MiG-23 Nerf Discussion 2024 (Outdated)

When you turn that off you have to manually set your radar elevation in the keybindings.

If you’re flying at that altitude in real combat, then you’re already dead. And the radar is useless on earth, so use the OLS.

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@Bladegash
About what you said in the ML bug report.
I don’t think that is related to the turn in any way.
Also according to what you wrote in comments under the bug report the plane should perform even worse in sustained turns if what you said is correct.

And about the bug report itself, I saw people saying that 0.8G of difference is basically nothing or that it’s even underperforming right now, so I did another tests and remade the bug report.
Devs in my old bug report said this:
image
So I decided to check the turn time myself and update this bug report.

Here are the results:
image
https://community.gaijin.net/issues/p/warthunder/i/TSOTxc8oH6CG

Videos:

So looks like the first FM version that was on the dev server had correct sustained turn rate and was matching what dev said, then because of community crying so much they started to buff the turn rate and now we overperforming FM again.

And if anyone thinks that my testing is wrong, feel free to make a video showing how it should be done and post results of that proper testing.

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As for the thrust, I have already calculated everything, taking into account all the losses in the game, all the data is correct.
However, to take away the radar from the aircraft at 11.3, given the uselessness of its RWR, is cruel.
In SB, he is opposed by F-4s, F-14, F1c, Mirage 2000. All these planes are well equipped, they have excellent radar and see MIG on their RWRS. Before the patch, MIG did not see the enemy on his RWR, his radar was limited in range, but he could stand up for himself in close combat.
Now both radar and maneuverability have been taken away from him.
I am not interested in the state of affairs in RB, I do not play RB, therefore I evaluate the aircraft in the context of SB, and I do not see its advantages in this mode.

I’m fully aware of how the situation looks like now in SB since that’s the only gamemode where I play. Even then i want the MiG-23’s FM to be corrected since right now the F-4, Mirage, Viggen and other similar planes have much more correct turn rate (I tested them as well).

And the fact that there’s screwed up balance in SB right now is 100% on Gaijin, they just stopped updating battle ratings in SB or update existing brackets.
They refuse to move the Mirages 2000 to 12.0., the F-14A should be moved to 12.0 as well (and I don’t care its RWR can’t see the PD, that plane is too good at 11.7 with its buffed ARH and reduced multipathing).
Phantom FG and FGR should be moved to 11.0 too.

Even if they nerf MiG-23s again the MLD should still be able to outturn Phantoms and other similar planes.

Gaijin could add the MiG-25PD at 11.0 if they want Russia have something that can do BVR.

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25 will never be added to the game. Given his characteristics, there are no goals for him in the game.
I am not at all upset that the mig flight model was brought to historicity, I am only annoyed by the radar nerf. But the developers have already expressed their position on this issue, so we have no choice but to look for other inaccuracies from the documentation and force the developers to continue poking at this corpse with a stick.

The automatic sweep was also broken, by the way. I have to fly manually to avoid breaking my wings. If you use this with a radar bug, you can come up with new tactics. But it’s still a buguse and a crutch.
Pay attention to how many people want to play for the blues and how few for the reds, with all their superiority.

Spoiler

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BLUFOR aircraft are generally better yes, but it doesn’t really help that there’s only really two REDFOR nations (Russia and China) and the rest of the “REDFOR” applicable vehicles are put into BLUFOR.

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Polish instructions for the aircraft. The radar viewing angles are shown in Table 7.2. In the game, 6 degrees, regardless of height, in the instructions 12.5 or 8.5, depending on height and operating mode. I have compiled a report on this issue.
https://community.gaijin.net/issues/p/warthunder/i/YX8w7kjrWNTE

Spoiler


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idk man. you have been found to fake/twist information before. and you seem to want 23,s nerfed no matter what…

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No he hasn’t.

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he has after what i know༼ つ ◕_◕ ༽つ

So why won’t you check these sources and compare it yourself instead of believing what someone else said?
My source can be easily found on the internet, just go to my bug report and copy the russian name of the manual to google, then download the manual and check these pages that I mentioned.
You can also use the Yandex OCR translating page to translate it from Russian to whatever language you use.

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i have used Yandex OCR sometimes



i have these ༼ つ ◕_◕ ༽つ

Well, what’s even the source of this?
It’s for sure not the official manual.
Also I bet that it’s quite close to the russian manual values anyway.

Oh yeah. One thing that you maybe can fix for the mig-23,s m/mf is missing r3r,s. +So are mld is performing as it should?

I have no idea, MLD is probably fine.

Can you look into the r3r for the m/mf tho

I heard mig23ml is still decent

The FM nerf is not so outright nerf it, yeah it’s flight can be somewhat feel clunky then before but iirc the most frustrating part is the radar auto switch mode that cause horrendous issuse for R-24R, that the part make people unhappy.