Me 163 B, B-0, KI-200 should be lowered to 7.3

I think he fails to recognise the only things that other planes around the BR range of the 163 can do, is run away. Lower the BR of the 163, and they can’t even run from it.
It’s an annoying as hell plane to fight, and clearly its just as annoying to fly.

Oh, then I’ll play the Su-11. Does anyone in this comment section want to play the Me 163? Since you claim the Me 163 is the best aircraft, I can never beat the Me 163 you’re playing. That’ll do, right?

You say you’re just running away from the Me 163, but I guess you don’t think about the feelings of the Me 163 chasing you.

Are you inferring I should just let it kill me?
what sort of take is this?

Never said that, I said it wasn’t awful at the BR and doesn’t need moving down or recieving an airspawn

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I don’t usually say this, but I feel like the concept of boom&zoom is simply expressed as ‘just running away’. Two days ago, while playing Me 163 B-0, I was blinded by the desire to kill, so I cast 2 circle against Me 163 and got killed by me. Was that player blinded by the desire to kill, or was it because the F-104 was too weak to die to the Me 163 and needed to be buffed to 7.0?

You can just as easily use the F-84 to boom and zoom the Me 163.
The more I look at your argument, the more I think about our team, which was brutally shot down while dogfighting the Yak-9 and A7M2 with the F-8F, P-51H, and Ta 152C.

According to your logic, the A6M5 should be nerfed to 10.0 to deal with the A-10 and Su-25, as it is better at dogfighting than the Me 163.

How do you play the 163 exactly?

I’ve recently played a few Me 163 games and I’ve noticed that you should conserve fuel as much as possible.

Then, in the latter half of the battle, when the friendly and enemy fighters have slowed down after multiple exchanges, rush in and engage. I’ve gotten 2-3 kills with that,

but the key is ‘when my team isn’t pushed back by the enemy until the latter half of the battle.’ If my team is being swept away by the enemy from the beginning of the battle, give up, return to base, and J3.

When taking off, you should use 80% power and fly at 300 km/h. After taking off, i should use 40-50% power and fly slowly without gaining altitude, and observe the situation. I don’twaste fuel and ammunition trying to catch a bomber.

What will 6.3 props do to the rocket planes?
The rocket planes should, and successfully can, be used strictly as support planes at the BRs they are at right now. Don’t expect to solo carry in them, it is not your job.
I climb, then glide towards the middle of the map where furballs can form, then clean up slow planes while helping teammates along the way.

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You’re already playing like that, and it’s impossible to continue playing like you used to. Even if you go down to 7.3, it won’t be possible.

For 6.3 propeller fighters, it’s not just the Me 163 that’s a problem, but also jet fighters like the Su-9, F-84B, and F-80. Blocking BR, as in the old days, would solve the problem.

What I’m trying to say is that while I don’t know about the Me 163 B, the B-0 really can’t do anything.

The B-0 can either spectate from afar, and when the enemy and allies are tangled up and slowed down, rush in and get a kill or two, or the game ends without even getting a single kill, or the allies are wiped out and have to run away.

Can only speak for the ki200 but its garbage.

2-2.5 mins fuel if lucky before you actually turn up to the fight

The guns are broken…the worst iv seen. Spark, spark, crit, enemy keeps flying . Run out of fuel, crash. Iv been shot once, 1 kill, too many assists and like 20 deaths

I like the old times where games made fun the number 1 priority. im only 6 months in on war thunder and its just a bunch of disappointments. Probs wont make it another 6 months and some poor souls have played over a decade

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I’ve only played ki200 like 44 matches and me163 only a few times but I’ll share some thoughts on it.

I think they should just all be 8.0, with an airspawn if they do too poorly, but only a low altitude airspawn. You could give it a high alt airspawn and balance it around that but then it’d be less unique compared to other planes by effectively having similar fuel levels. I personally like them unique like that but I’m sure many people don’t though.

Anyway problems with Ki200 are that it’s pretty slow even with max throttle(around 930 km/hr?) which is the problem, but moving them down to the point they can easily catch enemies might allow them to dominate. To be fair they have to expend the fuel to reach this speed and can’t immediately accelerate from their max efficiency throttle speed to their max speed.
I think the whole “make it back to base on 1 minute of fuel” argument isn’t too valid though. Just cause you can do this doesn’t mean your the easiest target ever for enemies. I think the optimal throttle is like around 39%? When you’re just going around the map at the start and even then you only go like 450km/hr if I remember right still making you super easy to kill.
Also, it doesn’t help that it’s uncommon to be downtiered because very few people play the early 7.0-7.7 jets but they shouldn’t go down in rating just because of that. And lastly the guns on these planes do such poor damage I wish they made them more consistent/powerful.

