Missiles Flare Resistance & Map Fog

Wanted to apologise for even arguing with you since this got wildly off topic, and wanted to tell you there isn’t a need for either of us to poke at KDR or in-game skill. The main concern is fog and missile flare resistance (lower tier missiles like the AIM-9Hs, R-60Ms and AIM-9Es).

Yes, we had a certain type of fog, until this past major update where there was an entire weather redux .
Having fog on the deck presents more of a challenge

If making the overall experience worse is “more of a challenge” I honestly don’t know what to tell you, this game is a game at the end of the day enjoyed by people in their free time and the average person who plays top tier aviation or newbies who buy premiums won’t really find this blinding fog fun or challenging but just outright annoying.

Sure maybe they did mention it in changelog but you shouldn’t deny the fact that it wasn’t really tested in-game (developer server) before actual implementation and words can only go so far.

Each and every Major Update comes with a direct link to the changelog . A simple read-through will tell you EVERYTHING you need to know about it.

This doesn’t mean my point is invalid either way and being so nit picky isn’t a good thing you know my friend? And I don’t really remember change logs saying “brand new feature! Blinding fog for ALL maps and obnoxious flare resistance for 1970 missiles!?”.

Fog, Low Thunderclouds, Low cloud cover. The settings for existing weather pre-sets have changed"

As the average person reading this only shows that fog can appear at low altitudes not it being blinding or covering the entire map.

Defense of what? There’s nothing here that’s “taking advantage” of anybody, and my “defense” has nothing to do with that arbitrary idea.

Oh so there isn’t no taking advantage of War Thunder players? Loot crates basically being gambling, secretly decreasing SL and RP income, hidden plates in tanks to provide more artificial protection, chat banning because of a opinion, nation bias because of origins (Gaijin originally being a Russian company) and much more.

Have you ever tried looking at your altimeter? Your map? Maybe… Don’t fly in the middle of a dense cloud / fog?

Altimeter tells you the current sea level not your altitude based on terrain and map isn’t accurate enough to follow terrain.

Again, the most EASILY avoidable munitions in the top-tier scene. Have you never learned what an RWR is, nor did you notice the fact that all modern RWR systems now point out when a missile is receiving guidance?

Not avoidable for unexperienced players unless you don’t mind people suffering do you? At this point you’re just arguing for the sake of it.

topics that you, yourself, admit you know little to nothing of .

Unless you’ve seen my other topics what exactly gives “little understanding” vibes to you? I’m honestly just curious at this point since these types of allegations have literally zero bases. My point is that fog and flare resistance is now obnoxious and have no right to be at this current level you don’t need to be a quiz nerd to understand.

you have a 0.29 K/D overall… 0.31 in recent times.
As for “crashing when you want to leave”… You want to leave 4 times for every 1 kill you get? Your Harrier GR.7 is 0.26, mate. You get 1 kill for every 4 “crashes”

Not relevant to topic so move on. You lack professionalism and only use insults as a way to win arguments.

Foggy battlefields are stressful; flying low to avoid SARH missiles is an essential technique in today’s tree tops, but this thick fog makes low altitude air combat nearly impossible.
Gaijin, does the Warthunder you are playing have terrain following radar implemented? Please implement it soon as it does not exist in our client. Or please eliminate this extremely dense fog at low altitude as soon as possible.

I think this is 100% why they made this addition. It forces people up. Its a bad solution to getting people higher, but certainly is effective

Gaijin should understand that if they are intentionally trying to have low altitude flying banned, it calls for a very unbalanced situation: countries with inferior BVR missile performance and number of missiles will be at an extreme disadvantage in BVR combat in the skies above them. And the toughest situation is the battlefield below 10.3, where the rest of the world will be greatly limited against some countries that have P/D radars.
Until now, it was possible to avoid AIM-7E-2 (or 7F) by flying low, but this dense fog update makes it difficult to avoid them at low altitude. Am I supposed to avoid a SARH that is tracked by P/D radar in a barrel roll every time? Not very realistic.
Perhaps Gaijin is only testing some of their favorite fighters.

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Well said my friend! People can’t really fly low anymore to avoid trees now thanks to fog and nations which struggle in BVR will have a much harder time now. This really only helps nations like USA and Russia leaving the rest to suffer.

Some people can’t really understand this either because they aren’t facing the issue on hand or because they are playing the US or Russia

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This… was a new one for me:

Spoiler

https://www.youtube.com/watch?v=DNpqh5KVAZU

Ultra low level cloud. Fog is annoying, but TIALD pod can see through it, meaning I could at least do some CAS. This though… Essentially disabled me from doing any kind of CAS. and the Gr7 is not built for hunting. Especially not in that. I actually quit the match soon after this

Fog is absolute cancer and absolutely no sane man likes this addition.

image

Couple guys crashed into mountains (Afghanistan & Fog), some left at the start and other complained in chat.

Then in-game skill shouldn’t be mentioned.

They had barely implemented any changes to aircraft missiles, the primary focus being on the 2 newest (AIM-9M and R-73), as well as Pythons, AIM-9Ls, R.550s and 550Mk.2s, and the performance of R-27T/ET and R-23T/24T.
As far as I know, 9Hs were not even looked at, let alone the 9Es. Both have and still are quite bad with flares, and I haven’t seen a difference whatsoever.

The game experience is by no means worse… As said, it’s more challenging. It’s no more worse than clouds on Pyrenees, and it deals with the drastic issue of people hugging the deck to avoid missiles… Leading to bland and repetitive gameplay.
Yes, it’s a game enjoyed by people. Does your enjoyment come from losing your only 2 SARH missiles because somebody flew at a near impossible altitude? No? Great, you may agree with the entirety of the playerbase on that.
Newbies who buy high tier premiums will need to learn either way, and seeing how you complain, people NEED to learn basic BVR combat.

It was in the dev server… Quite a bit, actually. When I saw the new weather presets my very first action on the dev server was to test fly the F-16C in them… So… Yeah.

Your point is entirely invalid… You’ve shifted your goalposts 3 times now.
At first it was “But we never heard about it!”
Now it’s “It wasn’t tested in the dev server!”
And now you’re saying I’m being nit-picky? For simply telling you to read the devblog and play the dev server to see new features? Yeah, sure.

Yes, it DOES only appear at low altitudes… Fly above 2km and you have no issues whatsoever.

Jesus christ where do I even start with this shit…
First of all, double negative. Great start.
Loot crates… Loot crates ARE gambling. Though there’s a difference between “buy this loot crate for $5” and “buy this loot crate for 2000-3000 warbonds”. Even then, the ones you CAN buy are easily available to the F2P playerbase, by simply OPENING THE MARKET.
Secretly decreasing SL and RP income? Really? Did you miss the 80% increase in SL rewards in the last year? Did you miss when almost every Rank IV / V aircraft had its repair slashed by over 75%? How about when they JUST set it to time-based repair costs, letting many vehicles be simply paid off for 3k SL?
Oh, sorry, did I forget to mention the fact that they removed over 200k RP from each tree in game?
Hidden plates in tanks… Right… Can you tell me where?
Chat banning is entirely based on the moderators discretion, and the TOS are very restrictive. You can get chat banned for saying the word “cancer” as noted in one of your other posts.
There is no nation bias whatsoever, and Gaijin was based in Russia over 2 decades ago… It’s LONG been in Hungary now, as well as Germany, America, Poland, and… not Russia.

Almost every single high-tier aircraft in the game gives you a radar altimeter. If not, you can use these new-fangled things called eyes.

As said, ask and you will receive. If you don’t know how to notch and skew SARH / ARH missiles, then you can say so and somebody can help you with it.
Nobody is suffering but you, and it’s entirely your doing. Don’t be dramatic.

After a quick read, I see 3 arbitrary and subjective posts, possibly 4 if you include the Phantom post and a blatant disregard for the repercussions in BR change.
Basis*
Then you can say fog is obnoxious all you want, but it was put there for a specific reason. You now blowing it out of proportion, lying, and refusing to actually reading into it just for the sake of complaining about it is hilarious.
Flare resistance? Of what, missiles with IRCCM? Where’s the issue here?

You’ve brought up the topic of skill 3 times now… I’m also primarily using it as a background point on your validity, and how your opinion is dampened by your performance.
You complaining about the game being “more challenging” and harder for no reason can be entirely undermined by the fact that you simply do not do well in this game… At all.
It especially doesn’t help that your account DOESN’T EVEN PREDATE MISSILES ITSELF IN THIS GAME.

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Just… Why?
No part of that technique is “realistic” by any measure, so I don’t see how the inability to do it is unrealistic.

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I don’t see anybody but you complaining about it… Funny.

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I respond to what I am given. My entire line of debate is reactionary, and I write as I read.

