Missile performance - a simplified analysis (Part 1: IR-AAM's)

Hi folks!

I’ve started having a look at how air to air missiles compare regarding their flight dynamics. In WT’s stats card we get every missiles max. speed and overload, but those interacting values are not so intuitively interpretable.

So I tried a new approach in displaying those flight dynamics!

What we know of each missile is its final speed, as well as its maximal load, and from those values we can calculate the turn radius.

There are however limitations, which lead to simplifications in my analysis (unfold to get a more in-detail view on my analysis and its simplifications):

Spoiler

For starters, the speed is documented in WT as Mach, which is dependent on air density, which is dependent on air temperature. In my analysis, I chose an air temperature of 0°, which is for example typical for an altitude of 4000-5000 meters, but that varies stongly with geographical location, season, etc.

Doesn’t matter too much as it’s a comparison only, so the same assumption is made for all compared missiles.

Then - more relevant - my analysis does not take into account the acceleration (and deceleration) of the missiles, as I currently have no access to this information. Also, acceleration is variable and strongly dependent on the missile type: Some missiles maybe have a fast acceleration until burnout, then decelerate for the rest of their flight time. Others have a longer sustained burn. And to make matters even more complicated, the speed of the aircraft firing the missile plays into this dynamic as well, of course! All this can not be covered by my very simple model.

Still, even with these simplifications, my analysis allows at least a rough comparison between the flight dynamics and capabilities of the missiles.

The graph I made shows the situation 5 seconds after launch, assuming the missile turning with is max. possible overload, at maximum speed. The firing aircraft is at the origin of the coordinate system (lower left corner), the missiles flying a turn to the right.

A first graph (more will follow) shows a comparison of earlier IR-guided AAM’s, all only Rear-aspect capable:

image

As we can well see, the missiles performances vary a lot:

  • There are a few very fast but not agile missiles like Red Top, Firestreak, AIM-9E and R530E. Those are very well suited against far away targets than maneuver little.

  • Especially two types excel in both speed and agility: The Magic 1 an the R-60: Those are suitable to engage even strongly maneuvering targets.

  • A third group are moderately fast and agile, thus obviosuly suitable for moderately maneuvering targets. Those comprise the majority of early Sidewinder variants and derivatives. Note that especially in this group significant differences exist in regard of their seekers: Earlier missiles have only a caged seeker (AIM-9B/D, Shafrir 1,…), which makes them much easier to evade, while missiles with uncaged seekers are easier to use and more difficult to evade.

  • An exotic case in more than one regard is the SRAAM: It has a very short launch range of only 2.4km, which - even with its ok speed - limits its use drastically, resulting in a very limited engagement envelope compared to any other IR-guided AAMs. It is on one hand blessed with a very large field of view of its uncaged seeker, but as the agility is a function of speed and overload, its agility is roughly the equivalent of the AIM-9B, but at significantly lower useable engagement distance.

Edit: Updated with missing missiles: R-13M, R-13M1, PL-5B

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And here the second graph, this time focusing on All-Aspect IR-AAM’s:

image

Here, in a overall very wide “field”, notable outliers are the infamous R-27ET - which is extremely fast - and the R-73 and AAM-3, which are extremely agile and in this regard outperform anything else by a wide margin…

(Edit: updated with missing missiles MAA-1 and PL-5C)

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Well the r73 in the game currently doesn’t always outperform, is it going into a flat spin and just dying when at low speeds a bug?

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This just shows how badly they need to fix SRAAM. There is a year old bug report in for it by flame. Should have double it’s current range and even all-aspect.

https://community.gaijin.net/issues/p/warthunder/i/OOgvguUxCHJF

https://community.gaijin.net/issues/p/warthunder/i/uMO3VGJ8IjBf

Missiles act differently in custom mission (user mission)/test flights and in live matches.

By playing on a server (instead on client only) missiles like Mica and R-73 have hampered maneuverability.

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I made report about this. Gaijin refuses to fix it.

MAGIC-2 is literally a better dogfight missile than R-73 because of this. R-73 is hampered, just like all the top tier Russian aircraft in the game.

it is “acknowledged” for 8 months now.

R-73 autopilot and Thrust vectoring broken // Gaijin.net // Issues

Are you getting that final speed from the stat card? If so then that’s a problem because the Mach number given on the stat card is pretty much meaningless and rarely aligns with how the missile actually performs in game.

SRAAM is a unique case in that it’s the only missile left in the game which doesn’t have a hard limit for maximum overload, 20G is just a stat card number, which the missile can exceed.

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It’s enough for a comparison.

Keep in mind, that reqaccel in missile files is not a hard limit too. It is just a G limit, that the autopilot uses to create a leading trajectory for hitting the target. If a missile has very good drag/fin AOA/weight and speed, autopilot can occasionally exceed the required Gs for trajectory making, even if they are above the set G load.

Do one for MRAAM ARHs

Interestingly R-27ER has a max speed of Mach 5.8 on statcard but actual testing shows it caps out for several seconds at Mach 5.12

From all modern missiles, only R-60M doesn’t have endspeed limit in files If I’m not mistaken. Devs possibly put this into every missile to not make it overperform at high alt and speed?

Except there aren’t really any missiles that would overperform at high alt and high speed if the endspeed limit was removed. R-27ER and a few other missiles are the only ones that would go above mach 5, and those are naturally fast and expected to go above mach 5 anyway at such height/speed

Also, the whole max speed is misunderstood. IRL when a missile is referred to as having a topspeed of Mach 3 or Mach 4, etc, it is actually Mach 3 over launch speed, or Mach 4 over launch speed. So all they need to do is model missiles kinetically using available data and remove all endspeed limits.

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