May it's time to talk about ARH missile multipath?

Well… Mig-23ML/MLA are an absolute menace in downtiers given their all-aspect IRs and the R-24T performance, and they arent too shabby in a dogfight either. Arguably they are some of the strongest 11.7s in game right now and for the sake of those below, should be a higher BR.

Also the R-24R is one of the strongest SARH at that BR, and so they would be buffed quite a bit by the removal of MP

Mirage F1s are getting a Phimat pod to bolster there already excellent CM count by another 216 large calibre chaff. They should have no issue deal with ARH threats

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I think one cannot happen without the other.

Yes MP reduction (Even to 40m) would probably result in some aircraft needing to move BRs, but that probably needs to happen anyway with or without any changes, but now the end equations are more fair (for example the Tornado F3 should probably not be the same BR as the F4s, but likewise has no buissness being the same BR as the F-16 or even the F-18 with MP set to even 60m)

I would like when possible for MP to be set on a missile by missile basis and accurate to each. thoguh for some like the Skyflash that would basically mean no MP.

But there must come a point where the bandaid just needs to be ripped off and the damage that is below can finally be fixed/heal. People were saying that the reduction to 60m would be the death of the game and imo, the game is better now than it has been in years for many many aircraft

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F-14s suffer

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And that touches on the issue that is… compression. Welp.
And you’re not solving the core of my argument here; you’re enabling an entire new playstyle that allows unpunished bullying for ARH spam.
There’s no actual counter or equivalent for the BVR capabilities that the F-14 has, save for the R-27ER carriers.
Planes would be forced to go defensive and stay there because you can’t;

  • Either guide a missile for long enough before having to defend yourself.
  • Get in range for IR.

And that would not be good gameplay.
The mirage getting more CMs is good, but that does not solve the core tension.
And the changes would affect up to top tier, too. It would make the Eurofighter, F-15E, and Rafale even stronger.

Imo, that is from bad gamemode/map design. Everyone taking off from a single point flying towards the enemy team who also took off from a single point. No wonder ARH spam is bad.

Should that be fixed by MP or should that be fixed by better map design?

And that doesnt even include more dynamic and interesting maps that would allow for terrain masking.

Let them waste their missile. Once defeated by notch/chaff or just kinematically, they are no stronger than anything else.

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There would be a time for the MP bandaid to come off, but not while we’re still suffering from compression.
That would just be balance-breaking.
Focus on moving things up and down first, and then we can start thinking about it.
As for the 60M reductions, it did make the game hell for a while until the balance was readjusted.

There is an argument to be made that they wont ever fix it whilst the bandaid exists.

they look so heavily at player stats, that the player stats may not show an issue with the F-14A being at 12.7 and there being no need to decompress because people are defending so easily using MP

Remove/lower it and then fix the damage afterwards. May suck for a month or so, but is better than it never happening out of fear of it being bad short term.

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It’s the symptom of a larger issue, but MP alliviates it right now-- which is why we have it.
There is a lot to fix before MP can truly go, and just ignoring those factors and immediately removing is simply not going to work.

They may not be, but your team is completely suppressed and the enemy team is very well-positioned and ready to completely steamroll you.
And THAT is an issue.

Barely.

barely

They’re horrible missiles.

You can’t use it because it’s the hottest plane in the game. Instant IR missile death.

They already do that ingame because that’s what they’re designed to do. Removing multipath allows others to do the same.

That’s not a fact. That’s a biased opinion. The magic 2 at that low BR in general makes it way better than the F-14A.

As I said jsut above… There is an argument to be made that there is nothing to fix currently because there is MP.

What incentive is there to add stock chaff, to make better maps, to change core gamemode design, to adjust BRs, etc etc. Without also changing MP.

Maybe it should all happen at once, maybe MP needs incremental reductions that allow for things to be fixed one at a time. But one thing is certain. The status quo really isnt tennable for all that much longer

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I dislike that alternative.
I just fundamentally disagree that a shock treatment is the way to go in this scenario.
We can try and pressure gaijin into solving those underlying issues, and THEN remove the bandaids.
But turning an entire bracket(s, depending on how far you wanna go) into a wasteland for an undetermined amount of time is an awful idea.

It really wouldn’t fix balance issues. Hell it would probably create even more.

You’ll likely see more planes getting questionable BR moves like the F-16A.

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If MP was set to realistic heights for missiles. Then Tornado F3 vs F-16A would probably be reasonably fair. The issue at the moment is that the F-16 can easily get within range to destroy an F3 thanks to MP.

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That would be incorrect simply because MP exists as is BECAUSE there are problems to be fixed first.
And removing it right now would not fix them, period. Just make it more painful for the player.

The incentive would be to eventually solve a critical balance issue that you yourself pointed a couple messages ago; somebody is fundamentally screwed by its presence, be it the shitty avionics people or the SARH buses.

what is a realistic height for multipathing?

Depends on the missile. AMRAAM i’ve heard 40m. But Skyflash didnt have a min alt dictated by MP, but instead issues with its prox fuse and that height was 33m.

You would likely also have to move planes like the Netz and Belgian F-16A down.

Then you would have another problem because technically they shouldn’t be the same BR as the US one, but with no MP they also shouldn’t be above 12.3.

my issue with removing multipathing altogether is that the SARH 13.0s are gonna be completely screwed

That’s for their proxy fuse.

Basically nothing, and either setting it on a per missile basis for their proximity fuse systems, or just actually modeling a minimum height for PF on a per missile basis and disabling multipathing.

It already works far more reliably and over more terrain than it should.