Download Wallpaper: 1920x1080 2560x1440 3840x2160
Eagle’s Shadow introduces a comprehensive selection of vehicles. The namesake of the update is inspired by the new F-15EX, which features excellent armament options and powerful engines. There’s also the modern Leopard 2A8 equipped with Trophy APS and the Second World War Fulmar Mk.II with 8,000 rounds of ammunition, along with the Su-15TM equipped with the newly added R-98 missiles. Additionally, the Sun City and American Desert maps have received visual enhancements while maintaining their original layouts. Alongside these additions, the update implements several new features and mechanics. These include custom Battle Ratings for aircraft, a login streak freeze function, additional ground vehicle modules to enhance tactical depth, refined controls for CCRP bombing, DLSS 5 integration and a vast array of updated graphical effects for the accumulation of dirt, firing effects, smoke, fire and much more!
Be sure to check out the changelog to see all the improvements, vehicles and other features that we’ve included in this major update.
Ground Vehicles: Leopard 2A8, Stingray II and Olifant!

Eagle’s Shadow brings the Leopard 2A8 at top tier, which features the Trophy Active Protection System to fend off incoming missiles!

Leopard 2A8
The Stingray II is part of a premium pack, featuring a great top speed, DM33 rounds and a thermal imager. Next to this is the Optimering, which is a Olifant tank with improved protection and blowout panels!
|
|
|---|
New vehicles:
- USA: Stingray II (Pack)
- Germany: Leopard 2A8
- USSR: BTR-90
- Great Britain: Olifant Mk.1B Optimering (RSA) (Pack)
- Japan: BMP-3F (Indonesia)
- China: ZBD04
- Italy: V-4/40 (Hungary), Lancia 3Ro (Flak.)
- France: Cheetah PRTL (Netherlands)
- Sweden: Leopard 2A8NO (Norway), Pbil m/39 (Denmark) (Premium)
Model updates:
- Germany: Kugelblitz
Aircraft: Second World War and Modern Jet Aircraft!
The Second World War Fulmar Mk.II comes in for Great Britain, featuring an impressive ammunition count of 8,000 rounds!

The USA and Israel now have the F-15EX, which features an excellent payload for both air and ground targets, including 12 ARH missiles, plus impressive flight characteristics.

The Su-15TM features the new R-98MR and R-98MT missiles that make it excellent in air combat, while the JAS39-5 for Sweden has a great range of weaponry for all types of combat.

JAS39-5 Pack
This pack includes:
- JAS39-5 (Sweden, Rank VIII)
- Premium account for 30 days
- 3000 Golden Eagles
79.99 Store
New vehicles:
- USA: F-15EX, F/A-18D (Pack)
- USSR: Su-15TM
- Great Britain: Fulmar Mk.II
- Japan: Firefly F.Mk.I (Thailand), B-33 (Indonesia)
- China: Q-5D (Pack)
- Sweden: JAS39-5 (Pack)
- Israel: F-15IA Ra’am II
New Cockpits:
- USA: B-17E (all variants)
- France: SE.203 Aquilon 203
Helicopters: An Attacker Chopper and New Cockpit!

Italy gets the new AW249 Fenice, an attack helicopter, while the USSR gets a new cockpit for the Mi-8TV. Additionally, helicopters can now retarget man-in-the-loop (MITL) capable munitions in flight. For a full list of helicopters and missiles make sure to check the changelog.

New vehicles:
- Italy: AW249 Fenice
New detailed cockpits:
- USSR: Mi-8TV
Naval Fleet: Heavy Cruisers and Battleships!
Germany now has the longest ship in the game, the H class battleship project laid down in 1939. It features great firepower in eight 406 mm caliber cannons located in 4 turrets and an effective armor layout.

Japan gets the famous Takao heavy cruiser, featuring 203 mm guns, improved protection, a good top speed and Long Lance torpedoes!

