Mirage F1C to 11.7

Good to know.

Mig-23ML and MLA have 4 segments, only a track indicator, no other indicators, and no sort of IFF. I don’t think there is anything common that it can’t detect too.

I am unsure about how the MLD compares, since it has a better RWR.

doesn’t matter this is about realistic battles, not sim.
image

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R-60Ms are just R-60s that can get flared from the front instead of the rear.
Magic 1s are still a higher flare resistance.
Mig-23Ms stopped having good flight models 3 major updates ago.

To be fair, mate thinks the 37D with its 4 x 9L and 2 x Skyflash payload with better speed and improved radar (and relatively equal RWR) is a worse option because reasons I assume. Because apparently 4 decent enough IR options and 2 occasionally good enough SARHs is worse than 2 good IR missiles and 2 never going to function unless you’re firing at the blind and infirm SARHs.

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It does matter since teammates can ping your RWR, and it harms how aware you can be. Your RWR can pick up lock pings from nearby friendlies that are locking stuff, as well as any sort of rangefinding radar found of Kfirs, AMX’s, and Su-22s.

no it does not matter rwr is useless. you have to use your eyes. if you only rely on your rwr, and not use your eyes you will just get ir missiled from the rear. any competent player knows this.

If your opponent can see them, which if used properly give an entire hemisphere of IR kills not accessible to the F1.

4 bad all aspects are superior to 2 good rear aspects.

And are now only slightly better than the Mirage F1, which still means they are superior.

4 bad aspects are 0 kills because they get flared away
2 good rear aspects are 2 kills because they couldn’t get flared away

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Magic 1s are incredibly easy to flare tho…

ask that from noobs that you face in realistic battles

I assure you, even the inept manage fine, if they’re remotely paying attention. But following the logic of the inept being our targets here, 4 R60Ms are just as likely to score kills. 4 of them in fact, compared to 2 at best.

any inept person can expect a less maneuverable missile to come from basic angles, with the angles you can attack from magic 1 they are unexpected and thus the enemy will not have time to react

No, Mig-23Ms except MLD have a worse sustained turn rate and far worse instantaneous.

When not afterburning.* and if they’re not afterburning, they’re in gun range.

Being unable to tell if the lock ping is from a Mig-23 beside me, or the phantom 10km away is very difficult when you only have 4 segment RWR. It just leads to a large decrease in awareness, since you can’t always tell. Also, RWR is not useless in the slightest. In BVR/near BVR combat, it is very important to be able to figure out where a lock is coming from, and how you can counter it.

I am not.

I am also competent.

Alright, so we shove the r60 that can come from any number of angles on account of the all aspect function from an angle they don’t expect that they can’t react from. Oh look, 4 kills.

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you dont need the rwr. for maximum safety of your flight, just assume he is coming after you regardless.

then you dont have a problem with the br of f1c because you can kill your enemies

If I take a vertical position on an enemy furball not checking above themselves I can kill more people while maintaining my position with 4 bad all aspects.

It I take a vertical position on an enemy fureball not checking above themselves I can kill less people and lose positioning with 2 good rear aspects.

I don’t have to get on the enemies rear to kill them if I’m on the same level.

The Magic Is are also not that flare resistant, they have to be up someone’s ass in the first place to ignore flares, it’s not like they can be spamming away from 2km and it still hits.

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This is the same fellow who feels that a fighter with equivalent numbers of worse-equal missiles should be a notably higher BR than a fighter. Just a heads up on the caliber of argument you’ll be getting back.

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everyone expects it to come from every angle when a russian fighter is using such a missile. however even when you fire it from any angle you can miss because your missile can’t pull as many G’s as the magic 1 at close distance. now the magic 1 can hit more unexpected shots where you expect the missile to miss and therefore dont flare because it has a higher G limit.

Have you played 11.7 without RWR?

I don’t really know how it performs, so I don’t know if 12.0 or 11.7 is better for it.

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