I don’t regularly play the game as much as you? My account is 5 years older than yours, and I have 16k hours. To say I “don’t play as much as you” is nothing but a joke.
This is one of the three posts that have been posted about fog since the Dev Servers. All other posts have <10 comments in the thread. This is the one exception, having 32+ comments, as this debate is getting quite drawn out.

I’ve tested quite a few out. As for the “flare resistance”… There’s no issue I can see.
RB24J actually took its first step to being a true-to-life AIM-9P-III.
AIM-9M / R-73 were added.
Those are quite possibly the only major changes I can find to top tier close-range missiles. At this moment, I can’t think of many others.
But by all means, if you’d like to share in on some insight that you’ve been hiding from us for the past 5 days, please do.
Care to share to me about how flare resistance has changed? The only notable change I can find in the files was the AIM-9L being reverted back to original gate efficiency.

I never said I feel the game is becoming bland. Either way, DCS, BMS, and even LOMAC are all much less engaging and rewarding than War Thunder.

Yes, I’d prefer it if actual sense was put into fights, instead of 6 people slamming into the ground consecutively because they have no understanding on the basics of defensive maneuvering.
Me being incapable of hitting someone with SARH missiles? You mean the entire playerbase, because of an entirely unrealistic and highly exploitable feature of the game?
Yes, it’s player input that’s been reciprocated throughout the community. Unlike you, my statements actually have support. Ever since Q1 '22 people have been complaining about the radar shortcomings, and a little bit has been done to fix them… Yet, it’s done absolutely nothing to change the meta of the game.
A plethora? You mean about 10-20% of the team? Yeah, that sure sounds like a lot.

Given your previous comments, you do absolutely struggle with it. From your own words you seem to not know how to defend against basic SARH missiles, and according to you flying high is assured death.
I’m not assuming anything, you quite literally said it yourself.

Yes, how else do you expect people to learn? If people are going to bust out a wallet and pay their way into a more experienced and knowledge-intensive part of the game, should they not be punished, but instead rewarded for their lack of knowledge?
Ashamed of me for what, promoting learning the game? For someone that cries about Gaijin “exploiting the playerbase”, you sure do love coddling people who fling money at their screens.

What?

image
Another shift in the goalposts, I see. Still grasping at straws?
Again, pinning it on Gaijin, too… I surely hope you can read, because it went from “But I didn’t read the changelog!” to “It wasn’t in the dev!”, and now we’ve hit “They simply hid it in the changelog!”

Please read my previous sentences.
Your “valid points” are the entire basis of your argument. If you keep switching from “valid point” to “valid point”, you’re moving the goalposts. It’s especially laughable when each “valid point” contradicts themselves, and show little to nothing but you refusing to make sense of the situation.
I’ve already explained MULTIPLE TIMES why fog should remain in the game… When you refute it, I respond. Is your blatant ignorance and refusal to read what I am writing really pulling you around into a full circle? We’re clearly past the stage of stating our arguments, though it seems you’re still here making up new ones and claiming I don’t even have one.

I don’t know, last I remember “medium-altitude” was considered 4km - 7km, with high being 7 - 12km. I also seem to remember every furball happening below the ~2km point.
Unless you mean to tell me that debilitating furballs that make “dogfights” impossible and any semblance of sense imaginary happen at 5km.
Even for propeller driven aircraft 2km is extremely low altitude.

No, these are changes that happened 3 months ago.

Funnily enough, on my birthday!

None? The “boycotts” were a joke altogether, with a STAGGERING playberbase loss of… 6k players… Yeah, sure made a difference on an update weekend, especially with over 160k players online at once!
But hey, I’m sure the entire community was in agreeance with it, right?
The roadmap itself was revealed a month after the boycott, and even then there were minor changes in itself to most vehicles… Though people STILL managed to complain about SL and RP rewards afterwards.

Again, do you care to cite some instances of “greed” and “neglect”?
(Preferably ones that don’t involve a laughable failure for the community of <1k hour players)


It can also be used in personal remarks, blanket vulgarity, and so on.
My account is “baby fresh” on the forums because a friend only recently got me into posting on it. Before then, it was almost strictly Youtube.

Then… Don’t use your eyes? You can’t use eyes in a BVR fight, you can’t use eyes against the new Smokeless Motors on missiles, you can’t use eyes to get a 24/7 view around you. There’s a LONG list of things that you can’t “use eyes” for, and hilariously enough, in the aviation world a strict reliance on vision is seen as a heavy liability.
What issue am I overlooking? I countered your statement that was effectively “But I can’t do it my way so I don’t like it!!1!”, and your only response now is… That I’m overlooking the issue? Yeah, that sure does seem like a valid and direct response!
Even then, the ground is still quite easily visible… Unless you’re smack-dab in the middle of a cloud. Then again, low-level clouds existed for quite a while in War Thunder.

