May it's time to talk about ARH missile multipath?

There are only two scenarios here that are relevant and you are in danger to this tactic. Either your opponent is strapped to the gills for a dogfight while you have an enormous altitude and speed advantage that only the Eurofighter, Rafale, or maybe the F-15E can overcome (and only if you’re not in one of those three yourself).

Alternatively, they have their own Fox 1s and Fox 3s to fire at you, which have to work extra hard to climb up to where you are since you will still have, and I cannot reiterate this enough, an absolutely and completely crushing altitude advantage if-you-know-how-to-exploit-it, and you can simply “notch, drag, terrain mask” your opponents long range missiles just as you did the previous ones in the BVR where the missiles are much stronger.

I really don’t like the “Git gud, skill issue.” Argument, but if you legitimately struggle to kill aircraft that are lat the lowest energy state they can possibly be in for a dogfight or within-visual-range combat (and usually inferior aircraft at that) that might actually be something you need to work on skill wise and not your opponents.

Unless, of course, I’m misreading something here and “just notch bro” is oversimplifying arguably the most imbalanced meta we’ve ever seen since the MiG-23MLD ran rampant for months uncontested, until the F-14A picked up the torch in its stead at a fairly quick jog instead of a full sprint.

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Cough F15E F/A-18C F-16C Cough

Except the giant diamond above it in ARB.

Shhhhh we don’t talk about that here

Multipath is multipath. 100->60 barely changed anything realistically.

Would you say the F/A-18C early is a decent plane to learn top tier sim with?

Any proof for the F-16C?

Yes. You currently have 2 brackets where 12.7 is on top and 2 where 13.0 is on top and there isnt much at 13.0 you need to worry about (though should be noted that pretty much every match is F-18 vs F-18 and with the German premium one coming that isnt going to get any better)

But overall, the BR is a relatively chill one, with Bluefor holding most of the cards

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Yes let me find it on my computer. ET around 2 hours of searching.

Probably not BOL specifically, but PIDS/ legally distinct pylon CM systems

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Lucky me didn’t take to long at least for some basic stuff. Will provide more in depth things when I find it.


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Yeah definitely.

Here’s some more.

And another @quartas121. I should probably make a report shouldn’t I lol.


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https://community.gaijin.net/issues/p/warthunder/i/vPWH9sjlU2qr
US f16s:
86-0334

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Also here is prove all this applies to the F-16C.

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No reason to not give to US F-16’s then

Yes fr

Under no circumstance should MP be fully removed. No matter if you want realism first or gameplay first and no matter how many gameplay improvements Gaijin cooks up, MP needs to stay and either get adjusted on a per missile + radar basis or on a per BR bracket basis.

As long as the majority of maps is as terribly designed as they currently are 60m is fine, it’s not nearly as easy to fly under the blanket as it was with the prior threshold and trying to stay below the threshold has its own set of risks. Now some of these risks do depend on what plane you are flying, but generally there still is a very real risk of getting splashed, especially if the missile approaches from above.

As we all know, objects are always closer than they appear and trees don’t move. Not to mention that trees in WT are also extremely tall (and sometimes magical cough floating trees and oversized hitboxes cough).
also, packet loss loves to strike when you least expect it

Sure, if trees got cut down to realistic sizes reducing the MP threshold a bit further would be fine, heck, I’d even welcome a reduction as someone that just loves following the terrain as closely as possible, but I don’t think reducing it below 40m would ever be necessary or good for the game.

I’m not sure what the exact threshold for taking almost guaranteed splash damage from regular Fox-3s (excluding the mini nukes that the Phoenix and Fakour are), but from my experience 30-35m is where you will start taking splash damage from close impacts. There also isn’t much wiggle room left with a 40m MP threshold, fly just a bit too high and the missiles will be able to perfectly track you, fly a bit too low and you will get crippled by the missiles splash damage.

Last but not least, do you really think the average player would enjoy the game more if they are forced to fly defensively and evade missiles for like 66-75% of the match? I’m pretty sure reducing the MP threshold below 60m would have the opposite effect.

Spoiler

Pretty sure actually fixing MP would cause way more headaches, but I guess by fixing you meant removing instead

Yeah, by “removal” I mean removal of a fixed height set purely for gameplay and not on realism. MP did exist though is usally 30-50% lower than what is in game for a lot of missiles (probably could have worded it better than “removal”)

Ultimately,. it being set to a per missile basis would be the most realistic option and therefore the best keeping to what War Thunder should be about.

I can only see MP causing a lot of issues in coming years. From balancing the various types of Gen 5 IR missiles, to ARH guided SAMs in GRB. And it has already caused a lot of issues in terms of balancing aircraft imo

MP set to a fixed ahistorically high setting is a short term stopgap for other problems and just feels more like burying one’s head in the sand rather than addressing said issues.

I think this is a fairly reasonable list of issues that could really do with being resolved regardless of whether MP was set to 0m or 1000m

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Mind explaining how MP would cause problems with balancing newer IR missiles?

The thing is, it’s only ahistorically high for post-Skyflash (dunno how else to word it right now) radar homing missiles. For pre-Skyflash radar homing missiles it’s ahistorically low.

Definitely