Bombers in War thunder are severely weak, and should be made to withstand more fire from 20mm.
Change my mind, im waiting
Bombers in War thunder are severely weak, and should be made to withstand more fire from 20mm.
Change my mind, im waiting
YES
Even fighters can survive 20mm
From what I understand of WT’s damage models, and from what I saw Morvan themselves post…
The issue likely stems from the size of a single “module” of wing/fuselage. This module has its own hitpoints, and damage taken anywhere within that “module” counts against that hitpoints. With my fighters, I tend to observe around 2-3 such damage modules that correspond to different wing-break states (wingtip, half wing, root).
So, the damage the 20 mm does is technically reasonable. However, far more 20mm shells hit the same wing area than reasonable and drain the hit points much faster.
Solution could be taking the current wing modules and splitting them length-wise to double them, and maybe even split them edgewise to double them again.
Drawback is that the visual damage models are already pretty meh. I’ve had my left wing torn apart in a corsair and it had a bunch of tiny bulletholes. Wholething was black/orange and would barely fly straight, but nah - I remember wing models looking way better.
(image also happens to show the module thingy I’m talking about. You can see 3 distinct damage areas).
But like, visual damage models. We could have those 3 damage areas split into 2 horizontally, and three vertically. Damage to just one of the damage areas blacking out could be shown as panelling that’s been torn off (zero lift contribution). If the set of areas corresponding to the current sections all go black - have it break off AND if someone manages to land precise shots to smaller/connecting sections, keep the wing cut off.
Imo this would also benefit ground battles because a bomb carpet is way funnier than one tiny boy killing 5 tanks because its op
I think gaijins reasoning is “for the sake of gameplay”
The hurricane has a fabric skin, that’s probably why they caused such little damage.
That’s not a Hurricane.
to make bomber resistant, we need a different Damage model.
today 2 hits off 15m from one another will make damage to the same wing module.
that’s terrible
today hitting the whole wing is easy, we need several more wing modules
Gun damage at the moment is a bit silly across the board. I’ve got videos of 2x Breda .50 cals tearing wings off of P-47’s in one small burst in Sim, in another I tore apart 3x aircraft in one pass more or less.
Shvaks are doing stupid damage as well for such an underpowered cannon in reality. In game they shred bomber wings off no problem at all.
My tin foil hat theory is this has come around due to the complaints regarding kill stealing from back in the day. This is why you no longer get your control cables destroyed any more and your complete tail section gets ripped off instead.
I actually got mine destroyed when some suicidal guy rammed me and I could not pull away. My Attacker FB just fell out of the sky like a helpless whale.
#FighterMafiaForLife /s
I mean so do a lot of bombers…
Correct me if I’m wrong, that looks like the Wellington frame, which even Gaijin said has legendary durability in their video about British bombers. In game? Lol 1 .50cal takes ur plane apart
Yeah a lot of their videos are contradictory to what’s happening in game
They might be, they might not. As someone else has mentioned above. I strongly suspect the issue doesnt lie in the rounds doing too much damage compared to IRL, but rather that the damage models are too weak. Both due to low fidelity damage models and a lack of modeling on key parts of aircraft design.
with an overhauled aircraft damage model, the damage each round dealt wouldnt change, but the impact that damage would have on the aircraft could be made more realistic. For example, a few 50 cal rounds hitting a wing certainly would do damage, maybe even enough to cause control issues within that wing depending on where they hit, but its unlikely they would take the wing completely off except under worse case scenario (rounds damaging the wing spar during a high G turn or something)
I would suspect the same is true for the 20mm Canon rounds. They should do a LOT of damage, but just because it did a lot of damage doesnt necessarily mean a kill shot.
I dont think gaijin will ever be able to truly model damage accurately, its unlikely they could simulate holes being punched into the wings or fuselage and the resultant impact on the flight model that would have. But they could probably simulate damage to smaller localised areas that would be less catastrophic. Once that is done, maybe rounds could be tuned down slightly to compensate for any game limitations.
When fighter damage models are then simply scaled up for that of a heavy bomber, at least that is what it looks like to me, then the lack of resistance bombers have is obvious.
(also bombers have the wrong BRs and ARB is just badly design for them but that is another issue altogether)
bombers will never be good in wt, they are just to weak in reality too
you dont get a formation with escort in wt
if they buff survivability (which I’m in favor btw) then still any fighter can just shoot your engines easily and you are dead anyways
That could be an idea, though. Instead of spawning alone, you get a formation of 3 or 4 bombers. If one is taken out, you can still fly the rest.
I’ve never seen a single .50 M2 browning machine gun tear a Wellington apart.
Last i recalled all the P-51’s that are not a P-51C(4) and A-36(6)(2 in the nose)(+2 4x gunpods)
Carry only 1 .50. So that’s completely bogus unless you can provide valid proof of this being possible.
I agree the damage model needs a rework, but there are also other factors at play.
For one, War Thunder fighter pilots have the advantage of mouse aim which allows them to fire with pinpoint accuracy over a kilometer away.
Real pilots weren’t anywhere near that accurate, as you can see below:
More guncam footage, if you are interested
So, not only are WT bombers less durable than in reality, they are also hit more frequently.
To overcome this imbalance you’d need to either nerf fighter accuracy, or buff bomber damage models. Maybe increase bomber gunners accuracy as well.
Okay.
Thanks for your comprehensive analysis of every aircraft that carries a 50cal
I’m not a fan of CBT so I’ll need a bit of help with this