I do not know how to conrol it. Ocassionally AI planes do perform interesting maneuvers while engaging in fight. Also, I have observed some interesting maneuvers when ally AI plane followed me.
Sometimes it also happens in game. Not sure what it depends on.
If you’re talking about how I know only the one unit can fire rockets, its because the old-wiki says so and Ive tested multiple rocket vehicles. Over the course of making missions and simply testing out of curiosity.
From CDK Mission Editor: Triggers - War Thunder Wiki
I am not sure if I asked this question here, but the question was if it is possible to use existing waypoints on the maps, that were created by Gaijin.
Turned out it is possible!
What you need to do is to create a waypoint for unit and select USE_SPLINES in moveType section.
The bot then will use these existing splines to reach the waypoint you created.
This option was checked to work.
Yes, It is possible indeed. I also confirmed this recently. Thats why I was asking if we can make a map in Location editor with splines in air and make planes use them and make them perform fancy maneuvers.
Now I get your idea. Thanks for claryfying it. By any chance have you tried to use waypoing to make helis fly?
They cannot fly by themselves at the moment…unfortunately.
Oh that im unsure, I know it happens after the match has gone past a hour of in-game time. They also tend to wobble when you arent near the unit in the replay.
Heli AI havent ever worked since they’ve were implemented. Just like countermeasures on aircraft, fox 1&3 missiles.
Also heads up anyone, the new update issues are here. Every armada unit and most tankmodel units with give you a fatal animation load fail error, luckily it only appears when units are shown, unlucky it appears whenever you make a new unit with it on and forces the control panel to popup. Also all missions with any asset that was from the “Victory Anniversary” will instantly crash your CDK. So dont use them or dont spawn them in with assets shown. Here’s a bug report on it by another user. Community Bug Reporting System
I would like to have this mission as well. Wanted to know how to add those circles on the map.
My guess is the following trigger is used. When player has no ammo exit zones are activated.
But better to double check with actual mission.
Does anyone know how to remove markers (both in game and on the map) in RB mode?
If I use Stealth option, target cannot be locked by radar or by IR missile.