Mirage 2000 Thread : Variants, performance, characteristics and sources

I have used the MICA-EM, AIM-120 and Derby, i can say without a doubt the Derby has a violently worse seeker head then the rest. I almost never get kills with them unless the target just doesnt chaff.

They are identical except for active range. Any differences in success rate is entirely down to kinematics and the geometry of the engagement, after the missile has gone active.

IE: your missile is so slow it has a much longer opportunity to be notched than a faster missile.

With the devblog is coming again, and in before we got a patch that fix high speed maneuver that prevent the aircraft from ripping itself. I kinda miss the old Mirage 2000 FM that are very capable in 0.87-0.97 Mach dogfighting for its energy retention is absolutely great, while the current FM is now very good in keeping energy retention at higher Mach Speed, it struggles a lot in a one circle fight during late game phase where player count are getting smaller and dogfighting becomes relevant again. I’m glad that Mirage 4000 keeps the old FM because I can dogfight anything other than Gripen, but its drag at higher speed still makes a Mirage 4000 feel handicapped despite its Delta Configuration still pretty much the same as the 2000 (only it have actual canards). I wish current Mirage 2000 will have more compromise between its current FM and the old FM, current FM I think is more of mix of Gripen and F-16, while the old FM is really what makes Mirage 2000 feels unique.

Will there any more changes to either Mirage 2000 FM or Mirage 4000 FM? Or is it final?

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Also now seems to have terrible AOA and nose authority. An -F-4S was rate fighting me yesterday and gaining an advantage, the F-14 with the wings out is a real threat.

The missile will still try to get as close as possible to the target, and even attempt to make physical contact, but in cases where it is a near miss and the missile passes by at 12m, it is better for it to explode and do a crit than nothing.

That is how I imagine it would be in real life (barring instances where blowing up from a distance does more damage than up close), but is it how it works in War Thunder?

I believe Mig23M will get another M2K flight model document in what possibly could be a month or two. So if all goes well, we will see another flight model update before December.

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In Warthunder it does attempt to make physical contact first before exploding yes, and the proxy works as soon as it detects an instance of negative closure rate while closing the gap, so by all accounts this change would be a buff.

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Ok, hope that is the case.

The reason I asked was there have been a few cases where the proxy fuse range for HE-PF rounds was too high, so the round would blow up too far away to do any damage. They would even go off while still having positive closure rate (like, flying straight at the target towards impact). Obviously, it is hard to tell if that is actually what is happening, but I hope it’s not.

BTW, anybody here experienced issues with the radar switching to MEM (I don’t have the M2K, but it happens to me a lot on the Flanker)? As far as I can tell, MEM (MEMory) is the radar “maintaining” lock on the target buy inertially tracking it, using the last know position and velocity, in the hopes that it will be able to relock the target.

Sometimes, my radar switches to MEM and just stays there no matter what you do (only breaking lock helps). Interestingly enough, you can clearly see the MEM lock follow a maneuvering target, indicating that it is actually tracking it and not just predicting its location using last known info. But you can’t use radar missiles in MEM. Killed me quite a few times.

Mem mode occurs when the target has left the gimbal limits of the radar. I believe you have a grace period of one to two seconds to get the radar gimbal. Currently HMD radar lock elevation is something around -40 degrees when it should be -60 which would cause radars to prematurely go into MEM mode when attempting to manuever away while firing

Hopefully we get a M2K that is still competitive, and Somewhat realistic

I have faith in MiG_23M, he has always done an amazing job.

I think we would have seen things weird happening with Phoenix if that was the case

Seems that there is a pretty big bug with it then:

НСЦ ОЛС - HMS IR
НСЦ ИД - HMS PD
СПР ОЛС - TRK IR
СПР ИД - TRK PD
СПР ПМТ - TRK MEM

I lock the F-15 with HMS IR first and then switch to radar. Instead of getting to TRK PD, I now have TRK MEM. I try to launch an R-77 (you can briefly see the circle appear) twice, but it would not let me. I stitch to IR and back to PD a couple of time, but it doesn’t help. I then break lock and lock the F-15 with HMS PD, only to again have TRK MEM.

So, has anybody had anything similar with the M2K, where the radar switches to MEM without need and with no ability to switch back to PD?

No, can’t say I have experienced this.

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I quite often have Derby’s literal milliseconds from hitting chaffed, like to the point where the radar can only see the jet but still gets defeated.

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I don’t have any active or upcoming reports

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fully agree, i liked the old FM better, it was up to the player to decide if he wanted more AOA or if he wanted to be rate-fighting, now your AOA is way too dependent on whether or not wing slats are out or not and the plane seriously struggles to slow down, this is especially noticeable on the 2000C because it doesn’t carry as much weight overall as the 2000-5

If you come in too hot in the merge you’ll spend a considerable amount of time slowing down to a decent dogfighting speed EVEN with airbrakes out, this was completely unheard of before

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Yeah, it heavily affected the Mirage 2000C since in that BR Range still require to dogfight your most opponent in order to get a kill, in before FM Change, I easily won up most of the dogfight every match, now I need to carefully turn so my aircraft not bleeding so much speed while also getting on their six quickly.

This is however in Mirage 4000, don’t suffer that much because it still retain Mirage 2000’s Old FM but suffer in its BR Range since 13.0 got easily uptiered to 13.7.

I hope the next FM would fix the overperforming energy retention, of course good energy retention means you can literally outrun and outturn everything as long you maintain above Mach 1 speed, but in a late game that really relies on dogfighting again, it suffers from overperforming energy retention.

Agree, current FM is mix of F-16 and F-5 performance, while for -5F it don’t suffer from the new FM due to how current meta works (at least until late game phase), it really affected the C variant that still sitting in 12.3. I remember that in the old FM, I can literally outturn Sparrow by simply hard rolling it, now it’s literal impossible and the better option only to make an 180 turn and chaffing the incoming Sparrow.

With the 13.0 now constantly getting downtiered to high amount of F-14A IRIAF player, I’m starting to appreciate Mirage 4000 FM that still retain Mirage 2000 old FM despite having more drag than MiG-29.

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https://community.gaijin.net/issues/p/warthunder/i/25s5T0NCQntD
Magic 2 missile is missing the lead-bias feature

This feature would allow for the Magic 2 to have a better flare resistance in side-aspect shot also known as traverse attack. It would also allow for the Magic 2 to reduce the amount of distance traveled in a side-aspect shot.

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