Bangladesh has 9.12SE with N-019ME radar, capable of using RVV-AE (Export R-77). Not the original export 9.12B
Please do!! You did an awesome job with the Mig-29. Su-27 would be awesome to have
But why even break the mig 29 FM, they would be perfectly in balance rn with old FM and buffed F16 FM, i dont understand why they “fixed” what wasnt broken, the F16 was and they fixed that.
We could have had very good dogfights rn instead we get this mess.
i do not understand either
yeah, the old FM was great, it still underperformed, but it was great
They moved to the new FM AoA settings.
Also, report has been acknowledged.
https://community.gaijin.net/issues/p/warthunder/i/YUEVxqaLf1xw
Why do they always immediately lock comments as soon the report is acknowledged? (and even when is reported as not a bug).
If one wants to present new informations/tests/sources/explain that they misinterpreted some data etc. is he supposed to make a new bug report each time?
I can submit new evidence and comment. The comments were locked because people left inflammatory comments soon after the post was made. It’s to avoid trolls.
Also, in this case I requested the comments be restricted myself.
General question somewhat related to the Mig-29SMT: Is the Kh-29TD’s only difference compared to the Kh-29T the range? I can’t seem to find any real substantial sources on it but Russian Wikipedia states that Western analysts suspects that it has a thermal camera, and the closest example, the Kh-29D, is indicated to have a IR camera.
Currently ingame, the Kh-29TD states it has TV guidanceーis this supposed to be correct?
I have no clue but i wish it had thermal camera, TV lock sometimes just goes to the ground when the target is in open terrain
People would come in and flame stuff like “stop crying our turn to be meta now” etc etc etc
(yes people who think like this exist, they should perhaps grow up)
30-40km
TV guided fire and forget, it is correct.
Should same or similar seeker as KAB-500 it carries.
the mig-29 very obviously has too much drag and thus has issues accelerating and maintaining speed in the game right now. do you know if there are any reports about that or do you have any sources on it so that a bug report can be made? it loses more speed than delta wing designs in turns right now
I’m going to use the practical aerodynamics manual and do a bunch of testing of various stuff tomorrow.
do you agree that it has too much drag/something else that is causing INSANE AMOUNTS OF SPEED LOSS IN TURNS & lack of ACCELERATION? or is the plane supposed to be like this? i would like to have your opinion on this
I’ve already given my opinion on exactly this;
When pitching, aircraft should increase in coefficient of lift up until a certain point (higher than it is now) and then it decreases until around 50 - 60 degrees where “flow separation” occurs (airflow stops passing over top of wing). After 50-60 degrees it should carry on with momentum up to about 80-90 degrees. During this regime (50-60+ degrees) the aircraft has lost all lift and rapidly slows down. Currently it slows down far too quickly and doesn’t pitch much beyond 45 degrees before it stalls and nose comes back down.
We have MiG 29B.But it was recently upgraded from Belarus.
Maybe Bangladesh bought MiG 29 SE and later converted them to MiG 29B.But SE is 9.13 and B is 9.12,is it even possible to convert 9.12 into 9.13?
The MiG-29 should only have 50-60 degrees AoA, but the nose attitude at that point in the maneuver should be approximately 90 degrees. This is a proper “Cobra”. [Source]
https://cdn.discordapp.com/attachments/1066148362497306684/1154980325949181952/AoA.png
Currently, in-game the aircraft is only capable of 47 degrees AoA with severe instability.
Thank you for enlightening us with your posts , please share what you find tomorrow. Thank you for your work
I have made a chart and will explain the issues with the MiG-29 FM currently. Tomorrow I will follow up with in-game testing and then subsequently the report.
https://cdn.discordapp.com/attachments/955829235493273680/1154994434442801203/Supermaneuverable_turn_rate.png
As you can see, the orange vertical line represents the instant turn rate with 60 degrees AoA as a function of speed.
The area to the left of this (yellow) is the post-stall region.
The blue area to the right of it is the permissible instant turn rate beyond the normal lift limit.
The purple line is the sustained turn rate at speeds where it is less than maximum available overload.
The red line is the structural limit.
At sufficiently low speeds that the AoA required does not exceed the structural limit, the MiG-29 should be capable of doing a “Cobra”. This would mean rapidly pitching up from the leftmost bottom limit of the green zone and beyond the maximum lift limit. Here, it still is producing lift but drag increases and coefficient of lift begins to decrease (blue zone). Once the aircraft reaches 60 degrees AoA there is no longer airflow over the wing (flow separation), this is the yellow region known as the “post-stall region”.
Once in the post-stall region the aircraft pitches back forward for recover, deg/s turn rate goes down and as speed increases again the pilot enters the green zone.
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In war thunder, the MiG-29 stalls earlier than 60 degrees. It does not have sufficient lift between 24 and 60 degrees, and likely too much drag. This causes excessive speed loss during min turn radius turns, brief turning beyond 24-26 degrees AoA, or otherwise when exercising the maximum turn rate (unsustained).
Several sources state that Coefficient of lift does NOT drop to zero after it stalls from flow-separation, but rather climbs to a second peak before reaching a plateau. Although the MiG-29 does not have thrust vectoring, brief excursions into post-stall region are possible with quick / easy recovery. This just doesn’t happen in-game.