MANPADS Missiles and Overload: The Technical Details

I believe lock ranges would improve, especially against helicopters.

This is just laughable.
Getting a massive upgrade on your SAMs while you have everything else and still receiving just a single BR increase is definitely not enough.

Type 81 has a much bigger bubble in which it can reliably hit aircraft.
That thing is so good that I don’t even remember my missile not hitting something that’s been locked.

same for the strela, the only difference is that you have to minimally lead. These 2 are literally the same, you can only really defeat them by outranging them, neither can be flared or really avoided. If the strela is 10.3 worthy then the Type81C should be 10.7 max. They have roughly the same lock range, the Type81 is just a bit easier to use since the lack of lead is more forgiving since the missiles can pull more and it has thermals which help with spotting UAVs, but that is where the differences end. Both are subpar platforms with 8 IR missiles each which both have contrast and IR lock which are both basically unflareable and dodgeable if you know what you’re doing.

sure put it to 10.3 or 10.7 literally no difference, leave the ozelot 10.3 for that lineup, take the gep1a2 to 10.7 itll do literally fine if the stingers finally do anything (will still only “hit” for thee most part but better than nothing)

If it gets stingers then yeah no

What world do you live in

If CAS is playing 6km away, 3km high, brainlessly launching agms, then sure but that’s not how competent cas players play.

Popup attacks exist for this very reason. It is a surprise attack. It is to popup around medium range, launch an agm and lose LOS of the SPAA as quick as possible.


You’re missing the full picture. It’s the same issue with bringing the ADATS and the NASAM to top tier. They are only good for a certain scenarios and the moment where it isn’t, you’re good as dead. Do you see why that can be an issue?


yeah, you’re right, but it’s not because it’ll be unfair lol. You and I both that know that.


Significanct deflection from this failed interception

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Very funny how those things pull like aim9x but in the wrong direction

The real one…

…where stinger and mistral blow igla out of the water and should therefore not share a similar br if they were modelled correctly

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igla seem quite reliable irl, most drone interception videos coming out this last day seem to be manpads, not that this was in doubt the igla has performed quite well historically

The big difference there is their range, Type 81 has plenty more range.
I wouldn’t mind Type 81 going down though.

We’re taking average experience into consideration.
Also, plenty of maps have limited area for popup attacks and not the whole 360 degree area around the map.

It can be an issue, but same can be said for 2S6.

Yes, if they went with this change they’d probably push BRs of affected vehicles up and then people will end up with vehicles that aren’t any stronger relatively speaking, BR for BR.

Well they performed very strange in the new videos
No idea if thats operator error or something wrong with the missile

Then there is also the pantsir doing things (UFO program)

That doesn’t offer a 360 degree area where pop ups can happen? Yes but it’s not plenty nor is it very limiting.

Popup attacks only rely on a single factor. LOS. As long as you are not visible to the enemy and you maintain that up until you reach short-medium range, popup attacks are doable.

The only map that I can think of that is problematic is the large variant Sinai. Even then pop-up attacks are doable just only from one direction but it is predictable.


It is an issue and it’s why LDIRCM helis are such a problem in top tier. It completely counters FnF spaa which requires SACLOS spaa but its completely countered against fixed-wing aircraft.

When it comes to the case of OSA and Strella. The osa fails at short to medium range due to very poor reaction time. The strella fails at medium-long range, but also fails against roaming helis. The 2S6 bridges this gap but doesn’t excel in a given range or a particular use case.


They’d push it by .3, and by the time it’ll be pushed again, BR decompression will probably happen so it can be between the strella and 2S6.

That’s if they buff it though. Just like the majority of nato munitions, it’ll be not touched for quite a while, unless they release a premium.

Gaijin already modelled it. When you fire and beaming target, in the first 1s your Igla turns to intercept path and then it has only limited agility. Try with Ka-50.

Everything is predictable, especially your spawn.

It’s pretty much the worst of both worlds.

I don’t know about decompression, but I’m sure it’d go up.

probably very old missiles.

im aware i think it might be even more extreme ingame

Not really sure what you mean by that? Popup attacks work because they aren’t predictable and give minimum time for


If you mean in very niche use cases like at 9km or <4km, then sure? But those use cases aren’t common in 10.7 when guided munitions is very common.

You got the Su24, give it a shot and you’ll see exactly what I mean by how easy it is to counter an OSA or a Strella. Though I’d recommend the Su25T because of it’s more potent weaponry.

If you want to go against the 2S6, use the A7 or the A6 as the A10A late is extremely slow making maverick launch range shorter. By the time you’ll fire, you’ll probably be within range of the Strella.


It’s bound to happen at least twice a year.

Vehicles tend to spawn at predictable locations.

You don’t really need to be 9km out for 2S6 to start acting up.

Okay? I don’t get your point here? Just because I know where they spawn, I know where the plane is at all times?


Again, PPI make it okay to hit drones and subsonic planes at those ranges. There isn’t much supersonic aircraft that carry guided munitions at this BR. And if there is, it can’t marry nearly as much as subsonic ones.

The point of the 2S6 is that you make CAS play on your terms. if they launch munitions far, they get intercepted. So unless they want to waste their munitions, they are forced to play closer. You force them to play to your strengths. You can’t do that because in a OSA or Strella there are obvious flaws that can be exploited as I have mentioned in the past.

You know something spawned and then you can act accordingly.
Also, I have a question for you. What’s the best AGM you could see at ~10.3 that’s useful at pop up attacks ?

I’ve dodged 2S6’s missiles repeatedly at ranges under 9km with a strike drone.
I was doing basically no input, going straight towards the missile until it was time to roll and the missile simply didn’t have enough energy to turn properly at those ranges, even after flying in a perfectly straight line.

Auto track might be better than human guidance, but it can’t change the physics of the missile itself.