I would like to suggest improving the impact of the Premium Account bonus, especially Silver Lion income.
At the moment, the current +50% Silver Lion bonus does not feel very meaningful in actual gameplay progression. While it looks good on paper, in practice the difference between Premium and non-Premium gameplay is often not strong enough to noticeably change the grind experience, especially at higher ranks where repair costs and vehicle prices are very high.
Because of this, Premium Account sometimes feels like a small improvement rather than a significant progression boost.
I believe Premium should clearly change how progression feels in the game.
A stronger bonus, for example closer to +100% Silver Lions, would make the difference between Premium and non-Premium gameplay much more noticeable and satisfying.
This would result in:
A clearly faster and more rewarding progression experience
A stronger feeling that Premium is actually valuable
Better balance between high repair costs and income
Less frustration in higher tiers where economy pressure is high
The goal is not to break the economy, but to make Premium feel like a real and meaningful upgrade, not just a minor percentage increase.
Thank you for reading.
Premium and non premium are made in order for gaijin to win real money.
premium offers to grind faster any techtree, but Silverlions are depending on your own gameplay quality.
as a non premium (or freemium), i do win more silver lions than i do need them for researched vehicules.
as a premium one (i have been for a little time), i had more silverlions than required by the fast research rate.
all is depending on your gameplay actions and results.
a player who does poorly in-game, will recieve poor rewards.
it’s not dependable on being freemium or premium,… but on the quality and results of your own gameplay and actions.
current rates are “acceptable” (apart in Mid-Tier Naval and Freemium Helicopter grind [actually sucks to be freemium in helicopter grind])
I understand your point that skill is the main factor in rewards, and I agree with that.
However, my issue is that the current +50% Premium bonus often does not feel meaningful in practice. The difference in progression speed is too small to be clearly noticeable, especially in higher tiers where costs are very high.
Because of that, Premium sometimes doesn’t feel like a real upgrade, but more like a minor improvement that you barely notice while playing.
That is why I suggest increasing it closer to +100%. Not to remove skill-based rewards, but to make the difference between Premium and non-Premium actually felt in gameplay.
So the idea is simple: skill should still decide how much you earn, but Premium should clearly amplify those results in a noticeable way.
i’ve been explainning how it works for most, and give my thoughts through my own experience.
to be honest, if some can’t follow up with Silvers, it might means that somewhere, they’re not making it right.
Few possibilities, some involving skills, but the primary one might be ODL (One-Death Leaving):
most people today does have a problem with the game, and decided not to play more than one spawn (for Tanks and Naval RB) which leads to even more problem, since Gaijin made up a rule that the more you’re able to be active and staying in the battle, the more the rewards you get.
if you’re doing ODL (One-Death Leaving) i would suggest you to start playing the game fully, and you’ll see that Premium will be worth your time.
If not, then there is a problem in how you manage to get or use your rewards,…
the current Rates are actually pretty good, be it Freemium or Premium, apart for grinding helicopters (absolute nightmare) and TOP+MID-tier Boats
you’re basing your argue around feelings,… but in the meantime, you won more silver to expend on your techtree which is researched way faster than Freemium (overall), so the Silver lines up with the need for new vehicules.
By the Way, Air modes are great for making Silver money.
i have been searching a lot through your gameplay history.
you’re mostly a Ground Arcade Player, which is a gamemode that pays less than RB/SB modes, so it might differs from my own recent experience.
but also, within this arcade mode if you can’t get a Kill/Death ratio over 3, you’re under the set rates for current economy system as a “Freemium” (so expect 2.5KD for a Premium to be on par with economics)