Missile Launch Behavior

< MISSILES IGNITE INSTANTLY IN WAR THUNDER >

I’ve noticed that, missiles ignite and accelerate instantly as soon as they’re fired from the pylon. In real life, some missiles are first dropped from the aircraft and only then does the motor ignite.

I’d really like to see the game reflect this drop behavior, along with proper missile animation, like: fins moving, thrust vectoring adjusting, and the missile gradually starting to accelerate after release. Right now, the instant ignition feels unrealistic and you don’t get to see how the missile actually steers in flight.

Implementing this would make missile launches feel much more lifelike and immersive.

What do you think of this??

1 Like

not all missiles are eject launched rail launches exist

7 Likes

That would be an ejector launcher, rail launchers ignite to push the missile off (forward) the rail.

Rail Launcher;

Ejector Launcher;
image
image

2 Likes

Yeah that would be kinda cool ig. Would make planes like the flankers slightly worse, as most of their radar missiles are dropped launched then ignited rather than rail launched and would incure a delay (for some reason, even their belly mounted missiles are rail launched in game which makes 0 sense)
r-77 test fire from su30

1 Like

Depends on the missile and launch system.

Here is the Aim-9M for example (timestamped to 30seconds):

1 Like

I see what you mean! I was thinking mainly about eject launched missiles that are dropped from the aircraft before ignition. I know that rail launched missiles exist, and those do ignite instantly. My point was just that it would be cool if War Thunder showed the drop and ignite sequence for missiles that actually work that way, along with proper animation fins moving, thrust vectoring adjusting, etc.

I think I didn’t explain that very well! I meant the missiles that are dropped first before the motor ignites, not rail launched ones :)

This is already modeled in game? All sparrows have their irl 0.25s start delay, and so do some (but not all) ARHs. I have heard that some missiles are missing theirs, but they should just be bug reported.

1 Like

AIM-120 gets its ejector launched guidance delay, even when rail launched in game

despite there being videos showing AIM-120A/B adjusting fins and maneuvering before its traveled twice its length

launch is around 35 seconds in

2 Likes

Its not always modeled, but would look visally really cool if it was better modeled.

Typhoon firing in-game

https://youtu.be/thWDEJZYb9s

Typhoon firing AMRAAM IRL ( 2 mins in)

https://youtu.be/6CrkqaJygp4?t=127

Far far longer delay for the motor to ignite. not sure if there is a reason in-game for the difference

1 Like

Clearly a marketing lie though

/s

If I’m not mistaken, Phoenix missiles have this modeled.

1 Like

They do: https://youtu.be/BQEkt1unqmk?si=sTocXHWmIJBhJ4HE&t=92

4 Likes

same logics goes to many aircraft at top tier and even before that (F-4’s)

Phoenix for sure. Also a lot of air to ground ammo

yea all missiles (bar one) are modeled with rail lunch parameters. but only the aim-120 has it’s ejector guidance delay in game witch makes no sense.

problem is you don’t model ejector rack lunches. everything is just a rail lunch witch wouldn’t be a problem except that the aim-120’s guidance delay in that of an ejector and not a rail (this is the only missile like this).

Except it’s not modeled this way ingame. Motor ignites on rail ingame for the AIM-120. Line 14, “Booster start delay” only the AIM-54 and its derivatives have this effect.

2 Likes

buy F106. It uses that mechanics

for all: it depends on which aircrafts, mostly…

there is mutliple missiles that works on both type of assembly,… and there is game files for them when it’s specific.

to found out, you can check in there: