Map Rotation Modes

I tell you the problem is higher during certain times for example during the nights probably due less players-less battles.
But thanks for ignore all the other pics i uploaded maybe i can create a topic filled with the BS map rotation but i no going spend more time and of course money in this game.

Before the “fix” you can barely find 1 or 2. Just another great example of Gaijin quality!!!
Probably in russian fix means broken how knows ?

The replays i looked at are your past 400 battles regardless of time of day. Of those 5 repeats two happened in the morning and 3 in the evening. (UTC time)

Because you crop them in a way where they can’t be verified, they are also from the in-game history so doesn’t show date either, for all i know those images can be two years old. Which is why i said to look at the server replays through the link i provided.

Before the fix i personally had several occurrences where i had the same map 4-5 times in a row and you can search the forum for you self and see a similar pattern of complaints. The current map rotation is vastly better in terms of repeats.

How you think less than 1% of your matches being repeats is an issue i do not know. purely mathematically if you actually had a map pool of 50 maps (which it isn’t) with perfect randomness you would have on average 2% chance to get a repeat map (1/50 odds of the same map as you just had). So the current rotation is even better than actual perfect random.

Well no.

HAHAHAHAHAHA

This remember me to “this is not a sniping game”
War Thunder the place Where never NEVER is a Gaijin or game problem remember the only real problem here are the players!!!

Thanks for give me more reasons for keep my money in my pockets.

If you think i’m providing you with the wrong information then feel free to prove me wrong with verifiable proof. I’m no stranger to change my mind if proven wrong.

I don’t think that’s it because when you “Return to Hanger” at the battle prep screen before the game even starts, the system counts you as participating and getting a win/loss. It also adds another battle to your battle total. So for all intents and purposes you “played” the match as far as its concerned even though you never loaded in, it added all that to your game totals.

I do it all the time, playing only about 2 games for every 10 offered.

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I think what Necronomica meant was that unfinished battles might not be counted by the matchmaker as already played on maps which kinda makes sense in a way.

I believe you are fighting an unwinnable battle against this guy. He has been consumed by confirmation bias. Even half the images he sent in that long-ass 30pictures reply don’t contain any real repeats. many were repeated maps but they were not directly one after the other but had a different map between them. And as you already said the cut off times are a bit suspect.

I personally have not experienced repeat maps and I have played quite a bit since the new matchmaker. I believe it is a good change but I wanna steer back to the actual topic.

Layer rotation should probably be tuned similarly as well. I have noticed a bunch of either single cap or battle layers in a row and ngl those are less fun than 3 cap ones. I still played all of the matches since I was squadded up and also usually tend to not quit matches just because I got a map I don’t like.

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Yes, that :)

Before that battle finishes those things have yet to be added to your stats so if you instantly leave and search for a new match the previous battle have not yet been logged into your history so probably will not be accounted for as a map played by you by the matchmaker. This is just a guess though but it would make sense if that is the case.

Thanks for staying on target. 👍🏼

I know how these forums tend to be easily derailed by a slightly relevant topic that just gets out of hand. Usually 2 people that just don’t budge in any direction and just keep repeating the same points and clogging them up.

But at least we don’t get the same maps as often. Though I would almost prefer the same map with different layers over getting battle 5 times in a row just on different maps

Ah, I see what you’re getting at. That does make sense, the game wouldn’t know what map you just saw because it wouldn’t have logged it before you jumped into the next offering.

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Dsnt matter if you play or you just leave before start. The battle count in your stats, thats why for example my average team positon is so low despite my stats are good.

Yes, that is what I said as well

Do you really want check over two hundrends of screenshots like these???

Ok. Another “problem” i experimented is you leave a battle wait the crelock time and the “map torturation” give you again the same map.


It’s not about the crew lock time, it’s about if the system has registered the map as one you have played or not.

If it’s still “You have left before the battle ended” instead of being finished with “Victory/Defeat” it’s likely not logged in your match history yet.

Those are more legible if anything

People already speculated it could be due to leaving so soon that the matchmaker does not count it as you having played that map and does not include it in the system yet. It

Yes of course the battle counts. What we were getting at is that it probably does not count until the match is actually finished. Afaik all the stats get recorded when the match finishes. I have had times in air battles where I got a kill on a damaged plane after leaving the battle. If the game only counted stats when you are actively inside the match there would be many issues so the best assumption is that they get recorded as the match officially finishes.

And as the intended behaviour is to play the match and not just load in and leave you might be skirting an edge case where the system does not work since it was not designed to work in such a way