Missile performance should be enhanced for realism

It’s a well known fact that missiles were introduced back in the day in a very nerfed state. The AIM-9B had a lateral acceleration of 6G and all missiles had a huge spool up time. This was removed from aircraft, but not from helicopter. Maybe the latter was a gameplay decision, but afterwards the helicopters have had their battle ratings increased, and I believe the missile spool up time should match those in aircraft if there’s no historical reason to have it retained with some of them.

Also all the missiles are using lateral acceleration in single plane aerodynamic situation. It doesn’t make any sense from any other than possibly game play aspect. Modelling single- and dual plane according to missiles attitude would be a huge undertaking, but from a realism standpoint they should be given lateral acceleration of the average between the two, as on average, that’s the lateral acceleration they are getting. This would mostly benefit missiles like the Red Top or the AIM-54. Both of those missiles are suffering heavily at this point. From battle rating standpoint this would justify the current BR of the Sea Vixen and allow the Lightning to be moved up to 9.7. The F-14A IRIAF could go to 13.0 if the Fakour-90 performance would be heavily affected. If the AIM-54A/C would also get their real life kinematic performance then the current BR’ of the other F-14A would be justified.

First of All, Gaijin do not own the entire numerical values of the full fight for every missiles, and such values wouldn’t be visible in game due to secrecy on modern missile and lost of Data about older one.

Also, i wanna know what is your comprehension of older systems such as the AIM-9B which is capable depending on the situation to reach the 10 high G peak in-game

Your first point could just as well be used against the current system. If they only have one non-specific value for certain missile, how can they know that it’s specifically for single plane, and not dual plane or average? Using an average when it’s known wouldn’t change anything to the current situation. Currently the missiles with comprehensive data are turning less than they should be.

I honestly didn’t understand the second point at all, but I’ll try to answer anyway. I’ve never used tac view or whatever it’s called in WT, to see what kind of lateral acceleration they achieve. Of course they should, at some point of their flight, probably while accelerating or de-accelerating through a certain speed range, achieve their stated maximum lateral acceleration.

Ok,… so in facts you do get number of 6G out of your magic hat.

Same shit with AIM-54/Fakour-90 abilities, that you’re saying to be “affected”

You don’t have the single clue of why those missiles aren’t as good as they should in your mind:

  • air density, humidity, and several other “details” (Drag mostly)
  • altitude of launch (giving the possibility to glide longer after initial lofting)
  • actual speed of launching aircraft (giving intial velocity)
  • target altitude (if the target is higher you lost velocity to reach it)
  • target type (AIM-54/Fakour-90 were designed to efficiently destroy heavy aircrafts such as Transports alike C-130’s or C-2’s Super Galaxy types, AWACS systems be it, E-2 hawkeye or E-3 Sentry types, Fuel Tankers such as KC-135 and the most famous target type to be Tu-160 and Tu-95 bomber types)[obviously because of Radar Cross Section or “RCS”]

But i’m surprised that either @DirectSupport or anyone else well versed in Model problems didn’t jumped on this subject. (MiG_23M is no longer taggable?)

And this is currently false too, as there is currently a knowledge of the in-game ability of missile being quite similar to each others but also considering the effectiveness of some features, like Thrust vectoring, which permits several missiles to still hit someone that crossed your way (R-73 / MICA-EM for exemple).

So we can say that missiles do have a comprehensive way of being featured from the single plane ability.

Pls read my post again. I’m talking about 2019. When released it turned at 6G. That was the stat card value, and I’ve no noubt it was the value they turned at. I used it as an example that missiles were introduced in a nerfed state.

“You don’t have the single clue!”

I bet you are succesful in work etc…

I know about all those facts. Even through flight training, but when it comes to missiles I’m just a diletant. And you probably know more than me! Still all those points are bread and butter to me.

I honestly don’t understand at all the last point, where you are talking about thrust vectoring missiles. I don’t believe the problem is solely at the receivers end. I’ll try to clarify! I use the Red Top as an example, even though it’s a bad example, as the missile dynamics were totally reworked.

It was introduced in a better turning form. It’s lateral acceleration was 16G. This value was used because that was all Gaijin had. Later came out information, that the 16G value was dual plane and the value for single plane was 12G. It would likely turn a little better if it used a lateral acceleration value of 14G as I propose. I do know that it is a peak value and not obtainable in all flight regimes. And the overall performance really depends how Gaijin just decides to model it.

All your arguments have basically been that I’m an idiot. Whatever the truth, what would be the problem with using the average value between single plane and dual plane? It would slightly enhance most missiles (not through all of it’s flight, I get it). Why wouldn’t it be more realistic (my main point)? The decision to use single plane was probably made maybe 6 months before missiles were introduced to War Thunder. I don’t think that any bigger thought was put into it, and likely they used the lowest possible value just because of a gameplay point of view, in order to not upset the"balance" too much. All new mechanics seem to be introduced in a nerfed state. Even the still useless trench digging.

And btw, I mentioned “AIM-54” kinematic performance in my opening post. I was referring exactly to your 5 point list.

That’s exactly what i’m saying, the problem is that Gaijin didn’t put in the information of Single/dual plane ability on statcard yet the values are lateral for a single plane.

Gaijin doesn’t gave us the ability to check on those values, yet Gaijin gaves us the hint that Dual plane does indeed work in-game since they use the angle of fins for both vertical and horizontal pair.

As we can see here, in the MICA-EM datamine:


(Name of values are “finsAoaVer” and “finsAoaHor”

And which is set to 0.11radians for AIM-9B
(With 10.4G max of lateral fins acceleration)

Therefore, your assumption is wrong, and the upgrades you’re asking for is meanningless.

Even more for AIM-54 that you refered to my 5th point,… Gaijin will not add such aircrafts in game.