Now that the Mig-25PD has been revealed i think we need to address something regarding how the Sapfire-25 radar has been implemented. Needless to say, the implications is bound also on how each version of the Sapfir-23 is currently implemented in the game, as the Sapfire-25 is a derivative of the Sapfire-23ML (N003).
As it can be seen in the Devserver, the ingame radar of the Mig-25PD is still afflicted by the artificial nerf of having LD/SD capability at high/medium altitude removed.
I’m not going to complain about the automatic switch between the “search mode” and the “MTI” mode because that is actually true and faithful to the real feature of the radar avionics of both Floggers and Foxbats. What is missing? The BSV-delta H4 and BSV-delta H1 modes (which could be simplified in one mode) that were actually present on the Floggers ingame before the infamous update. These two modes where also bound to where the nose of the plane was pointing and altitude, but those two modes where specifically designed to allow both Foxbats and Floggers to being able to detect targets below them (not much actually - like 5 km of maximum altitude difference) while remaining at high altitude. Those modes where not relying on MTI “Doppler Shifts” but on compensators that filtered out the ground false signal.
Is already sad to use any Flogger without the possibility of detecting anything below you while at high altitude, but at least is still a Flogger and you can play with it at low altitude as well…even if i think is unfair to literally amputate its radar like that and therefore, forcing the jet to only play efficiently at low/medium altitude (in Sim this issue is even more relevant).
But the Mig-25 can’t do anything at low altitude. The only strenght that the jet has is its own speed at high altitude and the ability to see (at least something) below him. If Devs will keep the Sapfir-25 like that, the plane will become just stupidly incompetent even in the very small niche/role that it may have in game.
Dev server. Everything (for the most part) is not final and is subject to change
that is why we point out the problems so they DO get changed. Just ignoring problems and hoping they get fixed completely defeats the point of having a Dev. server.
Duh? But the way you worded it made it seem like you thought it’s in a final state ._.
We will not know what it’s final state is until the patch goes live, that is why we bring up issues as they appear. The radar issue is of extra concern as the OP mentioned it has been a long standing issue with Mig-23 radars (which use an older version of the same radar) that has been ignored for a few years now, which would indicate Gaijin is happy to leave it as it is, hence the extra effort to try to push for a fix now as the Mig-25 will now be able to play around it like the Mig-23.