Merkava 4 armor is long overdue to be buffed

Meh, its a mixed bag to be honest. Because while protection levels wouldn´t be stellar, mobility should be nerfed greatly.

I would take it
Being able to eat rounds in the turret and ufp(mahbe expet dm53) is a massive advantge for this tank

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Though beware. If I get to make a bug report based on my investigation and its passed and all, its unlikely Merk 4 front armor is going to be buffed beyond 580mm KE on the vertical. Thats enough for protecting vs KE-W, DM43, BM60 (although theres a case to argue for BM60 beating this protection level, won´t go into it for the moment as I´m still looking into patents) and M829A1. But won´t protect even at 2km vs DM53 or M829A2 and others. And this is talking just front turret, front hull will be penetrated by all these rounds (perhaps you will just loose the engine).

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genuinely would be better then what we have atm, hell might even make the namer better

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Its a start and if the merk4 will have a good turret armor with the fire power it has it will be amazing tank just behind the leos and the t series

Well the problem with that is the merkava has terrible mobility as is. It technically has better mobility irl than in game

IRL we are talking a max speed of 60 km/h, with power to weight ratio of 18,75. Currently, ingame Merkavas weight is 65t (should be 80) and their p/w is mostly on par with other tanks.

Idf stated its 64kmh so gaijin right on this one

Gotta love how gaijin won’t fix its weight and armor, but at least they got the top speed right… lmao

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Idk if it’s just me, but that thing doesn’t scream 170mm to me…

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170mm on the lower part of the UFP, maybe?
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Idk if I’m seeing things at this point, but how is the outer NERA 30mm thicker whilst appearing smaller on X-Ray?

I actually bug reported this one, and it didnt last long before they just shut it down with no explanation whatsoever

https://community.gaijin.net/issues/p/warthunder/i/bd7Z0b4WgTDV

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Also merkava use slera not nera

I´d say thats a partial description. A more complete one would be to say that Merk 4 armor is a hybrid between passive and reactive armor, whereas the SLERA/NxRA represents the reactive part of it. I recommend reading my article for understanding this.

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Yes, both modules look like they have different thickness but the part closer to the turret has been so far very difficult to measure for lack of adequate pictures.

But the section that hinges forward indeed its about 150-170mm thick so Gaijin got that right.

But the armor value is wrong also the engine should absorb spall and eat some rounds toogether with spall liner

That goes without saying. Though the limit I estimate for the part that hinges forward, for what it can stop on its own without the projectile advancing to the engine itself are APFSDS up to DM33-BM42 level. Anything with better penetration than that will go through and at least will kill the engine.

Still, an improvement over the current ingame situation.

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How’s the bug report going (If at all) :D

Not yet. Next step is an additional article with other patents I’ve found after the first one. These support many of the thesis present in the first article.

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