So what you are saying is chaff and flare cannot counter a fire and forget SAM?
Gaijin thought that was a good idea I will also say EO mode works through cloud cover in game and it shouldnt.
Whats the counter for a Strela missile then?
So what you are saying is chaff and flare cannot counter a fire and forget SAM?
Gaijin thought that was a good idea I will also say EO mode works through cloud cover in game and it shouldnt.
Whats the counter for a Strela missile then?
using guided munitions beyond strela’s range
You shouldnt have a weapon system thats a guaranteed kill. There should be a counter to the Strelas missile.
It’s good enough at it’s 10.3 BR to see top tier play!
i already told you that it will be impossible for strela to do anything against you if youre using your guided munitions outside of its range and you can continue to chip away at their team and the strela and kill them. if being able to kill enemy spaa and enemy team isnt enough for you then alright buddy
You are missing it big time. Pantsir is the best SAM in the game, you can defeat the Pantsir missile, by flying well. Yes you can attempt to bomb it or use stand off munitions.
Strela if you come within 5km of it you are dead thats the difference.
Not every nation has fire and forget missile systems and you will always end up within the range of their spawn as the battle develops.
I have no issues dying to SAMS the issue arises when you cannot do anything to defend agaisnt it.
and it takes 0 effort to stay outside of that 5km range and counterplay strela and the entire enemy team by firing missile at them. when you say you cant do anything thats non sense literally just stay outside the 5km range and the strela cant do anything to you while you can kill it
this wont be getting changed it doesnt require skill to counter the strela its effortless.
i dont care about pantsir this is a manpads thread if you wanna talk about pantsir make your own post for it.
non sense. you seem like a brain dead cas player who just keeps closing in instead of taking distance and firing missile again. you just fly at the battlefield and get shot down when it takes 0 effort to stay out of strelas range. L take.
I can see we are going to get a lot of sense from you.
Pantsir was an example the best SAM in gane is defeatable but the 10.3 Strelas missile isnt.
Nonesense, because as I said many CAS aircraft dont have stand off missiles.
You can destroy the SAMS and they spawn more.
You cant orbit the battlefield high up or you will die to a SAM or Fox 3.
People have the Strela in top tier line ups because it is so good at top tier with no ECCM to counter it.
As your team moves closer to the spawn the game moves closer to the spawn the enemy CAS aircraft are closer to their spawn as are the helis. To protect your team you have to move closer to the spawn.
Stay out of range is like saying just dont spwn bro. Braindead is locking any aircraft at 5km and being gauranteed a kill.
you can easily defeat strela by staying outside of its range. strela is an area denial system. understand what that means. pantsir just like any other high tier spaa is underperforming and they should be able to do their area denial too. outside of range you can kill them, inside their range they can kill you. its very simple
good thing the issues like active radar missiles dont force you to fly low in strela’s own battle rating so you wont have much issues countering it there as told
tell me 5 maps that are as small as 5km
every single map you spawn into in ground realistic is big enough where you can stay outside of the 5km range
youre just dumb and cant keep yourself from flying into a strela when no one is preventing you from getting distance to make another attack
brain dead gameplay. like i said this is not getting changed so why dont you go and learn how to fly your aircraft instead. did you know that you can steer your aircraft into different directions?
SAMS are all area denial weapons, even Patriot and S-400 the difference you is they can be countered.
Even if you fly into their engagement envelope, Strela in game cannot be countered, if you do inadvertantly enter it’s engagment envelope you should have a chance to defeat it.
For gameplay purposes.
Stop being so condescending. No weapon system shouldnt have a counter.
no you made a mistake now the enemy gets a kill on your mistake thats how the game works. you shouldnt be able to kill enemy team outside of strela range without effort and then be able to kill the enemy team inside of strelas range too and be able to outmaneuver the missiles
patriot and s400 can be countered by not being inside their engagement limits (minimum, maximum range) but if you are in the nez you arent gonna be able to do anything yet it doesnt matter, because we wont have those in our game
again counterplay against strela doesnt require skill you can effortlessly kill their team and the strela itself while they cant do anything against you outside of the range, therefore you shouldnt be able to do anything against them inside their range
it wont get changed. learn to play the game if you have a problem.
if everyone played properly strela would get 0 kills while cas would get 10-15kills
thing is noobs like you make it possible for strelas to get kills because they fly braindead into the sam zone for no reason
Literally everything you said is simply wrong.
Let’s start:
There are no FI shells. Fragmentation shell is literally just a Russian name for how they described their shells.
In WT even Soviet 23mm shells are called FI shells, despite having no difference to other nations HEFI shells. At best a Fragmentation shell is a HEF shell with so little explosive filler that’s completely irrelveant and all the damage potential comes from the fragments.
This is irrelevant because both shells use the same type of explosives.
A-IX-2 is simply just RDX with Aluminum powder and wax, while German HA 41 is exactly the same.
