May it's time to talk about ARH missile multipath?

Yeah tbf the Belgian F-16A is already a pain to play even with multipathing. However currently it can at least get somewhat close to the enemies. without multipathing it would likely spend most of the game notching/dodging longer range missiles without even a chance to fight back.

with removing multipathing, I still don’t think people’s playstyles are gonna change. Slower planes with less countermeasures are pretty much completely done for

Oh boo-hoo, it only has one of the best FMs in the game to do it. Such a shame it has to play with more braincells than just running straight at people.

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you’ve got to get into IR missile range while being forced to defend, with no means of fighting back. It’s not fair on that plane

The thing is, those planes are, in general, the ones most reliant on systems that are completely negated by high multipath.

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Yeah, it may happen, there is never going to be an easy or obvious solution.

But id start by reducing MP height in Air Sim to 40m. Leave ARB at 60m for now, but begin actively working on addressing some of the core issues surrounding SARH/ARH balance.

Such as:

  • Stock Chaff
  • BOL performance / More things with BOL / More CM pods
  • Lack of ECM
  • adjust tree height a bit
  • Adding multiple AFs to spawn at
  • Making maps bigger
  • Making maps better (more terrain and such)
  • Adjusting BRs and Decompressing further
  • Reducing team sizes

and probably way more. But I think the ultimate outcome must be the removal of one MP height for all and that height being kinda crazy high. Some of these things could be easier than others, some of these will certainly be more painful than others. But leaving MP at 60m (or worse, increasing it back to 100m that Ive seen some suggest) is just not a possible solution imo. It causes more headaches in the long run than fixing it does.

(And quite frankly. We have planes not tanks, if you want to be low to the ground all the time, play GRB :P)

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And it has one of the best FMs to do just that. Either notch to the merge or stay in terrain. It’s not rocket science.

I think there are far few than you think that actually would have that big of an issue and many of them already moved down loads (maybe too low)

They do not, and infact reduce the multipathing phenomenon on guidance

You’re more than welcome to grind it out for yourself and see how it is currently. Or just take your F-16C with only 9Ms into air RB.

Doubt you’ll do it as you one trick air sim.

An easy solution is to arrive to the fight later. Flank. Use terrain. Anything besides flying directly at a radar missile. It can’t be that hard.

Fair enough. Wasnt sure if they would or not.

Signal processing coughing in the background

Don’t play shit game mode 🤷

But you’re right! I’ve done just that in a less permissive environment with less situational awareness than RB provides. So what’s your point?

People were already doing that in the Gripen Meta to emulate the Gripen with the F-16C. It’s 100% possible.

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Gripen meta was still with 100m multipath as well.

Only pointing out that you one trick air sim. Aren’t there generally only like 7-10 players on each team in air sim on a good day?

I know you like to brag about doing ground sim too, but I only counted gamemodes you are not mid at.

That’s a really good point. Removing multipathing in 16V16 is abysmal as you can’t defend from everything easily. I think smaller team sizes are a must

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I think they are regardless of MP

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dw 9M is even better in sim as enemies cant see it because its smokeless

Just a shame its got artificially nerfed lock ranges which mean you have to fire at practically point blank ranges msot of the time. A lot of the potency from having smokeless motor is lost as a result

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