MG151 realshatter discussion/BIAS

Always having lots of fragments or, as I proposed, having different sizes and damage may be the solutions. Bwah, I understand little, I am not the one who can decide

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Yeah, always having many fragments is probably the better option for now since it doesn’t involves creating new code, doubt gaijin would go that far.
But it’s what u said, I cannot decide anything either. We can just hope that they read the reports :P

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I wasn’t around in 2019. As far as I know you were quite likely to get randomly pilot sniped while flying perpendicular to it from well over 1km away, which is just broken. Their damage models also allowed them to park on enemy runways and sit there all game, that is if they chose to actually play the game that much and didn’t just AFK in space.

This may be true, but it doesn’t explain HEI rounds that hit doing little to no damage compared to every other 20mm HE shell in game.

The player can make up for the ballistics by leading, they cant change how much damage the rounds do when they land.

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Yes, I was only addressing the ballistics. MG151/20 damage isn’t good now.

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No, it was like that but not very much, I can confirm. A usable AI and damage model would improve fun of the people who like those beasts. Btw we should continue our discussion here The saddening situation bombers are in

20mm Mineshells still deal a lot of damage, it’s just that you have no advantage using Mineshells anymore.

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Some people might have to revote on the post a error I made while editing yesterday caused it im terribly sorry

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I did some flights last night in the 109’s to see how the Mine shells are performing. Used stealth belts so I was launching mainly HEI/Mine rounds at my enemies (and the local wildlife… my aim is bad).

I realise this means zilch for RB players as you fight at longer ranges but I’m not seeing any issues with the power. They feel similar to Hispano’s to me as they should in reality from what I’ve read.

The main problem is more than likely certain rounds being overpowered instead of the Mine rounds being underpowered. The Shvak’s being the main culprit unless something has changed.

All planes downed with no added wing cannons. The short burst on the P-47’s tail actually looked similar to some gun cam footage I’ve seen where you can see the tail getting torn up.

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You cant really use sim gameplay to test out claims made in RB.

True to an extent and I admit that mainly due to RB players firing from vastly greater distances and instructor compensating for battle damage.

That said the damage models are the same despite the instructor and you can still see that at more realistic shooting ranges there’s nothing wrong with the damage dealt by mine rounds.

I’ve mentioned before the main problem is other rounds being overpowered compared to reality like how the Shvaks were/possibly are and instructor.

When I can I’ll try to get similar footage with Russian aircraft and see how it looks, if they destroy aircraft like what we saw here that’s a problem.

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Not to be rude, but unless you show video from RB using a aircraft that uses 20mm MG151s nothing you say really holds any sort of value as its all assumptions.

Show some footage of 20mm MG151s in RB, using AIR BELTS as your last post was misleading by saying the stealth belts contain mainly HEI when this is simply false.

Stealth belts are 60% HEI | 20%APHE | 20% AP-I

(Also clearly skewed data from the additional APHE explosive damage that is not the issue we are discussing, APHE damage is fine.)

While Air belts are 66.7% HEI | 16.7% AP-I | 16.7% IT

Clearly the better choice to be conducting these tests with considering the problem sits with the HEI shell and there are no other explosive damage rounds within this belt to skew the results.

But Air Target belts fire all shells at 720m/s while Stealth is the only belt were Mineshells have their actual velocity of 785m/s.

Of course that also makes API and APHE have 785m/s as well, making it the best belt when it comes to getting hits and damage.

Edit: Flagged as off-topic. Are you for real?

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?

What does any of this have to do with testing the damage of the HEI shell?

Im not disputing that the stealth belt isnt the best, we are talking about testing a SPECIFIC round out of the belt, not the entire belt as a group, I 've made this very clear in the post you replied to.

Whats‘s there to test?

The issue is:

  • Mineshells have the worst ballistics but aren’t more lethal than realShatter shells
  • Are fired at just 720m/s unless you use Stealth belts

So they are slow, lose velocity faster and have no real advantage.

The only advantage they have at the moment is that they have a larger AoE than realShatter shells, producing a spherical damage bubble.

They might actually be better against bombers or certain fighters,
as they have a higher chance to cause fuel fires than realShatter shells that have a limited AoE.

If you hit, you are able to kill planes very easily.

But using them is basically playing hard mode.

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This. You’re getting an accurate representation of what the round is actually doing.

The damage models are the exact same barring instructor. A fire or components coming off in SB would have the exact same result in RB. I’ll do another test with Air Target belts if it helps but I can see the difference being negligible.

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Air Target belts, in RB

Edit: The fact you are refusing to do this in RB, a very simple and reasonable request shows your true intent behind these posts.

He’s clearly against buffing it or any other guns, he stated that in another thread in the past.

The thing is there are many guns that are still inconsistent even after the hotfix we had a while ago.
But Mineshells still happen to be worse than all 20mms.

Not my video

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Your shells are simply passing through that Yak-3 without exploding:

https://community.gaijin.net/issues/p/warthunder/i/thaDsU9jjTFh

Better solution is to nerf all 20mm to be as weak as mg 151