I recently built a mission in which i somehow made them work. They seem to be kinda slow and dont always shoot at me
unitsSetSite{
missileChannelsMax:i=2
detector:t="detector_01"
tracker:t="tracker_01"
fireUnit:t="s_75_01"
auxUnit:t="kamaz_01"
auxUnit:t="kamaz_02"
object_type:t="any"
}
unitAttackTarget{
playerAttracted:b=yes
object:t="tracker_01"
object:t="detector_01"
object:t="kamaz_01"
object:t="kamaz_02"
object:t="s_75_01"
attack_type:t="fire_at_will"
weaponType:t="all"
forceTarget:b=yes
}
and the units
tankModels{
name:t="s_75_01"
tm:m=[[-3.72529e-08, 0, 1] [0, 1, 0] [-1, 0, -3.72529e-08] [-550, 6, 709.542]]
unit_class:t="ussr_ai_sam_launcher_s_75"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t="ussr_ai_sam_launcher_s_75_default"
bullets0:t="120mm_9m37m_aam"
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
modification:t="manual_extinguisher"
modification:t="tank_tool_kit"
crewSkillK:r=0
applyAllMods:b=no
props{
army:i=2
count:i=1
formation_type:t="cols"
formation_div:i=3
formation_step:p2=11, 12.5
formation_noise:p2=0, 0
attack_type:t="fire_at_will"
use_search_radar:b=yes
calmDetection:b=yes
targetAir:b=yes
targetGnd:b=no
accuracy:r=1
effShootingRate:r=1
}
way{}
}
wheeled_vehicles{
name:t="kamaz_01"
tm:m=[[-4.37114e-08, 0, 1] [0, 1, 0] [-1, 0, -4.37114e-08] [-700.46, 5.14048, 547.863]]
unit_class:t="ussr_kamaz_4310_awning"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
applyAllMods:b=no
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
}
way{}
}
wheeled_vehicles{
name:t="kamaz_02"
tm:m=[[1, 0, 0] [0, 1, 0] [0, 0, 1] [-747, 5.5, 616]]
unit_class:t="ussr_kamaz_4310_fuel_carrier"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
applyAllMods:b=no
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
}
way{}
}
tankModels{
name:t="tracker_01"
tm:m=[[0, 0, 1] [0, 1, 0] [-1, 0, 0] [-688.95, 5.5, 701.536]]
unit_class:t="ussr_ai_sam_radar_snr_75"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
applyAllMods:b=no
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
use_search_radar:b=yes
}
way{}
}
tankModels{
name:t="detector_01"
tm:m=[[-2.98023e-08, 0, 1] [0, 1, 0] [-1, 0, -2.98023e-08] [-673.744, 5.5, 700]]
unit_class:t="ussr_ai_sam_radar_p_12"
objLayer:i=1
closed_waypoints:b=no
isShipSpline:b=no
shipTurnRadius:r=100
weapons:t=""
bullets0:t=""
bullets1:t=""
bullets2:t=""
bullets3:t=""
bulletsCount0:i=0
bulletsCount1:i=0
bulletsCount2:i=0
bulletsCount3:i=0
crewSkillK:r=0
applyAllMods:b=no
props{
army:i=2
count:i=1
formation_type:t="rows"
formation_div:i=3
formation_step:p2=2.5, 2
formation_noise:p2=0.1, 0.1
use_search_radar:b=yes
}
way{}
}
its not very good but it works for me