Instead of telling me how I’m wrong, you could have just looked at the shells TNT equivalent in-game,
which would have shown that 4.13g A-IX-2 == 6.36g TNT and 18.7g HA 41 == 29.76g TNT and therefore the ratio is still the same.
FI-T shells or any other HEF shell in game uses the realShatter mechanic and the damage inflicted has nothing to do with reality.
A Mineshells entire purpose is to inflict high structural damage, by creating few fragments for carrying more explosive.
Therefore it’s simply impossible for round passing through the empty area of a wing or stabilizer to inflict more damage with fragments compared to the blast.
In WT it’s completely the opposite:
10/10 times the Mineshell will damage all three crew while 8/10 times the FI-T shell will not even damage a single crew member with 1/10 damaging one and 1/10 times dealing fatal damage.
Sidenote: I don’t need to minipulate protection analysis results to show that what happends is clearly incorrect.
I’m well aware how the damage mechanics and protection analysis functions.
That’s simply stating how it functiones in the game. Yet you completely ignored the fact that this isn’t realistic, which was the entire point.
You didn’t tell me anything knew there.
There’s the game and there’s reality. So when WT models things based on reality, why should this descrapency exist?
It’s not about how effective a shell or a gun is in destroying an opponent. It’s about this complete lack of realistic damage mechanics.
At this point every aircraft might as well get an HP bar and every round shows how much damage it deals. Then what you basically saying is: FI-T deals high crit damage while HEFI deals more AeO damage.
But it’s about how guns should deal damage, which isn’t even remotely realistic in WT.
I could list you every single ammunition type in the game and tell you how completly wrong the implementation in WT is.
Just the fact that a Pilot can survive a 20mm piercing round and the damage is 99% based on the penetration value, really grinds my gears.
TLDR:
Damage mechanics should make sense and not be completely made up.
I don’t understand, in the game there are shells called FI so how can they not exist in the game?
The naming scheme even uses the thing you said above.
HE - High explosive.
F - Fragmentation
I - incendiary
So doesn’t it explain itself that the FI has less explosive filler as it isn’t named HE as well?
Edit:
Even the German plane you showed has its own FI-T shells for the 20mm
The ratios are slightly different at 1.54 and 1.6 respectively, a very small difference but a difference nonetheless. My main point is that it ain’t the best to use that as a basis and it’s much better in the long-run to use the TNT equivalent as that avoids mistakes in the future as well as paints a better picture.
I wasn’t talking about reality, i was describing how they tend to work in game. How they work IRL and how you expect them to work in game would be a topic for a bug report with sufficient evidence.
You asked:
and so i wanted to explain how that happens in game, your first post had no indication of your intent of wanting to change how the shells function in the game with respects to how they function IRL so how was i supposed to know that was what you ment?
True, that is also why i added it as a side note and not a main point. I do not like using the protection analysis to try to prove shell effect in game as it doesn’t show everything (like for example fires).
Again, nothing in your first post indicated this, at all. There was no way for me to know that that was what you were getting at.
It shouldn’t and should be reported with evidence. I’m not refuting this nor have i stated anything on how the shells work IRL.
Strela is 10.3, at 10.3 CAS exceeds Strela missile range by at least 5km.
Strela has never been a guaranteed kill.
If you use Strela at top BR you’ll never get frags with it, it’s physically incapable of even matching Q-5L and Super Etendard CAS range.
why are you always acting up the only threat to cas is sam and not other interceptors (aka fox1, fox3 slingers). You literally cannot fly high(especially above 5.5km on non winter maps) if theres a guy with iq of two digits, they’ll be immediately launches fox3 which you either fly high go defensive or just have to hug deck and abuse multipath. After that, launching any a-g ordinance beyond strela range at deck level cause ordinance missing.
where my AGM-114L (FNF)
Dying to an interceptor is one less person on the enemy team helping their team.
A team of mine almost lost a match because they kept spawning in air after I told them to stop.
If a single CAS plane even forces 1 enemy to spawn air, that’s 1 less enemy to fight during the match unless they willingly respawn or die to SPAA.
@USAARMY369
At BR 15.0.
EO shouldn’t work through cloud cover.
I’m quite sure it’s not a SWIR sensor, so clouds would provide both IR and daytime EO protection because if I remember right it uses a contrast seeker.
So if you’re saying it works through clouds, this is wrong.
Kinda funny if it’s true that a 10.3 Russian SAM is better than Israeli and Japanese top tier SAM systems lol.
It aint about dying to an interceptor which not the thing i was saying, it’s the problem you cannot just fly high enough to give a-g munitions enough loft and energy to reach strela meanwhile outranging it.
And if you think forcing anyone on the other side spawning an interceptor( which at 12.7 its pure multirole fighters still spawning with full cas loadout), so is spawning spaa should be same to you which means 1 less enemy to fight on the ground but that interceptor part turned into another cas problem to you.
Strela is 10.3 not 12.7, so being 10,000 meters up with your 16km range GBUs when all you need is 7km since Strela missiles can’t even climb 10,000 meters let alone 7.