And I was just saying that this mechanic would be weird to use in game. Idk why that has anything to do with the fact that many aircraft’s can do the same
Missing informations on Mirage 2000s HUD // Gaijin.net // Issues
Mirage 2000 missing ACM mode in HUD display // Gaijin.net // Issues
I have just updated the bug reports concerning the missing information for the Mirage 2000. To make a recap of what is wrong at the moment
Is present but not well modeled :
- Indication of POIs/ground targets
- Indication for air-to-ground fires (CCIP)
- Distance from POIs/ground targets
- Speed chevrons
- Heading indicator
- IR lock symbology
Not modeled :
- HUD indication (shot, range, …)
- Indication for air-to-ground fires (CCRP)
- Heading indication of POIs/ground targets
- Altitude alert Arrow
- Symbology of ACM radar mode
- Driving mode
The only problem I have at the moment is that I only have a source/extract for the ACM mode display for one mode (acquisition mode reduced to 5x5), I don’t know if there are displays for the other modes. In addition, it seems that the Mirage 2000D RMV has a new HUD compared to the old Mirage 2000 but I can’t find any official source that talks about it at the moment
And another bug report for the route, this time concerning the symbology of the HUD for IR missile acquisitions
Mirage 2000, wrong symbolization of the IR missile lock // Gaijin.net // Issues
Otherwise good news, I finally have an image to show the symbology for the vertical ACM mode
Hi everyone, after the Mirage 2000N K2 suggestion I’m going to look at other Mirage 2000s, which aircraft do you want to see?
Mirage 2000N K2 - Suggestions / Aircraft - War Thunder — official forum
I probably have enough sources to make suggestions for the 2000C S3 (RDM), the 2000B variants or the 2000N K3
I would like to see the 2000C S3.
Well I’m getting into it, anyway it’s the most interesting on the list
2000N K3 it would be for me.
I’ll do it also, this one won’t be to hard since it is very similar to a K2 (the main difference is the ability to carry the ASMP-A)
ASMP-A sounds like a reasonable CAS weapon lets do it
i’m not sure my SL balance can keep up with the potential amount of teamkill
I just made the suggestion for the 2000C S3 and I just started to look for the 2000N K3, I’m a little afraid that the plane doesn’t offer enough difference compared to the 2000N K2. The armament that could receive in the game would be the same and the only other difference would be an addition of a GPS system but which is only visible from the rear seat
I’ll keep looking to see if there aren’t any other differences that would make it interesting
EDIT : I’m probably going to go on the 2000N n°356 of the DGA, it’s the plane that carried out the AASM firing tests, it could be interesting
Keep us updated, I love the Mirage 2000
if possible, you could even suggest the modernized 2000C-S3 with RDI from uprgaded 2000C-S4 to 2000-5F
Yep, I thought about it, for now i have made the suggestion for an early S3 (RDM and no super 530D), it could be a good plane near 12.0 or 12.3, I’ll do a late variant later
Hey folks, I’m wondering—do you think the Mirage 2000 might get the “maneuver” function in the future, similar to what the Su-27 already has in-game?
If I don’t say stupidity, the Mirage 2000 is limited in its limit of g by the flight controls and this cannot be deactivated (I can say nonsense, I’m really not sure).
Anyway it doesn’t really matter because on a deta wing without a duck it stops the plane completely and doesn’t bring any advantages (or only for one turn)
If the eurofighter got it, I see no reason as to why the M2K (and any other FBW jet) should not have it.
But we all know it got it for parity with the gripen and rafale which do have a way to remove the restrictions IRL
For the Rafale it’s a bit technical because the limit can be modified by the ground crews, this is what is done in particular for the Solo Display which can fire a little more than the production aircraft (I think)
Considering that the Mirage 2000 currently has sluggish turn performance at supersonic speeds in-game, I think this feature could actually help—especially when it comes to quickly snapping into the 3-9 line to notch enemy radar missiles.