Mikoyan-Gurevich MiG-29 Fulcrum - History, Design, Performance & Dissection (Part 2)

yes

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I haven’t look at it since the addition, so i had zero clue about liveries

Never noticed if we had, looks sick

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Well patch out, almost every jet is now needs to be spaded again…

Did they ‘remove’ air lock for ARM missiles? Kh31 can’t track I band radars

they never had it on the dev server
none of the ARMs

k… then why add AIR targets for SRC ESM radars if they cant be hit… here goes my Kh31P r27ER substitue

because ESM is not for locking ARMs, its for reconaissance. Being able to lock ARMs is just a feature of some of the ESM suites

Gaijin actually modelled Kh-31D booster and intake covers jettison
image


but not on regular Kh-31 for some reason

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Su39 cant acess its radar with this patch :/ it goes epileptic

Why r you bullying AA? btw how many of them to sink a carrier? on the 2 maps it exists

If testing carries over, it takes nigh a dozen. Warhead is lacking.

not sure, but they can sink a destroyer with one shot.

They seems to be more consistent on live server, at least from my brief testing. On dev they often couldn’t sink a destroyer even with multiple missiles

Had luck sinking destroyers when they didn’t overpen but guess I’ll check it on carriers, give me a minute

So… Mig29KR can spawn on a carrier SPAM ARMS against Destroyers and then rearm for AA or second ASM salvo?

Technically - yes, but i doubt that you will make it in time. KR only has regular Kh-31, they are slower and with less range. On dev they reached around 40-45km if launched at the sea level.

Kh-31PD is the best Kh-31, right?

If you’re not hitting ships.

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any Kh-31 with the D in it

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They are kinda hitting in test flight (ARMS) as for ASM i dont have them unlocked and they require continous radar guidance… so worse

hmm

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So all of them when I get them.

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They still have IOG and ships arent that fast of a target, so you can drop the lock at decent distance