The R-73 can receive target designation from a radar complex, an optoelectronic system, a helmet-mounted target designation system and other devices (which means I do not know other means, this information is not covered in detail in the description of the rocket)…
If you really want it, of course, you can launch it to defeat only at the expense of the homing head…
i have recently been using 530D’s alot after not using them for a while, i dont remember them accelerating this slow. i know they have always been slower to accelerate but i dont remember this slow. am i just being silly in the head?
530D really benefit from high speed mid-altitude launches
fair enough, i just really like it in sim. F-14’s dont expect a hypersonic baguette :3c
as our lord and savior once said “Imma Super 530D motherfucker, you aint outrunning me. Swang that thang im gonna BANG”
I don’t know what translation software you are using, but I did not say that the R-73 can not receive target designation from the radar. What I said was that it can not (reliably) determine distance to target because it is an IR missile (maybe it can by using the angle and angular velocity to target, but the IR sensor does not provide distance information directly).
The topic was about optimizing the trajectory of MICA missile (reducing energy loss) by making it turn less aggressively when a target is far away. Somebody then said that it is hard to optimize that trajectory of MICA because it is a thrust-vectoring missile, like the R-73 and SRAAM. So I replied, saying that it should actually be possible to optimize it, because MICA is a radar missile, so it has knows the distance to its target. Then I said that the reason the it is hard to make the R-73 bleed less speed because it does not know the range to the target, and not because it is a thrust-vectoring missile.
as a somewhat regular user of 530D, i think i can safely confirm they haven’t changed for a while
I’ve noticed HMD radar has a 1-6 second lag from some testing, the visual indicator of it does not line up whatsoever. You can see this if you sweep over two enemies, the first will always be locked even if the indicator is on a different enemy. My assumption is that the update speed + ping + the radar sweep speed all makes for a terrible lag that isn’t shown by the visual indicator because its not locked to the radars position. Probably worth a bug report.
Please, Gaijin, fix the sound of the DEFA gun; it’s horrible right now.
Use this example to make the sound :
Rafale uses the GIAT 30 M791 firing 30x150mm ammo, it probably should sound different to the DEFA 550 series.
iirc, do you get when trying to lock via HMD, the ACQ stays for several seconds? It will pick any target that are illuminated during the ACQ. I do get that sometimes, but it’s very RnG because it sometimes be like that but sometimes don’t.
Yes usually when someone is in a notch a different scenario, but im refering to a behavior in headon, and how the HMD box is disconnected from where the actual radar is looking.
This should be also the problem then, because I rarely got this in aircraft other than Mirage 2000.
If you hop in a test flight, the issue of this lag goes away and its instantaneous, you can snap lock with HMD, I suspect the issue is probably that either in a live game the HMD has a low update rate to the server, or something code wise is causing it to become laggy processing it.
As for only being in the mirage, I can’t say, I remember it at least happening in the su27, but compared to the mirage its timing is less important. Could point to some code jank related to sweep rate randomly effecting HMD.
Yeah this is hard to prove, but worth for report because it’s probably eversince the Seek and Destroy Update iirc, before that patch, the HMD don’t have that much problem, although I can say all this we rarely use the HMD lock in a dogfight scenario, but I don’t really remember is that problem really also happen in before or not.
Either way, I’m waiting for your report :D
in the latest patch (i think .55) it has been updated and sounds alot closer to the actual cannon imo
Yes, this new sound is horrible. When you hear it, it feels like there are two sounds playing at the same time… The bass sounds like a drum being played :/ .
yeah? there are two DEFA’s on most planes
I already told you the incorrect diameter benefits the missile, correcting diameter and then also drag would result in higher maneuvering energy loss with no change to maximum range or time to target.
They should also really fix the MICA Dance-Dance Execution issue, its better but still loves to spiral, which I’m sure is a server-side issue
But mostly the size needs to be shrunk down for the drag yes
That’s not what I said so I don’t know who you are agreeing with.
If they shrink the diameter down, the CxK must also be adjusted so performance continues to match what we currently have. This will very likely result in higher maneuvering energy loss as I stated - which would be made worse by the wobble issue all missiles face currently.