Right now. If you were to play the Marder 1A - or 1A3 and had your gunner knocked out they would be replaced by the commander. However once this happens you lose the ability to fire the Milan ATGM because the launcher is situated on the commanders side of the turret.
In real life the commander has most of the same capability to control the 20 mm turret. This is already implemented in the game but you only get a few seconds before the commander switches place.
I think the commander position should take priority over the gunner’s when sustaining crew losses.
This would allow the vehicle to retain its ability to engage heavy armor with the MILAN and the use of the 20 mm cannon.
BMP2m because it can fire on the move when its fire on the move should be next to impossible to use due to the poor stability of the launchers, meanwhile actually stabilised ATGM firers which should fire on the move arent allowed to
I mean if we really wanted to make gameplay a pain in the ass we could just make it so every modern MBT has to return its turret to a 0/0 position to reload.
I thought the same 100 times. These 50cals mounted on the back side of the turret can just be fired forward when a soldier stands on the engine deck. However, ingame its like 360deg remote control and these often lol kill any light vehicle and tracks. Would be best to remove these kind of additional weapons, which can’t be operated from the tank crew sticking out the turret hatches. To fire this gun forward, you’d need an additional soldier from accompanying infantry. Its not fair to give US tanks an invisible 6th crewman for these backside cal50 guns.
it would affect the Bradley’s ATGMs when they need to be reloaded too. A crew member would have to expose themselves and lock the turret and launcher in place so they can reload!
A surprising amount of vehicles needed to be dismounted to reload. For example, the Ontos which largely negated the increase in survivability over the Scorpion