Mirage 2000 Thread : Variants, performance, characteristics and sources

It appears there’s something very wrong with what happened to the flight model, but work is being done to investigate it and get something going.

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well i can not do it with any keybinds , it is stuck at ACM PD
also if i lock people in normal search (not PD), lock will be PD

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Was the M2K FM nerfed ?

Yes and no. It has a better sustained turn (so better rétention) at high speeds, but a worse sustained turn at low speeds.

The better retention makes it feel a lot more sluggish, hence the impression that it’s worse even at high speeds.

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I mean afaik, it’s heavily overperforming at low speed especially in sustain turn rate, the bug report stated that until AoA instability was a thing it would overperform by a big margin at low speed in sustain

Now the sustained rate at low speed roughly matches the available figures we have. If I understood it properly the instability should improve lift/drag at low speed, and alegedly it was fixed previously. Here is the link to the report Community Bug Reporting System.

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Has anyone tested the MICA ? Is it different from previous tests ?

It seems like it doesn’t lose as much energy as before, it’s a lot easier to dogfight f16, under 1000kph turn rate is pretty insane

But the MICA are sometimes going for chaff, don’t know if it supposed to happen

I had games with half teams bots, it’s so much more enjoyable than the 16v16

Please upvote that one. If implemented the M2K should gain a lot in agility

https://community.gaijin.net/issues/p/warthunder/i/kglSoWDPkuE6


God, I really hope they keep this lmaooooo, an 8 Missile Mirage 2000

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To me it felt pretty much identical (skin aside). The wiggle and “spin out of control” issues are still there but the biggest issue is that the current dev serv build do not have the “AUT radar tracking” fix implemented so the MICA and RDY love to go after chaff.

How is your missile going for him ? I did try the same and my missile just turn on him, then suddenly went to the opposite direction. Does not feel like going for chaf, but like pulling hard opposite direction if the missile saw something else last moment somewhere else. We were 1vs1 at that time.

How do you change mod so quickly ? and how your radar is so stable in TWS ? Mine is going for every target as possible. And loves to track bots, or target out of range. Plus i have a bug in TWS where i am stuck in ACM something bottom right. Not locking at anything, just the radar is stuck, and i cannot change it, unless I shutdown the radar to start it again. And in battle, it is really painful and usually you die because you are focus on that shit not working instead of being focus on the enemy.


Now that’s what I called SEXY (don’t mind the camouflage, I just like reversing NATO and CSTO Camouflage), just need some bigger drop tank and bam, we got Sky Fighters Mirage 2000. It’s a long way since 2022.

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I can not not mind the skin.

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Apparently they are planned not implemented atm

For those playing in the dev server, how are MICAs doing?

Pretty good but going after chaffs

well, that’s a shame, it’s one of the iconic features of Mirage 2000, but if they keep the 8 Missile Loadout, I don’t mind about it, it will have better competitiveness.

Literally Fox-3 R-73, I can get an off-bore sight kill and really makes Soviet Fighter thinks twice before engaging me. But my caveat is, does MICA really needs to wobble to fly itself to the target? I think it makes MICA lose a quiet amount of energy because of this wobble. Also sometimes the missile just launch itself to the air despite I try to guide it through TWS, is it also normal or a bug?

MICA EM seeker should have a 28% higher seeker range Community Bug Reporting System

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