You’d be surprised how many people have top-tier aviation and barely know the difference between an IR missile and a RH missile.
Evading SARH missiles is MUCH easier, though every time I bring that up you still cry and whine about the terrain… And you yourself said that it’s useless to dodge SARH missiles, so why would I bring that up if you aren’t open to discuss it?
Which they have done, and it’s that much harder now. The F-16s radar has been made vastly better, CW simulation is much more effective (unless there’s a teammate, but that’s another underlying issue).
But the entire point is to deny people from avoiding those 2 SARH missiles.

Then… That’s on your teammates? Not Gaijin?
I can imagine them quite well, and as far as I know I still have more likes and favorability than my opposition… Which seems to be happening just as well in this post.

Yes, and I haven’t.
You talked about skill 3 times before I brought up a screenshot and 2 paragraphs on your skill. I have not done anything else on the topic… So… Where’s the issue?
I am being professional. As said, I’m actually replying and rebutting your statements, unlike you.

Good for you?
Cool?
Thanks!
My entire argument is that you’ve barely been present in the lifetime of this series to be able to hold proper ground in any debate. It’s VERY clear that this is true, given you’ve botched dates multiple times, led the same pointless arguments that I’ve seen countless inexperienced players lead, and… Yeah, that’s it I believe. Pretty much the only reason why I brought that up^
HeY mAn Be PrOfEsSiOnAl YoU’rE hUrTiNg My FeElInGs

Hm… Let’s see.
image
First topic is ours… 32 posts as of writing this.
Second topic is from Master_Teaz, with 22 posts. Half of it is echo-chambering, the other half are pointless arguments. Maybe slip 1% in there for actual debate-worthy points… But that’s rare. (It has 1/4 the views, and MUCH less traffic)
The third topic has 3 posts… Seriously? More replies? You’re kidding.
The fourth is a dead end rhetorical question, that although they are on the fence about it, involves a point that is entirely player-defined.

As I’ve said before, please don’t make me laugh. I’ve just eaten and I honestly get a bit light headed trying to respond to what you say.

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I thought I got out of reading assignments when I graduated Uni…

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Welcome to the War Thunder Forums!

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I respond to what I am given. My entire line of debate is reactionary, and I write as I read

So you plan to not address the issue on hand as that’s the topic of this discussion? Remain on topic and only discuss about fog and flare resistance is the best means to have a clean conversation.

I don’t regularly play the game as much as you? My account is 5 years older than yours, and I have 16k hours. To say I “don’t play as much as you” is nothing but a joke

I mean when comparing both account I’ve had MUCH more games on average this week which is no joke, I also mainly play Air Realistic meaning I’d come across this issue much more frequently. There isn’t a need to feel offended as this is only a game and shouldn’t be held so religiously high like what you’re doing.

This is one of the three posts that have been posted about fog since the Dev Servers . All other posts have <10 comments in the thread

You are misinformed and it’s very clear, one thread called ‘Remove Fog from Air Battles’ has 22 replies. There are a lot of other threads with more than “just <10 replies” but I guess someone is incapable of doing simple research.

You claim I’m ignorant and stupid for “not checking change log” get you fail to do something so simple

Care to share to me about how flare resistance has changed? The only notable change I can find in the files was the AIM-9L being reverted back to original gate efficiency

I’ll do it once my friends are online because I obviously can’t provide evidence as a solo man can I? Flare resistance has indeed changed and some missiles are concerningly good for this BR.

I never said I feel the game is becoming bland. Either way, DCS, BMS, and even LOMAC are all much less engaging

Never heard of BMS or LOMAC before unless they are abbreviations of something I already know but in the case of DCS it’s a much more engaging game but with less rewards yes.

Given your previous comments, you do absolutely struggle with it . From your own words you seem to not know how to defend against basic SARH missiles, and according to you flying high is assured death

There are many aircrafts in-game with crazy radars and one major vehicle is the MiG-29SMT. Their radar is actually unnotchable but you’ve might not of come across this issue as you don’t play the game much.

I’m not assuming anything, you quite literally said it yourself

I’m speaking from the view of the average player and not myself, I don’t struggle at all when it comes to BVR and usually perform around 3rd to 1st on average.

