In this paragraph, You have to download the config and replace it with the cdk’s.
If you encounter any problems, I am here to help.

I think there’s an error with the path normalization …

First time using the CDK, 3 errors. ( + no desktop shortcut added )
Hey, does anyone have problems with spawning in multiplayer custom mission?
All of my missions broke yesterday, with the error “no respawn base”.
I suspect the update broke something. Can someone confirm this?
OK, I tweaked things a bit and I found neutral spawn points seem to behave differently, but spawn points arranged to either team A or B work just fine with the same setting (minus “allow spawn on neutral”).
So I’m having one hell of a time getting player Helicopters to spawn on the surface of helipads and designated spawn points, NOT 10-30 meters in the air at 92% of maximum speed. Does anyone know how?
cdk is dead again
So I figured out how to make helicopters spawn like in a ground match.
It requires placing an ObjectGroup asset with the dynhelipad OR the dynaf prefix, then putting that asset as the missionMarkAsRespawnPoint target AND object in the elements page.

This isin’t really a cdk problem. Its for the asset viewer.
i tried to see some fx files and BOOM.
IT CRASHED.
I tried basically everything, I tried to clear the cache but everytime I open it it results in a crash, how do I fix it?
P.S: i was digging through the files to get the lens flare effects that gajin used to use.
Questions about ECS templates
I’ve noticed that this new feature is widely used in Nuclear War mode. Using preset bases (such as “assembly_area_1980”) can significantly reduce the workload, but after testing, I found that all units at that base respawn every 15 minutes. Does anyone know how many of these presets there are, whether the units can be changed, and if it’s possible to disable infinite respawn?
I tested this and yeah, respawn actions that are set to team(both) and “canSpawnOnNeutral” dont let you spawn when you select no team. However, If the respawn is set to team(B) and “canSpawnOnNeutral” it’ll let you spawn for some odd reason. TLDR neutral spawns are broken.
Here’s my test
TestNeutral.blk (55.9 KB)
Viewing objects when selecting the ‘teapot’ crashes the mission editor, yet again. Sort yourselves out, Gaijin!!!
Question on Tornado FX
I’m working on a war thunder custom mission with
Wffects that look like a tornado (EF3 or EF1), for my friends to play and i don’t know how to add effects to my missions and what effect looks like a tornado without it breaking.
Can someone tell me what effect and a preview in game or in the CDK?
Does anyone know if it is possible to see zones (A1, A2, B1, B2 etc.) while creating a mission?
hi everyone, I have made a custom map and make an area which can make the jet controlling by players can get more engine power. But when I play with my friends, this trigger just given to all players in one team, do anyone know how to solve this? Thanks.
Make sure you check the “useForTriggerFiltered” in your unitsetproperties action. This makes it so only the unit/player that has the condition is getting changed.
Oh this is what I need, thanks
Does anyone have a clue on how to generate a random Point3 value? I am trying to finish an advanced ground battle with AI units, but I cannot get them to spawn completely randomly…
random bot → create dummy zone with offset → spawn at nearest spawn to offset zone.
You can make several areas and name them “zone_1/2/3…”, use varSetRandomInt to get a random number, then varAddString to add the number to the common prefix of “zone_”.