From dev streams earlier they were ripping at 9Gs sustained, though full fuel load.
I actually just replicated it but I had to twist and turn at 9Gs with full fuel load to do it. It seems like they’re going to fix it though so hopefully shouldn’t rip sub 13.5Gs.
It probably wouldn’t matter anyway. As for example this same issue was brought up for the Stinger, for which there is proof for the IR/UV seeker. In game it uses both IRCCMs types of shutoff and fov gating and report about the IR/UV were dismissed with “Stinger is already IR/UV”, whilst clearly there is nothing indicating in the game files this is modelled at all.
It’s always worth a try, but I think it’s not going to happen anyway sadly. Maybe at most, the AAM-3 can then also get the fov gating with it, that would make it even more insane tho, so I’m not sure if that’s nice from a balance pov.
sweet spot seems 20 mins of fuel there you can turn pretty well up to 12gs but still cautious cause you can rip at 12gs at least the F-15s don’t eat fuel too fast . i found horizontal turns to produce less wing breaks then pulling 11-12gs vertically but i could be wrong.
I’m debating between min fuel + 2 wing fuel tanks (I think there’s no drag/it’s the same as without since there’s no new pylon or anything added) or 30 mins fuel, in the context of ground RB CAP with a full 4/4 loadout of missiles.
The min fuel setup might make it competitive in dogfights and can go back to grab more fuel tanks easily enough. However, if the difference between min fuel and 30 mins isn’t much then I’d rather carry internally to not worry it.
Was looking at the other F-15 topic and @MAUSWAFFE mentioned that F-15 is potentially having less thrust than it’s supposed to. Another poster also mentioned the instantaneous AoA is underperforming. The wing rip thing has been reported so hopefully that’s fixed. I’m not sure if the radar is reported but apparently that’s really wrong too. AAM-3 seems decent enough.
Maybe if the thrust is actually wrong and gets fixed with the wing rip, it’ll have good flight performance.
I’ll test the sustained turn, thrust, etc tonight but the instantaneous AoA is 40°. That’s more than realistic but doesn’t really need reporting.
It maxes it’s AoA meter in the cockpit at 45° in real life, but 45° cockpit units is 35° true AoA. It could slightly exceed this but can’t sustain a turn like that. More of a sudden pull that causes a lot of adverse yaw and has to nose-down to recover pretty much instantly.
I’m curious how the potential missing thrust would affect flight performance. That stuff is beyond me but if it is indeed underperforming, perhaps that being fixed might be enough?
Would be interesting to see how that compares to the F-15EX with its FBW. The way it is modeled in game could reflect a FM closer to that as the instructor will be handling the instability better than a person could
It doesn’t look good/clear? Aside from that, all I know of us Mike mentioning in the EN dev stream that it does have a better radar (assuming he is not mistaken), so maybe the F-15J has the PSP mentioned in one of the screenshots in that link?
Hopefully it does get TWS as that’s one of my most desired features.
From “F-15 AN/APG-63 Radar Case Study Report (IDA/OSD R&M (Institute for Defense Analyses/Office of the Secretary of Defense Reliability and Maintainability) Study)”