This is an arbitrary application of rules. Even if we remove the Russian sourcing, “we assume” and “we guess” based on appearance is a terrible assessment and should absolutely be criticized by the community as it is now. It sets the precedence of allowing devs to deny sources based on personal views and this is frankly unacceptable. This isn’t even logical for balance either, since they could very well remove that 66.36% efficiency problem and buff the Igla for balance purposes. Gaijin devs have an incredibly bad tendency to deny changes when it comes to technology development. Look at the poor M41A1 turret traverse, it is lower than it should be, despite the A1 being made to correct the turret traverse issues.
First, made its bad
Next, “buffed” as Russia standard instead of documents.
I strongly agree with you. thank GJ very much.
Whew lad… Now that I have caught up with this flaming trash fire of a thread I have to say there are some truly “enlightened” takes from some people here. It’s almost as entertaining as the Abrams cope threads.
With that out of the way my only want out of all this rambling regarding stingers is for them to give Stinger K it’s datalink feature so I can engage helicopters at distances beyond 1.5km. it wouldn’t even been that hard of a mechanic to introduce since for practical gameplay purposes it would largely function similarly to the existing optical mode of the Strela and Type 93.
Just correctly implementing the IR/UV optical for the stingers would be good.
It’s literally the same concept as the optical seeker but better, yet it somehow has less range than the inferior system.
That would also be nice yeah.
Ideally both a fixed seeker and Datalink for the K but that is wishful thinking so one thing at a time I guess :)
My biggest issue by far was that ATAS just never tracked if the target was too close. I assume because it was lacking that initial G overload to get onto target. Which is why the 20-22G overload is so important in my opinion. What the ATAS could do before was fine at longer ranges (though any improvements certainly will help) but it was that initial peak burn that was the primary issue (I think). Especially when engaging an air target within 1-2, maybe 3km
So that could be a key part to test. Because if it still sucks within that close range, then the need for the full 20-22G overload is just reinforced.
Tell it to people openly Gaijin that
“We need to favor Russia because we know western technology are superior”
Be a god damn man and honest I’m sure all of us will shut up and never mention Russian bias BS ever again
Then why is Russia inferior in War Thunder?
Russian mains skills issue that make them inferior
To be fair the optical system of the Strela should be inferior, but the CCD imaging method of the Type 91 should be better than how they’re currently implemented. Of course it won’t function at night still, but that’s why they made the Type 91 Kai’s seekerhead IIR.
post this shit on the steam page lil bro see what happens
They already have, it’s called Gaijin Entertainment, a European games company that made a realistic game whose best tanks are German & Swedish currently, though USA was best for a time as well as Britain.
Soviets ironically have never been the best in War Thunder, great but never best.
Stingers and Mistrals should be as correct as possible.
That is a bit of a stretch. It might have moved HQ from Moscow to Budapest. But it is still owned by Russians, living in Russia and is still mostly staffed by those living in Russia. It’s a bit likely saying Apple is a European Company because they have a HQ in Ireland.
They moved to Europe in 2015, and closed their only Russian location many years ago.
I’m not sure I agree with you mate - but you’re welcome to your opinion.
With the crap about 'Spall Liners, the Economy and now this Gaijin is not standing on a pillar of integrity atm.
I also understand they still have devs etc in Russia but the Russian side of the business is managed separately.
My man, yes they are (zoomed in for mobile users):
Stinger
Mistral
Igla
Notice how all of these have PID constants and that the Igla is only using a P controller (setting the I and D constants to 0), otherwise known as Bang-Bang.
Btw before you come at me, all of these files were last updated only three weeks ago (2.31.1.63 for Stinger, 2.32.0.26 for Mistral, and 2.32.0.23 for Igla).
The only issue there. Is that those NATO tanks, like the challenger 2, that just got spall liners have been in the game for 2 years and have been struggling without them. Massive improvement to their performance.
But they are only added when the soviets got their first spall liner equipped tank. The timing is just… Concerning
thanks for the correction ;)
i was trying to focus on the 25G figure since it’s the one mentionned in the article and i wanted to avoid any confusion
but yeah the current brochure indeed states 30G for mistral 3
APHEBC to be exact
Now I wonder…
If someone edited Mistral and Stinger code to IRL spec, how would it perform in game?