Mirage 2000 Thread : Variants, performance, characteristics and sources

I’ll do it also, this one won’t be to hard since it is very similar to a K2 (the main difference is the ability to carry the ASMP-A)

ASMP-A sounds like a reasonable CAS weapon lets do it

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i’m not sure my SL balance can keep up with the potential amount of teamkill

I just made the suggestion for the 2000C S3 and I just started to look for the 2000N K3, I’m a little afraid that the plane doesn’t offer enough difference compared to the 2000N K2. The armament that could receive in the game would be the same and the only other difference would be an addition of a GPS system but which is only visible from the rear seat

I’ll keep looking to see if there aren’t any other differences that would make it interesting

EDIT : I’m probably going to go on the 2000N n°356 of the DGA, it’s the plane that carried out the AASM firing tests, it could be interesting

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Keep us updated, I love the Mirage 2000

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if possible, you could even suggest the modernized 2000C-S3 with RDI from uprgaded 2000C-S4 to 2000-5F

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Yep, I thought about it, for now i have made the suggestion for an early S3 (RDM and no super 530D), it could be a good plane near 12.0 or 12.3, I’ll do a late variant later

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Hey folks, I’m wondering—do you think the Mirage 2000 might get the “maneuver” function in the future, similar to what the Su-27 already has in-game?

If I don’t say stupidity, the Mirage 2000 is limited in its limit of g by the flight controls and this cannot be deactivated (I can say nonsense, I’m really not sure).

Anyway it doesn’t really matter because on a deta wing without a duck it stops the plane completely and doesn’t bring any advantages (or only for one turn)

If the eurofighter got it, I see no reason as to why the M2K (and any other FBW jet) should not have it.
But we all know it got it for parity with the gripen and rafale which do have a way to remove the restrictions IRL

For the Rafale it’s a bit technical because the limit can be modified by the ground crews, this is what is done in particular for the Solo Display which can fire a little more than the production aircraft (I think)

Considering that the Mirage 2000 currently has sluggish turn performance at supersonic speeds in-game, I think this feature could actually help—especially when it comes to quickly snapping into the 3-9 line to notch enemy radar missiles.

À rafale dis 100º AOA during testing. I don’t believe this was preprogrammed on the ground without a way to remove or add the restriction back in the air, as it could have been extremely dangerous. Either way, the devs could just remove the AOA button and give it that much AOA by default, but the instructor is already going crazy with the AOA button (and it’s underperforming), so it’s probably best to keep it that way

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Would not help. Usually AOA buttons only work under 700-800kph max, which is were the mirage 2000 starts turning really well. It would not help at supersonic in anyway

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right :(

Tbf, it’s not all that bad. It keeps its energy very well at high speed and is one of the fastest jet in game (and probably will remain as such for a long time).
If you want to dodge missiles, you need to get used to cut off the engine and open the air brakes. It works extremely well to slow down under 1000kph and evade fox 3s pretty easily.
Its just an habit to pick up

Alright, thanks for the advice—I’ll give it a try. But I’m wondering, wouldn’t deploying airbrakes to dodge missiles cause a huge energy loss? The Mirage 2000’s engine doesn’t seem that great, so I’m not sure how to balance that tradeoff.

By the way, the Mirage 2000 I actually play the most is the DR1 variant (I’m mainly a Ground RB player). At this point, I just hope they lower the Mirage 2000 CS5’s RB in GRB to 11.3—so I can finally replace the Mirage F1C-200. The F1C really feels almost useless in Ground RB…

Well it’s not the best TWR, but it’s still decent. You should not air take below 700kph in general. The sweet spot for dodging missiles in this plane is 700-800. When going too fast, you need to slow down quickly, and when reaching about 800kph, try to stay that way - this will require good energy management as you will pull much better, and thus bleed more speed when going below 900kph in general.

I say use the airbrake because at supersonic speed the mirage 20000 actually does not want to lose speed, and so your turn is quite slow. You need to lose speed to turn faster to evade missiles.

How do people feel about the Mirage 2000CS5 in the current game? (The 12.7)

I have been playing it lately and while it can have its moments, the low missile count severely limits it in today’s meta where you seemingly have the most success at this BR by firing radar missiles early into the game in every joust which the M2K can’t keep up with.

I only play it in simulation so my opinion may not be the right one, I find it very good and largely able to face its opponents on the other hand it suffers as soon as it finds itself facing fox3 launchers