I am so confused with MK103’s new shells, it seems that it should be aphe, but after the bug report, the developer said it should be like SAP, even though it has less TNT than Japanese type 5 cannon’s APHE ammunition, it is pretty weird using a different standard to measure similar type of shells, the similar situation also happened on Russian 45mm APHE, if just based on mk103 SAP’s standard, it should be also consider as SAP and nerf its penetration.
https://community.gaijin.net/issues/p/warthunder/i/IXxAlK3TPCJQ
APHE or SAP are just nomenclature - just names - the performance doesn’t change depending on the nae, so get used to them, whatever they are called.
Seems you don’t even know the difference, suppose the SAP became APHE, the penetration will be improved at least 30%
I know works have power, but not THAT much! :)
If you take a shell that is currently called SAP, and you change the name to APHE, then the penetration will not change at all.
what are you talking about…
I am discussing the shell identification, not just the name, if you have already checked what happened on the MK103’s SAP/APHE report.
Perhaps English isn’t your 1st language?, but your OP pretty much talks about just renaming.
And I checked the documents in the bug report and couldn’t find the reference 113-1287 you mention.
Shells have performance based on their type designation in the game.
The difference between AP and SAP is simply that SAP, as the name implies, is going to have less penetration than a AP shell of the caliber and that armor penetration isn’t the main focus of the shell.
In WT AP and APHE shells have penetration based on their stats but, as someone has pointed out before, SAP shells don’t.
Gaijin can simply choose their performance based on whatever they feel like.
In case of the 30mm shell for the MK 101/103, Gaijin simply choose to designate it as SAPHEI instead of APHEI.
Which means the penetration it has now is much lower than if it was designated AP.
But there are some problems with that.
First of all the MK 103 had three types of AP shells.
- API
- APHE-T
- APHEI-T
The first one is implemented for the MK 103 for air and ground vehicles with 58mm penetration but also the wrong velocity of 800m/s instead of 690-725m/s.
The problem is that the APHE-T, which is missing from the game, is supposed to have the same penetration.
While the last shell, that is supposed to have the best penetration, is now considered SAP and actually has less.
Solid shot is supposed to have the best penetration while shells filled with explosive have reduced penetration to some degree, as they might break up against armor that solid shot can penetrate.
The problem is that, if the filler isn’t implemented,
it also isn’t considered in the armor penetration performance.
It’s the same deal with MG 151/20 API and APHE.
They are supposed to have the same penetration but the game only reduced the penetration of APHE because API is treated like solid shot.
If the 30mm APHE-T was to be implemented, it would need to either be implemented as SAP or the shell with historically less penetration would end up with more penetration.
But technically there is no reason for either shell to not be considered APHE.
23mm API fired from the VYa-23 still would end up with more penetration, even though German data shows slightly superior penetration for the 30mm shells.
Spoiler
Mk103s got new shell you say?
It does in game.
WarThunder uses a modified De Marre calculator in order to get penetration values for conventional rounds using their specific stats.
One thing that this calculator does is that an uncapped round receives a 0.9x multiplier to flat pen. Gaijin changes this for SAP rounds by making that multiplier even lower, being 0.65x in the case of the Mk 103 round.
No, just the current shell was consider as SAP instead of APHE