I’ve noticed that, missiles ignite and accelerate instantly as soon as they’re fired from the pylon. In real life, some missiles are first dropped from the aircraft and only then does the motor ignite.
I’d really like to see the game reflect this drop behavior, along with proper missile animation, like: fins moving, thrust vectoring adjusting, and the missile gradually starting to accelerate after release. Right now, the instant ignition feels unrealistic and you don’t get to see how the missile actually steers in flight.
Implementing this would make missile launches feel much more lifelike and immersive.
Yeah that would be kinda cool ig. Would make planes like the flankers slightly worse, as most of their radar missiles are dropped launched then ignited rather than rail launched and would incure a delay (for some reason, even their belly mounted missiles are rail launched in game which makes 0 sense)
r-77 test fire from su30
I see what you mean! I was thinking mainly about eject launched missiles that are dropped from the aircraft before ignition. I know that rail launched missiles exist, and those do ignite instantly. My point was just that it would be cool if War Thunder showed the drop and ignite sequence for missiles that actually work that way, along with proper animation fins moving, thrust vectoring adjusting, etc.
This is already modeled in game? All sparrows have their irl 0.25s start delay, and so do some (but not all) ARHs. I have heard that some missiles are missing theirs, but they should just be bug reported.
problem is you don’t model ejector rack lunches. everything is just a rail lunch witch wouldn’t be a problem except that the aim-120’s guidance delay in that of an ejector and not a rail (this is the only missile like this).
Except it’s not modeled this way ingame. Motor ignites on rail ingame for the AIM-120. Line 14, “Booster start delay” only the AIM-54 and its derivatives have this effect.