Mikoyan-Gurevich MiG-29 Fulcrum - History, Design, Performance & Dissection

You can with TrackIR and it’s not expensive either, paid around $20 for my setup.

wasn’t it 0.79 for fm updates?

No, 0.78

So its live, someone already tested it?

R27ER missed me by a hair and didn’t blow up. Does that work?

here it said 0.79 https://www.reddit.com/r/Warthunder/comments/16y4lyx/datamine_229075_229079/

ER cuz it has that red nozzle

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yeah just edited cause i went and checked haha
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For one, that is additional equipment for what could be implemented to be in mouse aim. Second, you still have to move your mouse constantly to turn. I don’t have that kind of space on my mouse pad.

What if you are stuck in a rate fight that will go on for a couple of full turns at least? Say you are really good with the whole gradual mouse movement thing. What do you do when you run out of space to push your mouse? Quickly lift it and move back so that you can turn more? Well, now you stopped turning optimally for half a second and accelerated, which also will take at least half a second to get back to the corner speed. That loses you a lot of position.

All of those solutions are crutches.

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If they are already live, they didn’t change anything at least at first glance

Actually Western radar missiles benefit uniquely from Gaijin’s lack of seeker modelling to an completely unjustifiable extent. The lack of inverse monopulse seekers on the vast majority of their Fox 1s means that the decision to model all seekers that aren’t pulse as inverse monopulse can only be seen as a staggeringly blatant buff to BLUFOR inventories. Soviet missiles from the R-23 onwards all have inverse monopulse seekers, a decade before anything but the Sky Flash, and this robs the Soviets of a very real advantage they enjoyed in low altitude engagements. It’s complete handholding for Western missiles.

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Just point it half way around the turn and tap the negative pitch key as needed it’s far more than sufficient and unless you’re a pro 1v1 tournament player needing more specific control of the aircraft… not a concern.

Speaking of which, controllers allow you to do all that you want to do for the most part without needing full real. That’s what those pro players use generally.

The whole post is about 2.29.0.75 → 2.29.0.79.
A section of that post (2.29.0.77 → 2.29.0.78) contains the FM changes
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Added CLOG and screenshot from that ER miss on me to the bug report

That is not really sufficient. I might not be a pro 1v1 player, but I still sometimes play tournaments. But even outside of them, the smallest changes in rating performance will determine a rate fight.

I don’t have a controller, and negative pitch literally is not even close to being as efficient as actually pulling less. Try to achieve anything better than 18 seconds (time it usually takes to do 360 by just pulling) at 650 kph, min fuel sea level using mouse aim only… remember that with full real you can easily get 16.7 seconds at that speed and under 16,3 second if you watch speed and altitude very closely…

I don’t think it’s remotely important to have such precision in air RB…

Even the relatively old AIM-7E-2 without a monopulse seeker was able to hit targets down to 100ft in tail aspect, nvm stuff like the AIM-7M/AIM-54C which are drastically underperforming

But yes, non-monopulse seekers do suffer at low alt compared to monopulse seekers. The difference is non-monopulse seekers also suffer at high alt. Its random missile failures from conical scan seekers, along with other random missile failures gaijin has removed, because random rng is pretty unfun

I’m down to see how it goes, recommend a cheap controller if you need the precision that badly.

You have to be joking. A single degree per second will give a noticeable advantage in a rate fight, and you want to tell me that having a seizure while you fly is a decent solution?

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