Mirage 2000 Thread : Variants, performance, characteristics and sources

Mirage 2000-5F HMD activation boundary/gap too wide

https://community.gaijin.net/issues/p/warthunder/i/drM0BB4ILYcw

@Gunjob @WaretaGarasu Would appreciate if you could take a look.

1 Like

Scorpion HMD shouldn’t be negatively affected by NVG

https://community.gaijin.net/issues/p/warthunder/i/n5r9UyFmmael

Incorrect depiction of RDM radar (RDM is an LPRF radar, not an HPRF radar)
https://community.gaijin.net/issues/p/warthunder/i/9JUuUpEjdg8J

Thomson-CSF RDI radar underperforming (Incorrect HPRF minimum range)
https://community.gaijin.net/issues/p/warthunder/i/t6BHvx185QWf

Mirage F1 (Cyrano IV) missing EEGS gun sight
https://community.gaijin.net/issues/p/warthunder/i/gYpjGpQ8hLRa

15 Likes

Mirage F1 (Cyrano IV) missing EEGS gun sight (Update)
https://community.gaijin.net/issues/p/warthunder/i/x6AUPHpsZpMV

Finally found an unrestricted open-source document.

10 Likes

If they also add the 300 chaff to the mirage 4K… it would be one of the better 13.0s

Might be but I feel the missiles (radar ones) sucks the most.

Sorry that is not my field

I haven’t forgotten about the Mirage 2000’s. What’s currently being worked on for this aircraft:

  • Low speed stabilized flight at 100 knots
  • Increased weight and reduced fuel for two-seat versions
  • Radar range scale
  • Selectable fire rate of of 3600 or 2200
  • Landing run
  • Super 530F range performance
  • Military power above 600 knots even with heavy load at low altitude
  • GMTI, GMTT, FTT, SVS&T
  • 8 TWS track
  • Climb rate
  • Super 530s under fuselage
21 Likes

First time hearing of this one. Any pictures or just docs?

1 Like

Mirage F1 (Cyrano IV) missing EEGS gun sight (Update#2)
https://community.gaijin.net/issues/p/warthunder/i/ZyH5wdVUA2Up

Found another unrestricted open-source document.

10 Likes

Why does the RMV in sim have BR 12.7? It has no radar and only two Magic2s.

It has perfect 24/7 IFF without any EM emissions, an HMD at a BR where almost nobody has an HMD, top tier missiles, a competitive FM, and great ground ordinance. It is wholly deserving of its BR.

For the record, A-10C should be raised to 12.3 at least for much the same reasons (minus the FM).

1 Like

Umm, you do realize that there’s an S5 in the neighboring thread at the same BR, but with a proper radar and missiles? And the A-10’s HMD is intentionally broken.

The S5 has effectively no ground attack capability, and the HMD IFF on the M2K5DRMV is arguably stronger than having an actual radar.

1 Like

We are talking about air RB. And yes. AASM are great at CAS, but their effect are limited in Air RB.
They currently are not enough to damage even half of a base, and can only help kill 5 ground AI targets at best, most of which are targets that can be killed by a gun which the RMV has to sacrifice one bomb to carry a pod.
I still think both 2000D are to high in Air realistic due to these factors. They aren’t great at air combat (except in the very few cases you engage in a dogfight against everything that is not a f16, gripen, or F15A, since the added weight of the 2000D makes it lose a lot of sustained against the F15 for exemple compared to the 2000C), and their actual ground capabilities is not greater than even many jets. The only advantage in their ground ordinance is the range of them, but a F16 for example can carry just as much TNT equivalent and 2 missiles, with a radar, a better FM, and at a lower BR than the RMV. The only thing they lack would be a HMD.

I was talking about Sim EC. And the DRMV has three PGM 2000s, which are enough to destroy a base.
But who cares about CAS capabilities in air modes?

Ooops, forgot about the PGMs. Haven’t played them in ages. Point taken. I still do not think it’s BR makes sense tho.
I am mainly talking about ARB. I have played it like twice in sim, so I can’t comment on that.

Is it just me or that the guided bombs used to have more damage and/or reward?

I don’t think Mirage is good for that anyways even without added weight, sustained turn rate for any delta wing… The first turn for Mirage is great but after that F15s take over. With Mirage 2KD I think even in first turn it is a 50/50 if not 40/60.

Good News.

On the DEV Server, BVVD showed that there is now a button to recenter the radar scan zone (at least vertically, maybe horizontally too).
Moreover, we now will have a keybind to to switch radar stabilization on and off, while also getting an ability to move the scan zone up/down while it is off.

Don’t know if your request pushed the devs to implement it or if they already had this planned / in development, but thank you anyway.

BVVD starts talking about it at around 1:01:20 and does for a couple minutes:
https://www.youtube.com/live/tOOL_0OuIG8?si=5iU5JUQu1eJZhA9O&t=3677

4 Likes

Well this is nice, now I don’t have to switch on/off the radar elevation in the options.