The navy needs a complete overhaul. An open map where we shoot at each other at 20km like lobotomists with battleships and people with destroyers go quickly to their deaths and leave because they have no chance. Boats are unplayable because since 2.7 they play nonstop in the minority against destroyers and in UPTIER nonstop. Boat 4 people and destroyer 120+. He can hit me with one shot and I can only torpedo him. And he would like to adjust the long naval clash to BR and not just that nonsense SOJUZ that stands in the middle of the map and kills everyone. So newcomers or sailors who want a change and go here with their ship are just fodder for nonsense called SOJUZ. Boats have completely lost their fun. And I’m not even talking about the problem of missiles disappearing or missiles flying through without damage. in every game i see how the missiles fly through the ship into the sea and it does nothing and then the opponent hits me in the back of the ship and my ammo explodes in the front of the ship, how the hell is that? magical RNG nonsense and desynchronized servers. and when i take the plane then 4000LB bomb on the destroyer and NOTHING. it does nothing since the new update!!! it is absolute garbage after the new update.
I want to see Panama Canal / Great Lake map. That might make things more manageable.
no one seems to care honestly long time ago i made a suggestion list discussion for new naval maps as current ones are garbage
for example
night battles in naval on maps like guadalcanal which would be cool
That would be cool but night maps are a bit of a controversy. I could see it working with spot lights and flairs. Would give PT boats a leg up but also radar technology. I hope to see more strange watery places but remember these maps can be used in air battles as well.
Night maps would be cool… If it ain’t operation metro blue tint.
If you get the reference, congratulations, you’re old.
Especially with the use of spotting flares, spotlights or other gear like the post above me suggested.
But it’d require a massive system revamp instead of just ‘press x to target a ship’
Yes old Battle field with her solution to night time darkness. Gaijin likely would use a lot of full moon nights to solve the issue. USN boats would get a clear advantage with there radars
I would not mind an Aral Sea map back in the good old days for small boats. Gaijin can modify the ground map they have. Would make a cool suggestion.
Could just make it Stormy night and now you can’t see a damn thing. Shame you’ll never see that preset outside of customs
Aral Sea 1977 would be a cool before map

Or a what if 2057 if one of the many ideas to fix the lake where to happen. AKA black sea water
FUN is the objective word here and spawning in full line of sight of each other is more frustrating than anything else.
That’s all entirely subjective. I for one hate Palau and have it banned while wishing African Gulf was still available at BR 5.3+.
I have Denmark banned, jungle, midway and new guinea downvoted, i would downvote la manche as well if i had another to give, if i really had the option i would put all 5 on a banned list since i will never play on them. i play table top wargames as well as video games, battle fields with no/little terrain are a non starter with me. there has to be something there to encourage maneuver and flanking. blocking LOS terrain does that. so i do also really love Palau, and i loved Franz when the cap points and spawn points were closer together encouraging the use of the islands.
I don’t think anyone period likes spawning in and immediately being shot at.
Yes, you can do the same thing back but the point is not all ships are supposed to take the potentially ridiculous amount of incoming fire that happens in maps like Encounter Norway.
A good map should have a mixture of appropriate cover and open space as close to equal for both sides, which Palau does have. Other maps either have literally nothing, next to nothing or heavily biased towards a particular side.
Palau is not a good map. It’s so frustrating for big ships to get into capture point and you’re unable to use maximum firepower heading it. Palau is currently the map I’ve banned, and all conquest maps are downvoted.
Encounter is my favorite.
Ships are very large so hiding them with islands are hard. A map with too many islands also makes the go cap the point difficult for large ships. To be honest open sea maps is realistic with the one big cap. Your battle line is supposed to gain full control over an area over the other. In theory smaller ships and boats would have helped but this never panned out. The torpedo boat panic UK vs France. Subs where also planned to have a roll in the battle line but that never fully worked out until maybe today. Overall the whole thing is a tall order for Gaijin.
The problem with that is the fact it is a game with randoms and bots, if you want to point out the true nature of open water naval combat without aircraft carriers just watch any documentary on Jutland. this would require teams on comms doing lines of battle in coordination. it doesn’t work for a game like WT which is why the maps need the terrain.
I also consider the challenge of maneuver to get to the cap points a level of skill for the players. it is also why i always have PT boats and destroyers in every nations naval hanger.
It’s got the perfect mixture of cover and open water. Lanes into B are wide enough for BBs to comfortably maneuver - and brawl - while also providing enough cover to not be shot at by a near 270 degree (or worse) angle unlike certain other maps like Norway where A is practically impossible to cap in anything larger than coastal ship and south team has a ridiculous bias towards victory.
It’s got routes solely for PT boats and even some frigates. The problem is - once again - pretty arse spawns.
If you don’t like the map, that’s fine but that doesn’t make it bad.
That’s one of the reasons why spawning in as late as possible is recommended.
Sure, it’s definitely a high risk situation, but with emormous potential for high rewards.
I personally prefer a frenetic target-rich free-for-all scenario over a map whose excessive cover basically achieves the same effect as randomly disabling my weaponry. I derive more fun from being able to fire at enemies at will while being at risk from their fire than from capping points in relative safety.
A target rich environment isn’t the issue; I simply feel there should be an option for multiple styles of play instead of forcing ships into a worst-case situation they statistically can’t (either due to armor layout, lack of fire rate or both) deal with. An option could just be to add extra spawn points. Granted; that’s what an entire line up is for but - for example - American dreadnoughts are second line ships, a map like Norway is often a death sentence thanks to a 40 second reload on most of them.
This is exacerbated at 8.3+ where ships like Roma and Italia have an agonizing 1.3 RPM and have to often deal with RPM monsters like Soyuz, Mutsu, Nagato or Bismarck.
Also high potential to be very frustrating but that’s part of the risk. Sure, it feels great erasing problem ships in a brawl. Conversely, it can be equally aggravating when you have an american CL/CA vomiting ammo at you within its effective range and you don’t have the distance to evade.
Disappointingly, time is often of the essence in battles and spawning late completely throws off potential turn arounds later in the match. It ain’t so bad for ships with floatplanes (which there are obviously many in warthunder) but that’s sort of beside the point.
I agree, certain ships’ inadequacies are exacerbated on brawling maps and mitigated in more sedate environments.
I edit my map preferences accordingly, although with only 3 maps being dislikeable and only 1 bannable map, disappointing map choices are ultimately inevitable.
Yeah, the state of Italian top tier BBs firmly places grinding them on the bottom of my to-do list.
I’m not advocating waiting for aaages to spawn, just delay it for long enough to ensure you’re not immediately the focus of attention for the enemy team, especially on the Norway maps.
There are of course other scenarios were spawning in earlier is beneficial.

