Missile ships poll

How many here are looking forward to mid to late Cold War missile ships or even modern naval vessels?

Do you want missile ships?
  • Yes
  • No
  • Maybe
0 voters

I want to get a general understanding on how many people actually want the this on the main version of War Thunder.

1 Like

This poll will not give you the understanding on what you want to understand.
And the progression system Gaijin proposed for Naval is insane: going from early destroyers to the cold war era and then back to pre WW1 vessels is hilarious.
I would love to see more modern vessels, but more than this I would love to see the proper naval game modes, not copy pasted ground scenarios. Even arcadish PvE will be better.

1 Like

I wholeheartedly agree with this. Naval salvation lies with BR decompression and clear game modes meant for various eras of warships. But let’s be real here, it will never happen. For one, it would brake the complete and absolute supremacy of russian warships (reminder, in this game the 1917 Arras class fights against 1980’s Parchim corvettes) but it is also perfectly incompatible with Gaijin’s entire philosophy when it comes to this game.

1 Like

If they added those Anti ship cruiser or destoryer they better give us a way bigger map.

2 Likes

i put in “maybe”.
It highly depends on how they implement it.
If its only the US, DE, RU and GB receiving such vehicles in the first few updates, then don’t add it.

2 Likes

Its mostly based on firepower and because modern ships mostly rely on missiles that are not functional on game, their BR is based on like 76mm cannon, just like coastal ships from ww2…

If Missle ships got in the game I am highly certainly belive that now every nation can have their own navy, however not all of them may start from Rank 1 just like the israel TT.

1 Like

I agree.

this is my sole interest as far as ship to ship combat.

100% they canno keep the trees as is

Yet still those WW1 vessels could steamroll those cold war era ships means that those position is reasonable. Era is not most important, performance is most important.

Saying performance, missile ship’s biggest problem is that they are very susceptible against ship with armour. While faster SAM with weird SAP-HE-VT warhead(which in real never meant to be) having trouble with penetrating 5.7 cruiser’s armour, I don’t have any promise for slower HE warhead AShMs would do better job.

If they restrict it to missile ships vs missile ships (with some exceptions), it could be interesting. It’s been pretty fun having missile duels with Charles F Adams and Bravy (though I don’t think this is entirely representative of how missile focused gameplay would be)

Frankly I don’t understand the obsession of missile ships vs battleships. As far as I know, there has only been one instance of a battleship being targeted by missiles, and that was USS Missouri during the Gulf War.
During the rise of the missile age in the 1960s, every battleship apart from the Iowas had already been sunk, decommissioned, or scrapped.
Besides, implementing it like that would just be a waste of potential.

Letting missile ships fight each other would let them make full use of all their systems, by shooting down AShMs with SAMs and CWIS, using countermeasures system like SRBOC, using radars and missile warning systems, managing your illuminators to make sure they’re not obstructed, and (generally) not having to worry about ships being armored because most missile ships aren’t, so your AShMs and dual purpose SAMs will be good at sinking things. I guess gameplay would be sort of like missile SPAAs vs CAS, where you have to intercept missiles but also send out your own.

But I do think that there are going to be some problems with how gameplay would work, mainly in that it might be very RNG based.
You can’t control where an AShM will hit so that’s going to be random. Right now it picks a random module, but even if they made the radar mechanics more sophisticated by implementing phenomena like glint, it’d still be essentially random.

Also, many naval SAMs like the RIM-24 on Adams are also supposed to be SARH during some phase of the flight. Right now, this is modeled as SACLOS, which gives us the ability to control the missile and aim for ammo racks very accurately. Modeling them as SARH would also remove manual control. (at the same time I’m not informed enough to know if there is still a possibility for manual adjustments when it comes to Naval systems, maybe it’s still possible?).
And since many missiles like Harpoon are sea skimmers, you’ll have to deal with the effects of clutter, which increases the random factor even more.

Have you seen the new SAM systems?..