Modern ARH (FOX 3) Missile - History, Performance & Discussion

They did, but apparently rapidly reverted the changes or something. At least that was what i was told over in the Typhoon thread

yeah before the f18 and su 27 couldnt fire if damaged enough at some point but they reverted this

This is the current meta understood by war thunder players if you are curious:
Only real chaff resistant seekers are small angle of half sensitivity seeker such as mica on look down modes. Anglegating only kicks into effect until under 4km (target flying 1000kph) where the missile has usually been defeated already.

Switching anglegating values from 30°/s to 15°/s would be meaningful combined with smaller halfsens receiver transceiver angles. Especially in look up shots where arh just automatically go for chaff.

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found it (sam r-77)
https://x.com/GeorgeN28581/status/2014699565736145393?s=20

Aint no way, what is the launch vehicle? kinda resembles the truck of teh grad, also r-77-1?

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i just had an argument with a guy who claims the meteor has 70km of range because it has that in a game on roblox… i cant with certain people.

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aim120c7(c5) in all its glory

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I wouldn’t be surprised if mechanic is there and in controlled environment it works… Then it falls flat when interacting with game servers.

In test flight ie locally running game, missiles are flying flawlessly. Yet in actual games they are notoriously twitching from overcorrections which makes them bleed speed for no reason. In test flight trying to replicate TVC missile spin out of control in slow speed, high AoA is near impossible, in games it happens.

Rewatching own replays, ARH seekers when angle gating (?) seems to focus seeker on chaff cloud, then jumps to another one, yet missile continue flying on previously established interception path, until angle gating runs out of a timer? then missile shifts trajectory to follow random chaff. In other cases you see missile indeed flicking IOG on (white beam+cloud) while having TRK state, eventually biting into chaff.

Alternatively aircraft flying at steady speed in notch+chaff scenario leaves learned angle gating window by increasing angular velocity as missile approaches, so missile goes after random target (chaff) when there isn’t anything meeting previously learned angle gate window.

In slow flying aircraft, look up scenarios where Pulse mode of ARH seeker has much longer detection range, missiles are decoyed pretty much with first chaff when notch is achieved, as per CatWerfer video.

To add “no plan (game mechanic) survives contact with the enemy (server)”, I just had game where I was hit by early missile. Nothing out of the ordinary, except missile lost datalink mid flight… and regained it afterwards, which updated IOG enough to smack me.

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