Minor things which improve game quality on ground vehicles

Hello, here I collect and share small things that improve the quality of the game if added or fixed. This topic is try focus to help development with feedback. Each small topic contain a vote poll to saw community prefer/support it or not really. I belive that’s a good way to share our visions and provide the clear view what we want in different small topics case. (When something is fixed/added, it will marked in this list. )

Part 1:

M4A3(105) ammo racks: If you reduced M4A3(105)ammo number firstly the rack under the loader become empty instead of two right part:

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[I suggest, if reduced the ammo number, firsty the two side ammo rack should be empty. Would you like to see this in-game?]
  • Yes
  • No
0 voters

Pz III J first stage ammo rack: only 22 round but if we measure the whole rack next to loader it more than 22 round + 8 round in turrent. In other hand the first stage restore speed also low ~2kg a single round weight. I also suggest to increase first stage ammo restore speed 50% fast/ round.

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[to increase PZ III J first stage ammo number. Would you like to see this in-game?]
  • Yes
  • No
0 voters

Pz35 t /Pz 38t auf A/pz 38t auf F hull MG: This tanks Hull MG as a componenet but not able to use… i suggest to be as a useable weapon.

Spoiler

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[ Would you like to see this in-game?]
  • Yes
  • No
0 voters

GAZ AAA(DSHK) ammo belts:

Spoiler

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Default: AP-I/T/IAI
API:AP-I(c)/API-T/AP-I(c)/API-T
AP:AP-I(c)/AP-I(c)/API-T
API-T:API-T/API-T/AP-I(c)

Suggested:
Default: AP-I/T/IAI
API:AP-I(c)/AP-I/AP-I(c)/AP-I
AP:AP-I(c)/AP-I(c)/AP-I(c)
API-T:API-T/API-T/API-T
Air targets stealt:IAI/IAI/IAI/IAI
Air targets tracert:IAI/T/IAI/T

[ Would you like to see this in-game?]
  • yes
  • no
  • idk
0 voters

BT-7 Back side MG(DT-29) missing from internal componenet and not able to use:

Spoiler


[ Would you like to see this fix in-game?]
  • yes
  • no
0 voters

Part 2
SU-76M loader position wrong :

Spoiler

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[ Would you like to see this in fixed?]
  • yes
  • no
0 voters

Karelia map, outdated minimap. Based on minimap in mentioned zone is a hill, a blocking point, but on reality its a pass with a road:

Spoiler

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[ Would you like to see an updated minimap?]
  • yes
  • no
0 voters

M4A3(105) hull MG: This tank hull M1919 MG not modeled as a component and not able to use it. In this tank case this weapon will be really usefull to demolish flora and fences because it use HEAT and HE shells… I belive right now it will be strongly as a Quality of life improvement however this is a minor things.

Spoiler


[ Would you like to see this in-game?]
  • yes
  • no
0 voters

part 3
(work in progress)

Most of these aren’t quality of life updates, they are wants.

A quality of life update would be me reporting that the Su-76M should have a total of 61 shells but only has 60 in total. Yes, I counted.

Another quality-of-life update would be adding a damage model to every shell that is modeled in a vehicle. That you can see. Ex: Su-76M, a lotof those shells aren’t part of the damage model, same goes for the Panzerjager I.

1 Like

Which you mentioned maybe on major or medium level which i mentioned are minors, not a major or medium improvement… and not as ‘want’.
What do you think about this suggestion: ’ Pz35 t /Pz 38t auf A/pz 38t auf F hull MG: This tanks Hull MG as a componenet but not able to use… i suggest to be as a useable weapon.’
This also a ‘want’?..

The list is huge and when free time allow it i will put more to this list… like su-122 wrong modelled ammo rack or dicker max’s and sturer emil’s ammo count improvent, missing hull mg componenets… …etc.

No. That’s not a quality of life improvement and having the ability to use all MG’s used to be a thing it was removed cause it was redundant. From a gameplay standpoint. Only vehicle that can still do it is a T-26 of the lowest Br and its just a meme at this point.

Missing Ammos is an old developers oversight.

ok , i accept what you say but we stand on different point of view. :)