A plethora? You mean about 10-20% of the team? Yeah, that sure sounds like a lot

Wouldn’t and shouldn’t that be enough for your little old AIM-7s or R-27s to handle? You say there previously wasn’t anyone climbing prior to the update then go back to say 10% to 20% of the enemy team actually climb.

Last time I checked 20% of 16 is just above enough to get 2 juicy kills

Ashamed of me for what, promoting learning the game? For someone that cries about Gaijin “exploiting the playerbase”, you sure do love coddling people who fling money at their screens

Since when on Gods green earth is punishing the newbie player base a good method? Last time I’ve checked no company had employed this in their game since this is called a “game killer”.

I can agree that having bad unexperienced players on your team is annoying but everyone learns eventually, just because you’re unhappy shouldn’t mean others should as well.

Again, pinning it on Gaijin, too… I surely hope you can read, because it went from “But I didn’t read the changelog!” to “It wasn’t in the dev!”, and now we’ve hit “They simply hid it in the changelog!”

Argument winning move and I should stop replying since your photo disproves my entire point. No my friend this doesn’t change the fact fog is obnoxious and flare resistance got buffed for no reason at all.

Changelogs come out on update day meaning you’d be better off testing it in-game instead of reading simple text, and ah yes the “you didn’t read therefor you’re stupid and argument disproven ez” argument is quite funny

I’ve already explained MULTIPLE TIMES why fog should remain in the game… When you refute it, I respond. Is your blatant ignorance and refusal to read what I am writing really pulling you around into a full circle

No, no my friend I’ve been reading everything you’ve been sending and that’s how I respond like a normal human being? I can’t obviously respond without context but my “refusal to read” says otherwise and you’re clearly correct!

I don’t know, last I remember “medium-altitude” was considered 4km - 7km

Well jokes on you I was referring in the War Thunder terms! 6km to 10km is high, 2km to 5km is medium and anything below is low but since we are talking about top tier everything above 1cm is high obviously.

No, these are changes that happened 3 months ago

I think you are mistaken, I’m talking about a OLD economic change which was pretty controversial for its time. Gaijin decided to sneak in a SL and RP decrease but I can’t recall the year specifically.

Funnily enough, on my birthday

Extremely late happy birthday!

were a joke altogether, with a STAGGERING playberbase loss of… 6k players… Yeah, sure made a difference on an update weekend, especially with over 160k players online at once

I thought it was pathetic at first but it did bring positive change, it was mainly the dislike nuke which changed Gaijins position and not player count.

Either way lets move back on the topic

Again, do you care to cite some instances of “greed” and “neglect”?

I’ll only cite some since this isn’t really on topic

  • The possible addition of purchase modifiers which basically buffed a vehicle temporarily
  • Neglection of Air and Ground Simulator which you should know
  • Crazy repair costs for certain vehicles (it was a ongoing issue), example being the B-29

My account is “baby fresh” on the forums because a friend only recently got me into posting on it. Before then, it was almost strictly Youtube

Explains why you don’t get straight to the point.

in the aviation world a strict reliance on vision is seen as a heavy liability

Is that why taxi lights exist? Is that also why the F-35 helmet is also capable of seeing through the actual aircraft? Why do nations invest so much to promote higher visual awareness?

There is a saying for what you want and that’s called “going in blind” which is usually viewed negatively

Then… That’s on your teammates? Not Gaijin

The cause of it was done by Gaijin which is the main issue, THIS CAN BE RESOLVED BY GAIJIN but you fail to acknowledge it clearly.

Which seems to be happening just as well in this post

A single like isn’t that game changing my friend there are 8 billion people in this planet.

HeY m An Be PrOfEsSiOn Al Yo U’rE hUr TiNg My F eElIn Gs

Stop hurting my feelings you’re so mean! Like I obviously couldn’t care less but I just want to maintain a professional conversation with you. If you really like we can talk about this issue in a voice call since talking in text is much more of a hassle, it would be nice to understand where you’re getting these points from lol

Before you make another documentary on why I’m dumb lets start fresh instead of just replying to each others sentences. You explain thoroughly why fog should remain and I’ll be using my common sense to respond (either agreeing or disagreeing based on what you send), we aren’t here to argue for the sake of it but to talk why it should be removed/remain.

Have you ignored every previous comment I’ve left? Or are you so stubborn that your method to debates is to shoot down any point pushed across, then immediately ignore it?
But yes, I should stay on topic. Not the person making up blatant lies, attacking the developer itself, and having entirely unsubstantiated points that you STILL refuse to explain. I’ve asked you three times now about which missiles have changed and in what regards, and especially in terms of their flare resistance, and you still haven’t given me any form of proof.