The premium HMS Duke of York battleship is here for Great Britain, featuring excellent armor, strong main battery weapons, a seaplane and premium bonuses, allowing you to research the British tree faster!
HMS Duke of York Pack
This pack includes:
- HMS Duke of York (Great Britain, Rank VI)
- Premium account for 30 days
- 3000 Golden Eagles
79.99 Store
New Vessels:
- USA: Erie
- Germany: H-39
- USSR: Nikolay Perviy, Lyogkiy (Premium)
- Great Britain: HMS Danae, HMS Duke of York (Pack)
- Japan: IJN Takao
- Italy: Audace
- France: VC-1, Le Hardi, L-990 (Premium)
Locations & Missions: Updated Sun City and American Desert and Improved Weather Settings!
We’ve updated the graphics of Sun City and American Desert, they now look better than ever, but retain their familiar layouts.
![]() Sun City
|
![]() American Desert
|
|---|
We’ve overhauled all of the weather preset settings! These changes apply to twelve presets in total, ranging from a serene clear sky to a harsh storm. New cloud formations with more realistic shapes and density have been introduced, and lighting has been improved. Light now interacts with surfaces in different ways, depending on the selected weather preset.
Improved Weather Settings
Brake Lights, DLSS 5, new Rendering for particles, humidity, vapor, smoke tracers, glints and glows on water & more
Ground vehicles that have brake lights in real life now have functional brake lights that turn on!
[image]
DLSS 5 has been added in Eagle’s Shadow for 50 series GPUs. DLSS 5 uses a specialized AI model to analyze the rendered frame together with color, motion vectors, and depth information. The result is real-time enhancement of lighting, material properties, and shading for a more photo realistic image, all while preserving the original 3D scene and the developer’s artistic intent.
|
DLSS 5 ON
|
DLSS 5 OFF
|
|---|
We have carried out significant work to the graphical aspect of the game.
Snow, dirt and dust on tanks : Snow settles as a 3D texture on ground vehicles and accumulates and gets thicker during snowfall. Dust looks more grainy and real. Snow now thaws on hot areas of vehicles, such as the engine deck.
Humidity model and new wing vapor effects : Each weather preset in battle now has a new variable called humidity data. The humidity model, together with data on speed, altitude and angle of attack, now determines the nature and intensity of vapor effects in flight.
Smoke tracers from bullets and shells : Smoke is now perceived as a true volumetric trail. It twists in turbulence, drifts with the wind, and looks inhomogeneously volumetric depending on the viewing angle. You can now read machine gun bursts in greater detail which is especially important in dogfights, where often only by tracers can you determine where fire is coming from.
Glints and glow on water : Every light source now has its own reflection. Muzzle flashes, fires, and lamps are now reflected on the water using the same model as the sun, refracting on waves and ripples. The reflection of a burning ship will tell you where she is before you make out the hull. At night, light not only reflects off the water but also spreads beneath it, illuminating the water volume from within.
Removed stripes at altitude and godrays are back : Fog and haze are now rendered smoothly and correctly at all altitudes and distances. The horizon line has become sharp, and haze is now visible over the sea when looking from high altitude, the crepuscular rays have returned as well.
![]() NEW
|
![]() OLD
|
|---|
No more repeating clouds: Every patch of sky gets its own copy of the cloud shape with random offset and rotation, seamlessly blended with its neighbors. The cloud pattern no longer repeats, the sky looks natural on all graphics settings on all platforms, and it does not require additional system resources. Fly high to the sky!
Custom Battle Rating for Aircraft
A selection of aircraft have this feature, where the available loadouts affect the battle rating! This means a single aircraft may have multiple possible Battle Ratings.
For these specific aircraft, once you research more advanced weaponry you have a choice: you can either participate in battles at a higher Battle Rating, or remain at your current one. Researching a modification does not automatically force a change in your vehicle’s Battle Rating; instead, you decide between the available options in your hangar before heading into battle.
This mechanic will be rolled out to more vehicles over time, however not all vehicles will get this mechanic, as it will only be applied to those where the disparity in weapon power is significant.




Freezing Your Daily Login Streak
Did you ever go on vacation or maybe your PC died, causing your login streak to reset? In Eagle’s Shadow, we’ve implemented a new mechanic that helps you with that! After building up “freeze” points, the game will now freeze your login streak if you didn’t login, consuming the freeze points you had. This prevents the login streak from being lost.

New Modules for Ground Vehicles
We’ve taken the time to develop three new modules for ground vehicles. First up is the fire control system, which can be damaged or destroyed. Doing so disables the use of night-vision devices, thermal imagers and the rangefinder. Furthermore, remotely operated machine-gun or cannon turrets that lack a manual aiming option will also be disabled.

Next up is a new electrical system module. Disabling it shuts down a whole range of equipment that relies on power, such as the fire-control system, the gun stabilizer, radars, optoelectronic targeting systems, the threat-warning system, and even the autoloader.
And lastly is a auxiliary power unit module. Previously, if a tank’s engine was disabled and the battery was depleted, the vehicle would lose all power: the turret could only be traversed manually, aiming the gun became slow, and all electronics would shut down. Now, many vehicles will have a “second heart” that keeps their electric systems operational, even if the engine has been destroyed.

We’ve also added the ability to manually reload autoloaders. Now, when the shells in the automatic loader are depleted or the autoloader is disabled, the crew will switch to loading the gun manually. If the loader is manually loading the gun however, the autoloader rack will not be replenished, and you’ll have to stop firing for the loader to resume refilling it.

Improvements to the Controls for CCRP Bombing
CCRP now requires no dedicated button, does not conflict with the standard release function, and uses a simple, uncluttered display. The auto-release indicator is now positioned within the battlefield view in a way that does not obstruct visibility. Manual bomb release is now possible, even when a point of interest is active. We aimed to ensure the mechanic works predictably, eliminating any guesswork regarding why a bomb might fail to release from a pylon. CCRP bombing is now more convenient across level flight, dives, and pull-up maneuvers. In the latter case (toss bombing), the indicator sticks to the bottom of the screen, allowing for continued monitoring of timing and heading.
There’s plenty more to see!
Check out the full changelog for all improvements and additions!
Download the update and join the battle!








