Except the new guidance logic, I was able to reproduce the rough new stats in a user config of the AAM-4 and test it with current live version. Ignoring the new autopilot (which would not matter a lot in a head-on, where a target flies straight ahead without changes in speed, altitude and angle), both were basically identical in time to target (3-5 seconds difference) - it may be more differnt against manouvering targets, but we don’t expect too much of an improvement.
Ive been trying to roughly.get numbers that will work for the autopilot. The game has functions for PID values to change over time, thanks to that, and by controling other values like target velocity, i could roughly equate the guidence logic for specific scenerios for testing.
The Kikka and Yak-141 existed and flew. They just weren’t finished prototypes, and they don’t get more than production aircraft, they get the bare minimum they were expected to get if put into service.
In the Russian language and in PDF form.
Same for the Kikka’s 30mms but in the Japanese language and in PDF form.
IRST also doesn’t tangibly improve combat effectiveness in War Thunder that would impact BR due to the nature of War Thunder spawning and objective knowledge.
I’ve a Suggestion for it pending. Overall capability wise, this specific F-15J(M) (its a Type I with IRST) is inbetween F-15J and F-15J(M) (Type II) we’ve in-game