Anyone else running into the issue of flarakpz systems ignoring notch and chaff ?
If this was ground rb, the lock would be lost in 2 chaff series deployed…yet the aimbot seems unbothered by it.
And another lovely thing, is the bombs failing to destroy the entrenched static ground targets. Both SDB I and JDAMs repeatedly either got only a hit or only a critical, even tho i placed them right next to the targets.
They don’t really use radar. It’s literal aimbot because too many radars would cause server overloads according to Gaijin.
So not only do we have unironic aimbot, but following that change, they bumped up the SAM count by adding them on depots and convoys in the last test iteration lol.
All you can do is either break LOS or defeat the missile kinetically.
Yesterday I got into a match that ended before I loaded in. I just loaded into a lobby menu with results of a match, lol. Saying I earned 0SL and 0RP for my 0% activity and 0:00 playtime.
I feel like there should be no “logging into” a match that is 30% near the end, at least.
You had a good formula and you ruined it.
You removed some balance and time period restrictions. It was fun for East vs West. Cold war, 50s and even Modern day could have been fun.
Now you completly abandoned that for your inadequate BR system. Every 12.0 game is a 13.0 one. Those premium Su-30s wont sell themselves! You have turned the game mode into Helicopter battles with the Su-30 becoming the new Ka-50. Only the under brd premium jets can have any hope.
You gave Russia the best ARM good luck trying to destroy any SAMs without a mach 5 ramjet missile. Shot 11 ALARMS at a SAMP-T all intercepted (Why am I facing NATO?) 2 Kh whatever they are our system was destroyed.
I want to play matches from the start to the end and I’m tired of being thrown into those that are already at level 1+ escalation.
Bring us Air Sim-style rolling brackets and give people longer crewlock in exchange for ending this in-progress join nonsense. A lot of people are pissed off about their boosters going to complete waste for being thrown into mid-late game matches.
If you really want in-progress joining nonsense Gaijin, then at least make matches last for longer by increasing nuke costs as we have previously asked so many times.
Yes this is annoying, however it’s the boosters that should be reworked and for the best they should be activated AFTER the match , not before.
For many reasons (and the most justified one being connectivity issues that may even be server side… aka you don’t have anything to do with it).
Just giving crew lock won’t change a thing … most of us can really leave and play another nation. Or even, if you have multiple crews you can have them empty when you go in the match and leave , and keep playing the same nation with another crew.
And the most people affected by such change would be ARB mains… Ground , SIM , Arcade and even Navy players won’t have many issues.
Imagine in nations i’ve played much AB all crews lvl75 and my planes are always spread in the crews even if i don’t play high tier arcade ever .
That would be for the best. Also , NE needs it’s own balancing because A-G weapons play big part , in contrast with ARB. Look what happens with J-22s (with Kosatva 3 TM and other Ground guided weapons and CMs) which has the same BR 9.0 with IAR-93 (no A-G guided weapons, no CMs, just 4 Atoll A-A missile copies…) that in ARB it’s …OK i guess… but in NE is VERY different story, J-22 wins you matches and IAR-93 is just a fodder.
So, allegedly, on the Russian forums BVV_d confirmed that one carrier is worth only 6 tanks. I feel like this is pretty disappointing, considering it probably takes more than 6 ASMs to destroy a carrier. Alas, we won’t probably see any changes though considering some of BVV_d’s recent responses.