Tldr don’t let them fight props, they have unfortunate matchmaking, guns must be fixed, and 8.0 jets must go up.

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Feels like 7.3 seems extremely too low.
I think even the best jets in 7.3 like F2H/MiG-9 have a narrow opportunity to pursue those rocketeers if they get heavy buff down to 7.3BR

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What do you mean impossible to continue? What I described is for playing post nerf.
As for the early jets, you can at least get them to do mistakes, and punish them for doing so. The only punishable mistake a rocket plane can do vs a prop is to commit for too long against a teammate.
All rocket planes should be at minimum 8.0, props should not see rocket planes. The BI should have it’s fuel nerfed too, and the drag looked at. Also all rocket planes should have historic throttle control modes.

Wow, the idea of sticking it in a BR like the F-86A while talking about realistic accuracy seems really cruel.

I was hoping that at least among the people I’m talking to, there would be users who have played more than 100 games with the Me 163 B or B-0, but there isn’t a single one.

It’s really ridiculous and incomprehensible that they say it should be nerfed without any buffs and maintained at 8.0 BR simply because it’s good at dogfighting.

At least here, I know more about the Me 163 than you who claim that there is no problem with it.
You oppose the Me 163 BR buff while making contradictory claims that the good maneuverability has clear limits, and the speed increase rate is fast ↔ if you save fuel, you can fly for 15 minutes, which are impossible to prove together.

You claim that the Me 163 can be active under ‘specific conditions’ where the I-153 can do it, and you don’t know that even if it is not the Me 163, turnfighter jets like the Yak-23 and Venom can do better.

To me, who has been wandering around like a ghost in BR between 7.7 and 9.7 for over 5 years, your claims are far removed from reality and sound like foolish claims from people who trying to win ‘DOGFIGHTING’ and got mercilessly torn apart by Me 163s. 🤣

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I played the Me 163, CL-13B and Me 262 C-2b yesterday to see if I was wrong about the Me 163 B-0, but my opinion remains the same.

It didn’t have a huge speed advantage against 7.3 jets right away, and although I was lucky enough to get 5 kills under the ‘specific conditions’ you mentioned, it was ultimately torn apart by the energy-building F-86A in the late game.

The CL-13B, as was its notoriety in the past, performed very well even at 10.0 BR. Then I guess you have to make the ridiculous claim that CL13B MK6 should also be rolled back to 9.7 BR?

If there’s one thing I agree with you on, it’s the weakening of the cannon shells.

Aside from the MK108 and Ho-5, the B-0’s MG151/20 shells are truly nothing.

Compared to other 20mm machine guns, the ballistics and bullet spread are poor, and the power is also very poor.

I don’t want the power to shatter enemy aircraft with a single tap, so I’d like to see them return to the destructive power of the AN/M2. Then, maintaining the 8.3 rating wouldn’t be a bad idea.

You’re not supposed to win every single battle in the UNBALANCEABLE rocket plane. I would much rather have the rocket planes get a couple kills here and there being relegated to a support plane role, rather than it murdering innocent props (like the BI is doing currently). You seem like you just want an easy way to stomp on others that can’t fight back. Correct me if I’m wrong.

Not an argument.

Tell me, what are the 6.3-6.7 props supposed to do to rocket planes? You can catch early jets with their pants down, but you can’t do the same to rocket planes.

For your CL-13B comparison, yes, it should go up to 9.7 BR, while also decompressing everything around it upwards, and the same for the rest of the compressed BRs.

I’d compromise with 7.7 for the rocket planes, as the 6.7 jets MAY be able to fight back at their performance limits, if they have energy to spare, but don’t torture the 6.x props.

At least to solve the current BR compression issue, it would have to be expanded to BR 20. Will Gaijin do that? No? And it’s not just the CL-13B that needs to be upgraded, but some 7.0-7.7 BR jets, including the F-86A and MIG-15 bis, also need to be boosted by at least 0.3-1.0 BR. Will Gaijin solve the BR compression issue? No? They won’t.

MiG-15bis vs all aspects sounds fun

And I hope you’ll at least try playing the Me 163 right now. Even the Meteor is so stupid that it’s hard to beat, and you’re still dreaming sweet dreams :)