MANPADS Missiles and Overload: The Technical Details

If CAS is playing 6km away, 3km high, brainlessly launching agms, then sure but that’s not how competent cas players play.

Popup attacks exist for this very reason. It is a surprise attack. It is to popup around medium range, launch an agm and lose LOS of the SPAA as quick as possible.


You’re missing the full picture. It’s the same issue with bringing the ADATS and the NASAM to top tier. They are only good for a certain scenarios and the moment where it isn’t, you’re good as dead. Do you see why that can be an issue?


yeah, you’re right, but it’s not because it’ll be unfair lol. You and I both that know that.


Significanct deflection from this failed interception

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Very funny how those things pull like aim9x but in the wrong direction

The real one…

…where stinger and mistral blow igla out of the water and should therefore not share a similar br if they were modelled correctly

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igla seem quite reliable irl, most drone interception videos coming out this last day seem to be manpads, not that this was in doubt the igla has performed quite well historically

The big difference there is their range, Type 81 has plenty more range.
I wouldn’t mind Type 81 going down though.

We’re taking average experience into consideration.
Also, plenty of maps have limited area for popup attacks and not the whole 360 degree area around the map.

It can be an issue, but same can be said for 2S6.

Yes, if they went with this change they’d probably push BRs of affected vehicles up and then people will end up with vehicles that aren’t any stronger relatively speaking, BR for BR.

Well they performed very strange in the new videos
No idea if thats operator error or something wrong with the missile

Then there is also the pantsir doing things (UFO program)

That doesn’t offer a 360 degree area where pop ups can happen? Yes but it’s not plenty nor is it very limiting.

Popup attacks only rely on a single factor. LOS. As long as you are not visible to the enemy and you maintain that up until you reach short-medium range, popup attacks are doable.

The only map that I can think of that is problematic is the large variant Sinai. Even then pop-up attacks are doable just only from one direction but it is predictable.


It is an issue and it’s why LDIRCM helis are such a problem in top tier. It completely counters FnF spaa which requires SACLOS spaa but its completely countered against fixed-wing aircraft.

When it comes to the case of OSA and Strella. The osa fails at short to medium range due to very poor reaction time. The strella fails at medium-long range, but also fails against roaming helis. The 2S6 bridges this gap but doesn’t excel in a given range or a particular use case.


They’d push it by .3, and by the time it’ll be pushed again, BR decompression will probably happen so it can be between the strella and 2S6.

That’s if they buff it though. Just like the majority of nato munitions, it’ll be not touched for quite a while, unless they release a premium.

Gaijin already modelled it. When you fire and beaming target, in the first 1s your Igla turns to intercept path and then it has only limited agility. Try with Ka-50.

Everything is predictable, especially your spawn.

It’s pretty much the worst of both worlds.

I don’t know about decompression, but I’m sure it’d go up.

probably very old missiles.

im aware i think it might be even more extreme ingame

Not really sure what you mean by that? Popup attacks work because they aren’t predictable and give minimum time for


If you mean in very niche use cases like at 9km or <4km, then sure? But those use cases aren’t common in 10.7 when guided munitions is very common.

You got the Su24, give it a shot and you’ll see exactly what I mean by how easy it is to counter an OSA or a Strella. Though I’d recommend the Su25T because of it’s more potent weaponry.

If you want to go against the 2S6, use the A7 or the A6 as the A10A late is extremely slow making maverick launch range shorter. By the time you’ll fire, you’ll probably be within range of the Strella.


It’s bound to happen at least twice a year.

Vehicles tend to spawn at predictable locations.

You don’t really need to be 9km out for 2S6 to start acting up.

Okay? I don’t get your point here? Just because I know where they spawn, I know where the plane is at all times?


Again, PPI make it okay to hit drones and subsonic planes at those ranges. There isn’t much supersonic aircraft that carry guided munitions at this BR. And if there is, it can’t marry nearly as much as subsonic ones.

The point of the 2S6 is that you make CAS play on your terms. if they launch munitions far, they get intercepted. So unless they want to waste their munitions, they are forced to play closer. You force them to play to your strengths. You can’t do that because in a OSA or Strella there are obvious flaws that can be exploited as I have mentioned in the past.

You know something spawned and then you can act accordingly.
Also, I have a question for you. What’s the best AGM you could see at ~10.3 that’s useful at pop up attacks ?

I’ve dodged 2S6’s missiles repeatedly at ranges under 9km with a strike drone.
I was doing basically no input, going straight towards the missile until it was time to roll and the missile simply didn’t have enough energy to turn properly at those ranges, even after flying in a perfectly straight line.

Auto track might be better than human guidance, but it can’t change the physics of the missile itself.

What does that entail?You can only prepare for where they might come from and relocate (although that is risky). There really isn’t much you can do other than that.

Mavericks is the best option. A7D is my go-to option for the platform

Kh25s from the frogfoot is good but it requires you being 1inch away from the monitor, and a lot of skill to use it quickly enough but overall the A7D is better when it comes to popup attacks.

For helicopters, I’d use the Kiowa with hellfires.


this ultimately might come from experience but I have yet to miss when going against a drone using the PPI at those ranges. when manually guiding it, I have missed a couple.

It’s more so to do with firing a manpads near a large oil fire. Seeker probably got confused between the oil fire and the small drone engine.

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Exactly that.

Probably are, but they have their cons and are pretty easy to hide from.

Same as above.
Targeting system has like 1x zoom that makes you identifying targets from any decent range almost impossible. Laser one is pretty useless.

Missing a drone in any scenario should be a sign something’s up with your missile.