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If you think there is something wrong with a vehicle or munition in game then you can bug report it here (just search a bit first so that you don’t report something that is already reported and known about): (Gaijin.net // Issues)
A guide on how to report bugs can be found here: ([Navigation] Technical Knowledge Base | War Thunder Wiki)
Please note the requirement for changes to vehicles and munitions:

Gaijin doesn’t “nerf”/“buff” things in the game in that sense.
they do nerf things artficially balance things at brs looks at F14 with no AIM-9M and no duel plane but they do it spratically and makes things worse
Although it’s a very situational feature (AOA), absence of Aim-9M is for balance purposes, in this case any weapon is added, modified or removed from a vehicle based on balance, this was been spoken about multiple times. Given that no F-14 is top tier, there’s no reason to give it top tier weapon, although A-10C as example can carry up to 4 Aim-9M, not equipped with such would create a unbalance for the vehicle itself and consequently it would be at lower battle rating, with all its feature would also create a unbalanced scenario for the planes it faces. This might not be noticeable, but it’s very much clear in air simulator battles whereas A-10C is not very uncommon to see.
F-14 with AIM-9Ms would be 13.3 in decompression. I’d much prefer F-14D be that and force Gaijin to finally admit 13.0 needs decompression. Cause if anything can make them realize that, it’s the F-14D being the same BR as the F-14B, OR the F-14B being a different BR to Su-27 and F-15A.
Dual plane isn’t a feature in-game, and hasn’t been changed thus isn’t a nerf.
I wrote “in that sense”.
Giving or taking away munitions is one of the ways they can balance vehicles, reload rates is another, giving or not giving prototyped/trialed things is a third. But they don’t change vehicle or munition characteristics to “nerf” or “buff” thing in the game (at best maybe the absolute most modern things if there are no sources on what a characteristic should be then they might pick something balanced, but that’s just a guess from my side).
There is no need, completely balanced.
Especially when constantly seeing basic players going 1-1.5kd on top tier planes, but then MICA launchers KD is 3+
My personal opinion is that I’m not a basic player. A friend of mine, a DCS master, taught me how to fly these aircraft. And while my hours aren’t enough, I think his 6,000 hours of combat time in DCS can surpass mine and some of the other players. He also mentions that the Mica missiles are unbalanced and overpowered. Of course, I don’t want them removed. But the problem is that either the power of these missiles should be balanced with other missiles—which would only upset the main French players who use these missiles—or the introduction of American-Russian missiles that would be comparable. One solution is to suggest solutions like the AIM-9M example in the same discussions. If there’s a missile in real life that the war machines of the two most powerful countries in the world can’t defeat, the problem isn’t the countries themselves, but the missile itself. In this equation, we’d be afraid of Rafale fighter jets instead of the F-22 and SU-57. Rafale pilots are afraid of dogfighting an F-22, F-16, or F-18. Please correct me if I’m wrong. Thank you.
I hope you could smell sarcasm in my post.
Isn’t the MICA the only ARH that has a unique seeker? Either MICA should get the same generic seeker every other ARH missile gets, or other ARHs should get their unique seekers modeled.
If the AAM-3 got it’s duel channel seeker but all other missiles that have that did not people would be understandably upset.
Also this match maker doesn’t help, 14.0 max on enemy team and 6 rafs and an EFT on ours, maybe it’s time to split the French between both teams.
Most problem are :
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every rb game there will be a furball and will finish at medium/ short distance where the MICA is designed for and will dominates other missiles in this area, if we could have map like this or the biggest EC map MICA would be less dominant.
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Notch missile is simpliefied and very easy to do in war especially at long range, so it’s a minus for missile like 120’s
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they should adjust the seeker of other missiles to the seeker of the MICA, actually the seeker of the Mica accurate as it should be IRL.
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As Rafale main I can clearly said i’m not afraid of dogfighting any planes in the 14 around BR I even try to go for the dogfight but there is very few opportunities in ARB, and from my experience the F16C and F18 are the least dangerous 14.0 around for me to dogfight.
