Make critically damaged helicopters repairable at the helicopter pad

With every update since 2023 or so, jets have been steadily becoming more powerful against even the strongest helicopters in the game. I’ve noticed that helicopters are appearing less and less in Ground RB. At this point, getting strafed or hit by a missile is almost inevitable, whether you’re reloading at the helipad or not.

However, jets being stronger than helicopters isn’t the issue, of course. The real problem is that making it back to the helipad with severe damage offers no reward to the pilot. This makes no sense—after all, the severe damage mechanic was implemented to prevent kill-stealing. In Air RB, a severely damaged jet that reaches the airbase is repaired (as far as I know), so why isn’t the same logic applied to helicopters in Ground RB?

As it stands, helicopters suffer from a situation where survival and piloting skill are nearly meaningless. Even if a pilot manages to (partially) evade enemy fire and limp back to the helipad, they receive no repair or reward, making their effort feel pointless. This discourages helicopter play in Ground RB, further reducing their presence on the battlefield. I believe the best way to determine whether a helicopter deserves repair is already in the game: if it can’t safely make it back to the helipad, it will either crash or explode due to damage, making an artificial restriction unnecessary.

A simple solution would be to allow helicopters with severe damage to be repaired at the helipad, just like jets in Air RB. This would give helicopter pilots a fighting chance to return to battle instead of being forced to J-out or sit there helplessly until the match ends.

Of course, I’m focusing on jets rather than SPAA because jets frequently miss the pilot of a helicopter, while ground-launched anti-air missiles are far deadlier than strafing runs or Fox-3s.

[Would you like to see this change in-game?]
  • Yes
  • I somewhat agree; less drastic / different measures should be taken
  • No
0 voters

As someone who has repeatedly shot at many helicopters with both main cannon shells and missiles, only to see them limp back to the helipad and repair, i really do not want this to be added. It would only amplify the problem of SOME (not all) helicopters having very broken damage models.

1 Like

i don’t know how recent your experience is. Since about 10 months ago I have never seen any helicopters survive main cannon shells or missiles

I’m shocked that you have never seen a heli tank a main cannon, I shoot it with 120mm apds; and “hit”

additionally, every rushing helicopter I have shot at has been taken out quite easily. If I didn’t miss, I hit the tail or the pilots or the transmission (instant quick loss of altitude)

I had a Z-19E I think it was, tank 2x Starstreak that were direct hits not that long ago and he managed to RTB and repair. Was rather miffed.

replay link please

Was too long ago and didnt save the clip.

seems like a freak-case which doesn’t occur often because it could be a server side issue. but let’s see how soon you will run into the same problem

Its less common with the new internal modules, but still happens now and again

My experience is this weekend recent. Literally happened to me three times where i get “critical hit”, but no kill or assist, as i see the helicopter fly back to the helipad only to come back again a few minutes later.