Keep us updated, I love the Mirage 2000
if possible, you could even suggest the modernized 2000C-S3 with RDI from uprgaded 2000C-S4 to 2000-5F
Yep, I thought about it, for now i have made the suggestion for an early S3 (RDM and no super 530D), it could be a good plane near 12.0 or 12.3, I’ll do a late variant later
Hey folks, I’m wondering—do you think the Mirage 2000 might get the “maneuver” function in the future, similar to what the Su-27 already has in-game?
If I don’t say stupidity, the Mirage 2000 is limited in its limit of g by the flight controls and this cannot be deactivated (I can say nonsense, I’m really not sure).
Anyway it doesn’t really matter because on a deta wing without a duck it stops the plane completely and doesn’t bring any advantages (or only for one turn)
If the eurofighter got it, I see no reason as to why the M2K (and any other FBW jet) should not have it.
But we all know it got it for parity with the gripen and rafale which do have a way to remove the restrictions IRL
For the Rafale it’s a bit technical because the limit can be modified by the ground crews, this is what is done in particular for the Solo Display which can fire a little more than the production aircraft (I think)
Considering that the Mirage 2000 currently has sluggish turn performance at supersonic speeds in-game, I think this feature could actually help—especially when it comes to quickly snapping into the 3-9 line to notch enemy radar missiles.
À rafale dis 100º AOA during testing. I don’t believe this was preprogrammed on the ground without a way to remove or add the restriction back in the air, as it could have been extremely dangerous. Either way, the devs could just remove the AOA button and give it that much AOA by default, but the instructor is already going crazy with the AOA button (and it’s underperforming), so it’s probably best to keep it that way
Would not help. Usually AOA buttons only work under 700-800kph max, which is were the mirage 2000 starts turning really well. It would not help at supersonic in anyway
right :(
Tbf, it’s not all that bad. It keeps its energy very well at high speed and is one of the fastest jet in game (and probably will remain as such for a long time).
If you want to dodge missiles, you need to get used to cut off the engine and open the air brakes. It works extremely well to slow down under 1000kph and evade fox 3s pretty easily.
Its just an habit to pick up
Alright, thanks for the advice—I’ll give it a try. But I’m wondering, wouldn’t deploying airbrakes to dodge missiles cause a huge energy loss? The Mirage 2000’s engine doesn’t seem that great, so I’m not sure how to balance that tradeoff.
By the way, the Mirage 2000 I actually play the most is the DR1 variant (I’m mainly a Ground RB player). At this point, I just hope they lower the Mirage 2000 CS5’s RB in GRB to 11.3—so I can finally replace the Mirage F1C-200. The F1C really feels almost useless in Ground RB…
Well it’s not the best TWR, but it’s still decent. You should not air take below 700kph in general. The sweet spot for dodging missiles in this plane is 700-800. When going too fast, you need to slow down quickly, and when reaching about 800kph, try to stay that way - this will require good energy management as you will pull much better, and thus bleed more speed when going below 900kph in general.
I say use the airbrake because at supersonic speed the mirage 20000 actually does not want to lose speed, and so your turn is quite slow. You need to lose speed to turn faster to evade missiles.
How do people feel about the Mirage 2000CS5 in the current game? (The 12.7)
I have been playing it lately and while it can have its moments, the low missile count severely limits it in today’s meta where you seemingly have the most success at this BR by firing radar missiles early into the game in every joust which the M2K can’t keep up with.
I only play it in simulation so my opinion may not be the right one, I find it very good and largely able to face its opponents on the other hand it suffers as soon as it finds itself facing fox3 launchers
I didn’t played it recently but i don’t want to imagine that much, even if at that time i had a slight skill issue to soon get used to it but while playing against f16 i noted how much not having at least 6 missiles was barely enough.
And now it’s 0.3 away from the mirage 4k which was amazing but right now it does struggles a looot, it still has a lot of potential…
Small question, I’m still working on the bug reports concerning the Mirage 2000 HUDs, does anyone have an idea of what the red square can correspond to on the image below, it seems that there is a distance and maybe an azymut but nothing that is known to me
Apart from that, it seems that we have an NCTR indication on the HUD in the center with the indication “F 18 SPOT” (although the plane is a Grippen) and the indication “JET” at the top left.
Finally, the ACM indication is present here, which confirms the previous bug reports
The square and the 10, I’m not sure.
8E 32
031/ 46N
This is all waypoint information, giving:
waypoint name and number on the top row
bearing and distance in [N]nautical miles on the bottom
Nice, thanks for the info