am i braindead or is compression on the m2k SC4 pretty bad a high speed?
Nah it does lock up pretty badly at speed it’s not just you. Entering a merge above 900 km/h means you’ll be making circles the size of texas and still accelerating.
With the newer FM of the M2K, you can’t just dogfight at high speed with full engine power. The M2K does have decent airbrakes and using them to stay at around 800kph still makes it one of the best dogfighter in general, especially for the C variants which stand at below top tier ranges and where the main competition will mostly be the F16As.
I miss the old FM of Mirage 2000 that flies like J-10 with higher top speed lol
I didn’t feel much change, just feels like rips more.
it feels heavier in slower speed, in before FM, the FM pretty much can win most two circle fight as long you’re not fighting Gripen (hell, you can even beat Gripen if you try harder thanks to better T/W).
And here are the new suggestions
Mirage 2000N K3 n°303 - Suggestions / Aircraft - War Thunder — official forum
Mirage 2000C S3 (early) - Suggestions / Aircraft - War Thunder — official forum
hi, does this get better with expert crew, having a great time with my shiny m2k sc4, but the constant blacking out + compression is sometimes a bit of a gigantic pain in the rear lol
also the magics are awesome!
I also want to know, which belt should i use for defas? Air belt, yes?
Generally speaking, the air belt is the best for DEFA (unless you want to do ground attack, but these cannons are not really suitable for that).
For your previous question about blackouts, it improves a lot with the level of the crew and when you unlock the anti-G suit. On the other hand, it remains a delta wing and it is possible to blackout even if everything is maxed out.
ok sweet, thanks.
one more thing, is it possible to use the 530D at closer ranges or is it too heavy to hit below 3km?
So the missile has one of the shortest guidance start times with 0.5s (among ARH missiles) so in theory you can use it at short distance, however you have to take into account that the missile has to accelerate for a time. So it will entirely depend on the conditions in which you fire it, if it is on a Head On it should work but if the plane is heading at 90° to your trajectory it probably won’t work
Personally, I try not to use it for less than 4 or 5 kilometers, favoring the Magic 2 (except in special conditions and Head On)
interesting, i imagine the low guidance start time means i can swat someone going slow easily, good to know
Isn’t that guidance delay the worst of all the late SARH missiles other than the e2? Aim 7m/f start ramping up immediately from 0 to 1 second while the 27r-er has a guidance ramp up form 0.35 to 0.4 seconds
This time is not the worst, the only missiles that start guiding faster are the R-27s as you said, but all the other missiles take either the same time or more so it’s okay.
Bug report concerning a Mirage (even if it is not the 2000) in the dev server
[DEV] Mirage F1 PHIMAT pod // Gaijin.net // Issues
I also redid a bug report for the Mirage III and 5 which should have the pods
[DEV] Mirage III and 5 lacking Phimat Pod // Gaijin.net // Issues
m2ks have nctr on dev
What is it?
Recognize the aircraft you are looking at/ you have locked or on TWS track