That’s why NATO with same and superior armor is in War Thunder right now, and when skilled people play them T-series tanks get stomped.
1- It’s being worked on.
2- Finding information is hard.
3- That goes for all proxy-type munitions.
4- Blame Boeing and USA for not adopting SPIKE missiles on AH-64D.
5- HSTVL is doing everything it did against tanks.
6- Wouldn’t do anything.
7- They aren’t…
8- Not just Stingers.
All tanks, not Soviet related.
They always created spall.
Yet there’s no evidence.
3BM60 is top-BR’s “3rd worst” round.
HEATFS was over-performing and was corrected based on an accurate historical report.
BVMs don’t have spall liners, and I did play HEATFS against BVMs. I fragged 3 of them back to back on Fire Arc. Assault Arcade practice did wonders.
Creating myths about Soviet tanks in War Thunder doesn’t help us fix issues with NATO vehicles.
That’s a logical fallacy I forgot the name of.
Gunjob or another technical moderator made a forum post within the last two months about the round and its progress in fixing.
As for amount of rounds hit in Soviet tanks… I hit 3 minimum with my shots personally: Idler wheel, lower front plate with a side bias, and side armor with a front or rear half turret bias.
@ARK_BOI
Which is why AGM-114L can’t be added to the game sadly. No way to defeat them except by buildings, and likely why we won’t see radar Brimstones.
I did play during 1.77 and around that time (or the entirity of 2018 for that matter) the Abrams wasn’t balanced lmao. They were stomping incredibly hard. So you better had a 70% winrate around that time, that should be around average for that period.
No the video of the Japan map in your HC. Where you just sit on a hill and do nothing, failing to kill an enemy that isn’t even looking at you with the first 2 shots iirc.
I don’t think you care, I just know that you think that you are a better player than you are in reality. Keep saying that “I don’t care” excuse, you are just the average cannon fodder teammate in game.
You are aware that multi-spectral Smoke formulations that include chaff do exist, it wouldn’t be to hard to hand wave it away and it wouldn’t be the first time things like this have been abstracted.
I’d much rather they get the AGM-179, you know actually US tech that is in service.
It’s not all too different to the fact that Aircraft countermeasure’s effectiveness is being based off volume, not chemical composition, or engine’s IR signature being based of thrust, not exhaust temperature.
Or the dwell time of smoke themselves where its not actually based off anything but is a balancing decision.
Unfortunately, gaijin wants to use every excuse possible not to add agm114L even though they knowingly can artificially nerf for game balance’s sake. The state of US top tier is just an insult at this point I really wish they would just remove it instead of leaving it in such a state.
IR guidance wasn’t in the game for an air to ground weapon prior to PARS 3, and the first time I saw PARS 3 it was IR guided… of course prior to any other IR guided air to ground weapons by at least a year.
I believe you that it wasn’t at some point, but the reasons why would’ve been that they didn’t want to code IR guidance at the time due to cost of the programming.
It’s sad that there are posts arguing War Thunder’s critics are “AI” and “employees”… honestly pathetic.
Everyone knows employees have icons next to their name.
The IR guidence is the same for air & ground missiles, so that’s irrelevant.
I believe you that it wasn’t at some point, but the reasons why would’ve been that they didn’t want to code IR guidance at the time due to cost of the programming.