yup right on, cone shape was developped just for that extra range if i remember correctly.
I see your point regarding G limit (although i still think 25G at 5 km is a bit optimistic, at least for early variants)
yup right on, cone shape was developped just for that extra range if i remember correctly.
I see your point regarding G limit (although i still think 25G at 5 km is a bit optimistic, at least for early variants)
So if we had a list of things to change on the Mistral that would be:
And only then we would have an accurate representation of the Mistral in the game. And yes, there’s a lot of work to do and i doubt Gaijin will ever do something about it. Feel free to add some things that i might have forgotten.
That’s pretty much it. I like your last point because the French Army stated they had incapacitated enemy t64s during the first golf war using mistrals xD
that is basically it yes
flare resistance would also be different between v2 and v3, i don’t think they use the same sensor, but I’ll have to check that
Here’s a cool thread from like a year and a half ago that was about how missiles were underperforming.
https://old-forum.warthunder.com/index.php?/topic/544071-the-stinger-and-similar-weapons/page/2/
Who knows how much of it was actually true, but if the part about nerfing everything to Igla level (instead of buffing the Igla or just leaving it as is) is true, then that’s the reason the MANPADs in general feel gimped. In my experience, a Stinger launch that should have hit the target IRL (judging by video and general idea of how the missile should work) misses the target like 3/4ths of the time.
yeah that problem is not specific to mistral unfortunately all manpads need to be fixed at this point
also a bit off topic but does anyone know if there is a suggestion or something to implement tracking camera for fire and forget ATGMs and surface to air missile ? The mechanic exists only for air to air missiles, bombs and torps… Can’t see any reason why it couldn’t be added to ground vehicles
The interest of the video is at 0:29. It’s scandalous how gaijin bully mistrals from the begining.
I reported this bug 3 times already with multiples videos proving the issue but the developers just ignore them, they don’t even reply to my bug reports… I just feel not listened to and i lost will to make things change.
Let’s not mention the probably biggest and most detailed report in the forums of War Thunder about how the Mistral in game is wrong, that has been arround for more than a year now and nothing has been done…
So yeah i won’t be reporting things anymore because when i do it’s just a waste of time.
If gaijin doesn’t like what a report says they will simply ignore it.
The Mistral 3 is even a bigger upgrade over the Mistral 2 in terms of range.
It has 8KM max interception range and 6km max altitude.
The Mistral 2 has 6.5km max interception range and 4.5km max altitude.
While the Mistral 2 should be more flare resistant than the Mistral 1 is still should be flarable in game (if preflare, cut the AB , and a hard turn)
The Mistral 3 on the other hand uses an modern Imaging infrared seeker (developped in the early 2010’s). So it’s probably unflarable and can see all target (even small drone) thanks to extreme sensitivity at more than 7KM. It would make it effectively a 5km kill buble around the carrier.
From datamines 2.32.0.23
Not really found of that 2s fuse time delay, otherwise it’s pretty good. Still only 16G, but better than the previous 12
I tested it and its better but definitely not ty90. I think the low burn time is a very nice stealth upgrade though and will catch players off guard. Interesting the fuse is dead .2 sec until the motor stops burning. the range seems iffy still and wont reach as far as a stinger
Anyone know how it is against cas after the change? The italian chopper can hold 8 mistral so in theory it could work like a z9wa with 8 ty90. The low burn time could catch people off guard as the missile travels invisibly the majority of flight time
It has a lower burn time but also comes with a far worse range especially when maneuvering. For me the change has been great for ground based systems, but not that much for helis
In futher testing Ive noticed mistral still goes limp after a little distance leading to misses when it should have no trouble hitting. Ill gather some video, but mistral is missing non maneuvering su25s at like 4.5km distance which is unacceptable. I watch it fly in and it just goes limp 10 feet from impact. I cant explain why it does this when igla and stinger have no trouble pulling after burn. Thinking its something wrong with the autopilot itself. Oh and the missile texture spins while the control fins dont. I will never understand the lack of care put into mistral.
Drag is too high. That + turning means it will bleed all its energy, and the less energy a missile has, the less it’s able to turn.
The drag may also be too high but it seems to be something else wrong. Just like before the tracking goes haywire just before impact. Its got overall less range and maneuverability than a stinger which is just hilarious as the entire point of mistral is to compromise weight to gain higher performance than shoulder launched manpads. It blows my mind
Alright, I got a pretty good video of a slightly angled headon mistral shot about 4km against an unaware target.
Beware that replays might not show accurate positions of different objects, so that might not be acceptable for a report.
However, I do believe this one is about right. I have had quite a lot of similar issues live while using the tracking camera of my missile missing by just a few meters when the target isn’t really moving. I never record my game, so there’s nothing I can show as evidence, but at least you are confirming that I am not crazy.
The mistral launched from Helis is still about as bad has it used to be.
I seem to be more lucky with the Santal, but I don’t know if it’s a Placebo or if there is something different in launching from the ground directly on the battlefield or from the air a bit further away.