We bug reported the R60MKs from the Mig29G? wow… I loved having more types of missiles available and having 2x R60s and 2x73s and 2x R27s was my favorite loadout. Historical loadouts and more potential combinations the better. Mix it up when you get bored or challenge yourself.
R60MKs are light and the Mig29 handles noticeably better to me with R60MKs just placed at the outer pylons alone.
Eliminating weapon system that from the entire loadout because a stock has 30G all aspect and is not the R73? Only because its native country’s more modern variant does? That was lame as hell imo to bug report that.
That gives me an idea though that they should allow all the lesser missiles a fighter variant was known to operationally use at one time in the modifications to grind but does not have to be the stock and can be done as a sort of after you spade it reward to grind.
I do like to mix older stock missiles in the American aircraft for fun when it gets boring or too easy. I cannot do that and mix them in Soviet/Russian fighter…
Because you don’t have a moderator designation. You can say you hate all the orphans in the entire world and get 20 likes from the gate in the RR topic right now if you had one.
But he is right it is not historical. The long burn R27ERs were not a mig29G thing and not really ever really a general Mig29 missile either. Operationally did not make sense as it was suitable for the Su27 and it’s role and the 29 could not detect at the distances and precision like that of the Su27 armed with a powerful advanced radar (even by Western standards) to reliably guide it.
The Mig29 is Frontal Aviation asset reliant on high thrust and agility as point defense. Those missiles are massive and heavy for the small Mig29 and its BVR capabilities were not feasible for the ER. The regular R27 was the appropriate missile for its design and general task at hand. That is why GJ did not advertise it or offer it in the Mig29’s (9-13) initial release.
nope, the smt its rly overnerfed plane. and i hate the unbalanced things and the usamains. smt very potent plane when this come the live server i hope for the plane counter the overbuffed f16. but not, the smt get lot of nerf and the f16s still dominate the air. very boring game the f16 vs f16… no have any counter atm…
The high alpha of the 9-12 and 9-13 models of the MiG-29 are correct, we don’t have sufficient data on the SMT to be making declarations on its’ performance or we’d have done the reports already. Either way, I find the SMT is fine. The only issue I have is when I’m fighting the F-16 because it can handily beat the SMT in all areas of flight performance for some reason which… as we know, shouldn’t happen.
smt its flying brick but the r73 perfect in the dev server. and the smt come to live with nerfed r73, and later get radar, aoa etc… nerf… smt aoa not exsist, r73 flare resistance its a joke like r60m, r27et have 3km lock range xDDDDDD. and the new flight model??? omg… everyone hang me… new flight model its a heavy autism… and in sim mode almost uncontrollable with low speed (massive fly by wire nerf). and the f16 still the best plane in wt any why? the reason is easy: extremetly overbuffed and the gaijin optimalize the plane for usamain skill levels… like the aim9m… unflareable and the usamains can get 1.0 k/d… intresting anothert f16s have 4+ and 6+ k/d just the usa f16 have 0.7 before the blk50…
None of the Mig29s can pull alpha and come to a stall far quickly than the fighters it faces and pre and post stall maneuvers are nonexistent. How is the pitch? I do not think the Mig29s pitch up as fast as they do in game.
Do you mean they are as correct as far the instructor would allow; as in correct in Air RB?
Additionally, The SMT potentially does not perform like the regular series based just on the extra weight? I am genuinely asking.
Because I would be surprised if it only has to do with weight and should be something else as well.
Or If GJ just does not know. Why heavily limit the alpha in the first place? As default it should just remain the average mig29FM, but extra weight applied, and those effects felt. I do not see why the alpha should be limited any less than the average airframe as it does. Being that when I have less fuel than standard and flying clean, still cannot pull the same alpha as the others with missiles.
Also, the roll is tremendously limited compared to the others even while flying with less weight as in the same situations above. Actually, the roll is my biggest complaint and will get you killed in many situations.
I guess extra weight appears added in off balancing places like the front fuselages hydraulic extension refueling capability. Just did not think the SMT would suffer from any huge flight characteristic changes from the weight of its added capability and asymmetrical enlarged surfaces they add.
They all had nearly double your matches after a brief overlook. I’m not confident you’d be the best shining example of the F-16. In a perfect scenario with two equally skilled pilots, the F-16 would win in a guns only fight… That doesn’t make the SMT bad though.
I’m confident the SMT would win pretty often or go toe-to-toe with just R-73s.
This isn’t quite true, they all have correct pitch-up moments. I’m not at my PC this week so I can’t really record and show it at the moment but they were all corrected according to my report. They can all properly Cobra… They don’t stall too early. Post-stall maneuvers aren’t a thing for the MiG-29, only ease of post-stall recovery.
We don’t know how the SMT is supposed to perform. We don’t have sufficient data on the airframe to know. Gaijin has modeled it as a heavier 9-13 with even more internal fuel and tbh it’s not even that much heavier when fuel weight is equal.
The high alpha of the SMT is affected by the gravity shift from additional fuel, not by a change specific to its FM iirc. Performs similarly to the 9-13 on low fuel. Gaijin didn’t go out of their way to limit it.
As I said earlier, I’m pretty certain the FM didn’t change much besides weight. I could check in my datamine from my phone if you want verification.
the biggest problem the extremetly nerfed aoa and r73 flare resistance. and the fm change is awful in sim mode… like when i turn off the fly by wire in my su27 in the dcs world… catastrophic in low speed…
It’s not “nerfed”. It’s pretty much accurate right now. The R-73 is a free kill with certain conditions, and extremely useful in a dogfight. You’re acting like it’s an R-60.
lol that was not the average F-16 player in that 3v1. That was a little below average and rather a strange encounter. None of them actually committed and kind of just flew up and orbited wide and never pulled the control fully back. Those were not the smallest turn radius the F16 is currently capable. They even avoided the head on and rarely fired anything.
Well damn, I wish that was the average F-16s I face in the SMT. For me It is almost like every time its players that knows exactly the limitations of the SMT, where they are and how to exploit them and know I am not fast enough to bug out.
I think it’s funny though, switching to the G and find people make the mistake in thinking I am an SMT and race over to commit. All confident and alone. You can almost see the moment they realized it was really not a good idea to chase this mig29 and now merged screwed tf up.