Khibiny should technically increase RWR coverage because they also can detect radar emissions and show info about the most dangerous to the pilot. But it is unclear how exactly it works with the aircraft systems. With this in mind RWR coverage could potentially go up to ±45 degrees
@kizvy also had some info about N035 passively detecting missiles and showing them on RWR page
Trve.
IL-102 when gaijin?
The L-150 also features an option to extend its coverage range to ±43.** degrees, but this still falls short of the full spherical coverage provided by MAW sensors
It is, but i doubt that we will get anything better, unless Su-35S has some additional sensors installed that aren’t easily visible
Please gaijin put the Badger, Backfire, and Blackjack into nuclear thunder 🙏it would be peak.
That camo got me salivating
Prototypes, tech demonstrators and flying laboratories always have some sick camos.
Unless it German demonstration/expo camo for their ground vehicles
Tupolev will be saved when I start larping in my reworked damage model tu-22m that will tank 3 patriot pac-2s as I win the game by mindlessly pointing and clicking my kroos missiles on every base leaving none for the tu-160 and B-1b on my team
@Dzhkグ MiG-29 with DLSS 5
Poor guy in the video was getting like 15 fps, but it’s not an official release afterall.
and you get wonky upscaling stuff in the HUD and on the HUD repeater

me using SSAA as an compariosn

At least it doesn’t turn it into something that it isn’t. AI loves to turn planes into birds and so on
I like the way it reworks the illumination, I already saw it applied on games like BeamNG, Forza and assetto corsa, honestly it’s a jump in terms of photorealism.
But there’s no denying it looks cursed asf on games with playable characters, especially faces.
I think this could be achieved even without pushing mandatory AI into the hardware by just hiring competent people. But today is easier to find a unicorn than a company that actually knows how to hire right people
There’s already people making visual mods (hire them fr), while not needing AI whatsoever, but it is what it is I guess.
upscalers and anti ailising struggles in general with the harsh lines of HUDs or MFDs
iam gonna use the Mig-29KR as an example
no anti ailising

SSAA (rendering the game at 4 times the resolution and scaling it down)

HQ FXAA

you see the text on the UFD becoming blurry
TSR (bc i have a AMD gpu and not a NVIDIA one)

I never had a reason to run an upscaler in my life and I don’t even know what AA is set up in the settings
Do upscaled cockpits fix any of these? I know they exist but I never tried them to be honest.
i have it turned off and use SSAA bc it looks way better imo
nope, compare the text on the buttons here:
SSAA:
FSR:
and on the EF you can see really well how the HUD and MFDs become “blurry”
eurgh, the last images aren’t showing up for me unless I click them




