Hello, here I collect and share small things that improve the quality of the game if added or fixed. This topic is try focus to help development with feedback. Each small topic contain a vote poll to saw community prefer/support it or not really. I belive that’s a good way to share our visions and provide the clear view what we want in different small topics case. (When something is fixed/added, it will marked in this list. )
Part 1:
M4A3(105) ammo racks: If you reduced M4A3(105)ammo number firstly the rack under the loader become empty instead of two right part:
- Yes
- No
Pz III J first stage ammo rack: only 22 round but if we measure the whole rack next to loader it more than 22 round + 8 round in turrent. In other hand the first stage restore speed also low ~2kg a single round weight. I also suggest to increase first stage ammo restore speed 50% fast/ round.
- Yes
- No
Pz35 t /Pz 38t auf A/pz 38t auf F hull MG: This tanks Hull MG as a componenet but not able to use… i suggest to be as a useable weapon.
Spoiler
- Yes
- No
GAZ AAA(DSHK) ammo belts:
Spoiler
Default: AP-I/T/IAI
API:AP-I(c)/API-T/AP-I(c)/API-T
AP:AP-I(c)/AP-I(c)/API-T
API-T:API-T/API-T/AP-I(c)
Suggested:
Default: AP-I/T/IAI
API:AP-I(c)/AP-I/AP-I(c)/AP-I
AP:AP-I(c)/AP-I(c)/AP-I(c)
API-T:API-T/API-T/API-T
Air targets stealt:IAI/IAI/IAI/IAI
Air targets tracert:IAI/T/IAI/T
- yes
- no
- idk
BT-7 Back side MG(DT-29) missing from internal componenet and not able to use:
- yes
- no
Part 2
SU-76M loader position wrong :
Spoiler
- yes
- no
Karelia map, outdated minimap. Based on minimap in mentioned zone is a hill, a blocking point, but on reality its a pass with a road:
- yes
- no
M4A3(105) hull MG: This tank hull M1919 MG not modeled as a component and not able to use it. In this tank case this weapon will be really usefull to demolish flora and fences because it use HEAT and HE shells… I belive right now it will be strongly as a Quality of life improvement however this is a minor things.
- yes
- no
part 3
(work in progress)