In the same interval of 11 weeks, I’ve logged 3.6x the matches that you have in realistic alone. In the last week I’ve pushed a rating of 71.1k in Air Realistic… You’re at 39.3k. In both effectiveness in the last 2 weeks and relative playtime in the last 11, you have nowhere close to “much more”.

I literally just named that thread, and I directly said it has 22 replies. That STILL isn’t more than this thread, and the other 2 threads have less than 10 posts combined.
I quite literally sorted by date and combed through each and every thread that had the single word “fog” in it. I listed them out plainly and concisely for you, and included a screenshot.
YOU saying I’M incapable of research is fucking hilarious at this point.

Again, I quite literally checked AND TOOK SCREENSHOTS of my findings. I listed out the exact amount of posts in each thread, as well as reading through them myself. The fact that you’re still trying to follow through with this lie is amazing, and here’s yet another instance of you calling yourself out on your own statements.

You can check the files? Is that not how we were comparing missiles from pre-patch to present before?

Falcon BMS, and LOMAC is a split-off of DCS called “Locked On: Modern Air Combat”. I have about 3k combined hours in both, and I still find VTOL VR more engaging.
It’s about time for DCS to get a server revamp anyway, any large-scale servers make the game feel like Naval EC in War Thunder.

It’s unnotchable? How so? Its velocity gate is still the exact same as that on the N019, and the only major difference is the changes in azimuth.
Again, “you don’t play the game much” coming from you of all people is hilarious.
Oh, and another thing; Nice weasel words.

#1 - 3 on average? That’s why your recent stats are saying you’re placing >#7, right? I’m surprised you’re claiming that you break the <5 barrier when you don’t even get an average score of 1k. Most people I see in 1 - 3 are usually pulling around 2 - 2.5k score.
Even then, you aren’t the average player. The only person you CAN speak for here is yourself.

Yeah? It’s kinda exactly what the AIM-7s were meant to handle.
I never said there wasn’t anybody climbing prior to the update. Nice straw man, though. I said:

And now with the fog, more people are forced to play high… Making engagements past 10km more viable.

I don’t know… I can name lots of games that do it… From every FPS in the world, to Squad, Rust, Escape from Tarkov, DayZ, Ark Survival Evolved… And hey, what would you know!
Squad has an 86% approval rating.
Rust also has an 86% approval rating.
EFT doesn’t have a direct approval rating, but it is #4 in the world on the list of FPS games.
And both Ark and DayZ are suffering due to review bombs, yet BOTH are still above 75%… And what would you know, so is War Thunder!

But hey… One of the primary things that foster improvement is a challenge, and the more challenging things are is the higher the skill ceiling becomes… I guess that’s simply a bad thing, though.

If there is no challenge to the game then there is no “eventually”. If players are rewarded for their lack of game sense and skill, then there is no improvement to be had.

Thanks.
What photo? Is this facebook all of a sudden?
No, what changes that fact is your refusal to address the points that I have brought up.

Really? I remember each Dev Server iteration having changelogs… Sort of like Stona’s changelog post on Sep. 1st, FOR THE DEV SERVER.
Jesus christ you just keep proving yourself wrong, don’t you? You’re still showing that you’re entirely blind to the changelogs themselves.

You’ve claimed dozens of times now that I’m not sticking on topic, and that I’m not addressing what you’re saying. I’ve given my MULTIPLE points on the topic, and you’ve failed to uphold your end of the argument. I’ve seen no proof whatsoever but anecdotes, and you’ve disproven yourself, lied blatantly, and STILL insist you’re right.
I’ve given you all the context you need to respond. Yet, funnily enough, your responses are vague, open ended, and have little to no substantiation.

So… We’re on the same wavelength then.
Fog is still below medium altitude.

Yes… The whole June revolt bullshit. Apart from that, there were no major SL or RP changes, apart from when bomber repair costs were cut in half due to the B-29 and IJN Hyuga costing well over 50-80k SL for 1 repair.
Since you’re still not giving me any evidence of it, though, I’ll assume this is another one of your horrible attempts at lying.

Thanks, it was pretty meh. Insanely hot, pretty humid and rainy.

Yeah… There was a little stumble afterwards in which there was a very controversial post on the topic, but the roadmap was posted and so far pretty much everything is being followed through.

