Missed bullets on both Client & Server Replay causes instant bomber destruction

Greetings, I’ve noticed some odd behavior in that missed bullets can cause the whole plane to blow up.
I’ve checked both server & client replays with the same results in case there was desync.

Any idea as what might be the cause?

https://warthunder.com/en/tournament/replay/424885755790953535

Here’s a video of the problem in question:

Looks like the bullets hit your tail cutting it off.

Gaijin has already stated that bombers are in need of a survival buff to be more realistic.

Official Q&A video, timestamped to 2:02:

This post was flagged by the community and is temporarily hidden.

The bullets didn’t connect, I recorded it from another angle. This is a server replay.


Thanks for the timestamped interview though, it’s good to know they’re working on it.

It is recommended to delete the bomber, as the bomber is not fast; once eight flying dragons attack the mechanism, there is no way to land. It is recommended to delete the bomber crossbow, as the bomber is useless and a waste; it is recommended to delete the bomber.

3 Likes

Goated reference