  • You mean Talismans? Which come in free crates available to the F2P community? Or do you mean Boosters, also available to the F2P community?
  • Ground simulator hasn’t had any neglect as far as I can see. Sights have been tweaked on a multitude of vehicles, most notably the M1 Abrams and M60, and maps have been tweaked for the 8x8km / 16x16km sessions.
    And as for Air, there have been quite a few changes too. Airfield damage was reworked, AA effectiveness has changed, multiple missions such as Contention Zones and Seek / Destroy have been tweaked for more engaging gameplay, and SL / RP rewards have been changed, with the new repair both favoring and slightly hindering Sim in a few ways.
  • Yes, of which was changed. It was initially 41k when people complained, then it was dropped to 26k. Then, people complained more. It was moved down to ~14k (I forgor), then changed to 11k in the major economy reworks. Now, it sits at 899 SL / minute, which would still put it around 12-18k SL for a decent match in which you’d die.

What?

Taxi Lights exist for visibility in aidance to GMC and backups to radios. When GMC is too busy due to an excess of aircraft on the ground, or bad visibility, many large airports use SMR systems. The most famous of which is AMASS.
The F-35 helmet can only “see through the aircraft” via optical sensors, and even then this is primarily used for landing and taking, as it is an STOL aircraft that relies heavily on visibility for landing and takeoff.
That’s like saying the Harrier’s cockpit was designed with visibility against enemy aircraft in mind… It wasn’t. From quite a bit of upwards and forwards obstruction, to little to no rearward visibility, it is best suited for downwards visibility through the front / sides to aid in landing.
Higher visual awareness? You mean like multiple countries implementing vast radar suites all across aircraft, such as the tail, slats, wings, and cheeks? Or do you mean “higher visual awareness” as in HMD systems designed to aid in the slewing of radar, integration of RWR, displays of speed, altitude, G forces, AoA, and so on?

“Going in blind” refers to pure instrument reliance, and in a military sense, little to no support from friendlies.
It does not mean “Not seeing the enemy aircraft”, it almost always means not have AEW systems to support, going into contested or dangerous zones without notice of any possible resistance, or, as said, A lack of vision.
Almost the entirety of commercial flying is done blind.
It’s something that you must learn to obtain a pilots’ license.

No, the cause of it is your team. That’s like having a new plane be implemented that’s VERY hard to fly, tons of people getting the plane, and then blaming Gaijin because the plane that takes drastic amounts of skill crashes 2-3 times every game… I’m looking at you, J-35A Draken.
Resolve it how? By telling the playerbase to climb? I can see one outcome, and that’s designing better maps… Yet everybody cries when Pyrenees, a good map, comes into rotation.

And yet I don’t see many people siding with you.

Sure, I’ll get back to you when we can both agree on a starting time, or we can take it to PMs if you’d like.

Have you ignored every previous comment I’ve left? Or are you so stubborn that your method to debates is to shoot down any point pushed across, then immediately ignore it?

No that’s not what I’m doing and you know it; all I’m doing is disagreeing with your absurd opinions, correcting mistakes you make and shutting down completely false things. My goal isn’t to be annoying but address the issue on hand being fog.

Not the person making up blatant lies, attacking the developer itself, and having entirely unsubstantiated points that you STILL refuse to explain

Please name these blatant lies, and who can support what Gaijin does? I have no issue with developers as they only make models or features in-game. When I refer to developers I don’t actually mean the developers but Gaijin and their use of them.

There have been many absurd additions into War Thunder and a example is the Puma IFV being 8.3

I’ve asked you three times now about which missiles have changed and in what regards, and especially in terms of their flare resistance

I’ve already mentioned what missiles have been changed but you clearly don’t read what I send, and the missiles with the biggest change is the AIM-9E (specifically found on F-5C). The main issue isn’t the AIM-9E itself but the combination of the AIM-9E with the F-5C making it a even more powerful premium.

In the same interval of 11 weeks, I’ve logged 3.6x the matches that you have in realistic alone . In the last week I’ve pushed a rating of 71.1k in Air Realistic… You’re at 39.3k. In both effectiveness in the last 2 weeks and relative playtime in the last 11, you have nowhere close to “much more”

Unless you’ve managed to research a entire tech tree within 1 week and couple days I don’t really think there can be a comparison in number of battles, you may also be referring to ground battles. Also I should mention that only certain people can view such information so I wonder where you got this from (I may be mistaken)?

And why do you get so offended about such a simple subject? Is it insecurity that you aren’t the best or something else?

Funny how the newer account has similar games to you (I’m second image)

I literally just named that thread, and I directly said it has 22 replies. That STILL isn’t more than this thread, and the other 2 threads have less than 10 posts combined

Well you contradicted yourself so I made a correction. You said “there is no forums related to fog with more than 10 messages” yet you quote one with over 21. I’m not being selective but point out weak spots in your argument like what you’re doing as well.

YOU saying I’M incapable of research is fucking hilarious at this point

Well most discussions I engage with related to vehicles I like somehow manage to get multiple sources or is this me being silly or something? I’m capable of doing research and past messages can prove so, for example look at the SU-39 : R-27, R-77 and R-73 (or something around that) and you’ll find me citing many sources actually.

The fact that you’re still trying to follow through with this lie is amazing, and here’s yet another instance of you calling yourself out on your own statements

Please tell what have I called out? And also what am I following through I’m not really following what you mean right now?

and I still find VTOL VR more engaging.
It’s about time for DCS to get a server revamp anyway, any large-scale servers make the game feel like Naval EC in War Thunder

Yeah I was considering to get a VR headset for VTOL VR it looks pretty neat but for DCS it’s much more enjoyable playing with friends but this basically applies to all games.

1 - 3 on average? That’s why your recent stats are saying you’re placing >#7, right? I’m surprised you’re claiming that you break the <5 barrier when you don’t even get an average score of 1k. Most people I see in 1 - 3 are usually pulling around 2 - 2.5k score.
Even then, you aren’t the average player . The only person you CAN speak for here is yourself

Funny how my most recent game (simulator battles) placed me first when I left and managed to hold a 3rd position on the team (my most recent is a custom with a friend).

I don’t know… I can name lots of games that do it… From every FPS in the world, to Squad, Rust, Escape from Tarkov, DayZ, Ark Survival Evolved… And hey, what would you know!

Yeah these games are equivalent to all games ever made since you only enjoy military simulators. Many other games care about their players but you decided to choose the worst.

Either way lets stick to Gaijin and War Thunder I was just setting a example

Jesus christ you just keep proving yourself wrong, don’t you? You’re still showing that you’re entirely blind to the changelogs themselves

Yet to prove what I’m proving wrong, nothing I’ve said is “invalid” or “incorrect”.

You’ve claimed dozens of times now that I’m not sticking on topic, and that I’m not addressing what you’re saying . I’ve given my MULTIPLE points on the topic, and you’ve failed to uphold your end of the argument. I’ve seen no proof whatsoever but anecdotes, and you’ve disproven yourself

This is just cope and we all know it, you cry that people stick to deck yet many simulators have the same issue. Best fix is the addition of larger maps to promote high altitude cruising (to reserve fuel) instead of making both enemy and blue teams blind. You’ve only been talking bad about me calling me “ignorant”, “stupid” or other words alike to win your imaginary argument.

I’ve already said GET TO THE POINT which you still struggle to do so instead of replying to everything I have to say point out why fog should remain. At this point I know you wont agree with my point and
vice versa making this a “ramble for fun” session.

I’ll assume this is another one of your horrible attempts at lying

Now you just look foolish, why would I lie like for what? I don’t get anything from it! 😂

https://www.reddit.com/r/Warthunder/comments/ntuc8m/stealth_economy_nerf_change_in_the_way_battle/

“Going in blind” refers to pure instrument reliance , and in a military sense, little to no support from friendlies

I meant the literal meaning not the instrument reliance (plane crashed recently due to this). Eyes will remain important till the end of dawn.

And yet I don’t see many people siding with you

Mate someone earlier also agreed fog was stupid and one person isn’t much it’s basically just me and you in this discussion, might as well be private.

Lets start fresh from here, reply when you’re ready:

  • Why do you want fog in-game and what does it bring to the table for the average person
  • Does the pros outweigh the cons with the addition of fog

I’ll reply to your response once you’re ready.

It stops the divide from high / low altitude play, lessening furballs 3 minutes into the match and making it much harder to dive from 7-8km spamming IR missiles, killing the entire enemy team in seconds.
Low altitude fights are much more fleshed out. There’s less spamming missiles, more reliance on awareness, and a much less repetitive game loop.

Well… What cons are there? I can give a few more pros if prompted, but just listing them out is a bit hard as there are things I may not be thinking about.
Especially if I am to compare them, as I have no clue what cons you may provide.

In air RB and uts hell … imagine that in ground RB where you are supposed to scan the ground for targets …